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「avalonia」の検索結果

65 件 ・ 関連度順

概要と使いどころ

Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.

日本語の概要は準備中です。原文の説明を表示しています。

phoroth/AGENTIC32026年8月8日 更新

Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Optimal ViewModel and Wizard creation patterns for Avalonia using Zafiro and ReactiveUI.

日本語の概要は準備中です。原文の説明を表示しています。

nimoqup046-collab/agora32026年3月26日 更新

Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.

日本語の概要は準備中です。原文の説明を表示しています。

MMEHDI0606/ai-agent-foundation-template22026年5月21日 更新

Optimal ViewModel and Wizard creation patterns for Avalonia using Zafiro and ReactiveUI.

日本語の概要は準備中です。原文の説明を表示しています。

MMEHDI0606/ai-agent-foundation-template22026年5月21日 更新

Optimal ViewModel and Wizard creation patterns for Avalonia using Zafiro and ReactiveUI.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

CommunityToolkit.Mvvm (the MVVM Toolkit) core: source generators ([ObservableProperty], [RelayCommand], [NotifyPropertyChangedFor], [NotifyCanExecuteChangedFor], [NotifyDataErrorInfo]), base classes (ObservableObject / ObservableValidator / ObservableRecipient), commands (RelayCommand / AsyncRelayCommand), and validation. Companion skills: mvvm-toolkit-messenger for pub/sub, mvvm-toolkit-di for Microsoft.Extensions.DependencyInjection wiring. Works across WPF, WinUI 3, MAUI, Uno, and Avalonia.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月12日 更新

Wire CommunityToolkit.Mvvm ViewModels into Microsoft.Extensions.DependencyInjection. Covers the .NET Generic Host composition root, constructor injection, service lifetimes (Singleton / Transient / Scoped), IMessenger registration, resolving ViewModels in Views, keyed services, testing seams, and the legacy Ioc.Default escape hatch. Use across WPF, WinUI 3, .NET MAUI, Uno, and Avalonia.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月12日 更新

CommunityToolkit.Mvvm Messenger pub/sub for decoupled communication between ViewModels (or any objects). Covers WeakReferenceMessenger vs StrongReferenceMessenger, IRecipient<TMessage>, RequestMessage<T> / AsyncRequestMessage<T> / CollectionRequestMessage<T>, ValueChangedMessage<T>, channels (tokens), and the ObservableRecipient activation lifecycle. Use across WPF, WinUI 3, .NET MAUI, Uno, and Avalonia.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月12日 更新

Create, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6172026年10月13日 更新

Create, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Phase G of a WinForms-to-Avalonia migration: decompose oversized UI state and orchestration, harden asynchronous workflows and external boundaries, preserve composition lifetimes, keep Headless tests process-isolated, and update ownership documentation. Use only when an explicit migration has post-port structural or resilience debt, or when the orchestrator routes here. Baseline input security belongs in the phase that introduces the boundary, not only here.

日本語の概要は準備中です。原文の説明を表示しています。

tautcony/ChapterTool1132026年10月13日 更新

Phase C of a WinForms-to-Avalonia migration: implement platform and infrastructure adapters for dependencies discovered in Phase A/B, such as persistence, process execution, dialogs, notifications, or environment capabilities. Use only in an explicit migration when such dependencies leak into Forms/core or when the orchestrator routes here. Do not invent adapters for capabilities the product does not have, and do not implement main-window XAML.

日本語の概要は準備中です。原文の説明を表示しています。

tautcony/ChapterTool1132026年10月13日 更新

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

docgen

無料

Author and modify documentation for projects that use Gehtsoft's docgen utility. Use this skill whenever the user mentions docgen, .ds files, the doc/ directory of a repository, project.xml or project.proj for documentation, or wants to write/edit/build/debug API documentation in any codebase that uses docgen. Also use it whenever the user asks about generating C#, C++, or Java API documentation that follows Gehtsoft conventions, even if they don't say "docgen" explicitly.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新

Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia452026年8月26日 更新