Quando o usuário quer ajuda com decisões de preços, embalagem ou estratégia de monetização. Também use quando o usuário mencionar 'preços', 'tiers de preços', 'freemium', 'teste gratuito', 'embalagem', 'aumento de preço', 'métrica de valor', 'Van Westendorp', 'disposição a pagar' ou 'monetização'. Esta habilidade cobre pesquisa de preços, estrutura de tiers e estratégia de embalagem.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Quando o usuário quer criar ou otimizar paywalls in-app, telas de upgrade, modais de upsell ou feature gates. Use também quando o usuário mencionar "paywall", "tela de upgrade", "modal de upgrade", "upsell", "feature gate", "converter free para paid", "conversão freemium", "tela de expiração de trial", "tela de limite atingido", "prompt de upgrade de plano" ou "preço in-app". Distinto de páginas de preço públicas (veja page-cro) — esta skill foca em momentos de upgrade in-product onde o usuário já experimentou valor.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
When the user wants to create or optimize in-app paywalls, upgrade screens, upsell modals, or feature gates. Also use when the user mentions "paywall," "upgrade screen," "upgrade modal," "upsell," "feature gate," "convert free to paid," "freemium conversion," "trial expiration screen," "limit reached screen," "plan upgrade prompt," "in-app pricing," "free users won't upgrade," "trial to paid conversion," or "how do I get users to pay." Use this for any in-product moment where you're asking users to upgrade. Distinct from public pricing pages (see cro) — this focuses on in-product upgrade moments where the user has already experienced value. For pricing decisions, see pricing.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
When the user wants to design, construct, or improve an offer — the thing they actually sell — including value framing, bonus stacking, guarantee design, scarcity/urgency, naming, and payment structure. Also use when the user mentions 'offer,' 'offer design,' 'build an offer,' 'grand slam offer,' 'irresistible offer,' 'value stack,' 'bonus stack,' 'guarantee,' 'risk reversal,' 'money-back guarantee,' 'scarcity,' 'urgency,' 'high-ticket offer,' 'productize a service,' 'naming an offer,' 'payment plan,' 'down-sell,' 'upsell offer,' or 'why isn't my offer converting.' Best for services, agencies, courses, coaching, info products, high-ticket B2B, and direct-response. If you run pure self-serve SaaS, read pricing first — tiers and packaging do more work there. For price level itself (tiers, freemium, value metric), see pricing. For the page that presents the offer, see copywriting. For the launch moment, see launch. For sales collateral, see sales-enablement.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Estrategia e implementacao de monetizacao para produtos digitais - Stripe, subscriptions, pricing experiments, freemium, upgrade flows, churn prevention, revenue optimization e modelos de negocio SaaS.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
When the user wants to create or optimize in-app paywalls, upgrade screens, upsell modals, or feature gates. Also use when the user mentions "paywall," "upgrade screen," "upgrade modal," "upsell," "feature gate," "convert free to paid," "freemium conversion," "trial expiration screen," "limit reached screen," "plan upgrade prompt," or "in-app pricing." Distinct from public pricing pages (see page-cro) — this skill focuses on in-product upgrade moments where the user has already experienced value.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.
日本語の概要は準備中です。原文の説明を表示しています。
gracefullight/pkgs☆ 42026年10月2日 更新
When the user wants to create or optimize in-app paywalls, upgrade screens, upsell modals, or feature gates. Also use when the user mentions "paywall," "upgrade screen," "upgrade modal," "upsell," "feature gate," "convert free to paid," "freemium conversion," "trial expiration screen," "limit reached screen," "plan upgrade prompt," or "in-app pricing." Distinct from public pricing pages (see page-cro) — this skill focuses on in-product upgrade moments where the user has already experienced value.
日本語の概要は準備中です。原文の説明を表示しています。
gracefullight/pkgs☆ 42026年10月2日 更新
When the user wants to create or optimize in-app paywalls, upgrade screens, upsell modals, or feature gates. Also use when the user mentions "paywall," "upgrade screen," "upgrade modal," "upsell," "feature gate," "convert free to paid," "freemium conversion," "trial expiration screen," "limit reached screen," "plan upgrade prompt," "in-app pricing," "free users won't upgrade," "trial to paid conversion," or "how do I get users to pay." Use this for any in-product moment where you're asking users to upgrade. Distinct from public pricing pages (see page-cro) — this focuses on in-product upgrade moments where the user has already experienced value. For pricing decisions, see pricing-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
mostafasudo/appilot☆ 32026年9月14日 更新
When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' 'monetization,' 'how much should I charge,' 'my pricing is wrong,' 'pricing page,' 'annual vs monthly,' 'per seat pricing,' or 'should I offer a free plan.' Use this whenever someone is figuring out what to charge or how to structure their plans. For in-app upgrade screens, see paywall-upgrade-cro.
日本語の概要は準備中です。原文の説明を表示しています。
mostafasudo/appilot☆ 32026年9月14日 更新
When the user wants help with pricing decisions, packaging, or monetization strategy. Also use when the user mentions 'pricing,' 'pricing tiers,' 'freemium,' 'free trial,' 'packaging,' 'price increase,' 'value metric,' 'Van Westendorp,' 'willingness to pay,' or 'monetization.' This skill covers pricing research, tier structure, and packaging strategy.
日本語の概要は準備中です。原文の説明を表示しています。
aAAaqwq/openclaw-team☆ 22026年6月18日 更新
Pricing strategy for technical products. Use when choosing usage-based vs seat-based, designing freemium thresholds, structuring enterprise pricing conversations, deciding when to raise prices, or using price as a positioning signal.
日本語の概要は準備中です。原文の説明を表示しています。
jcasnellie69/homelab-config☆ 22026年10月12日 更新
Build self-serve acquisition and expansion motions. Use when deciding PLG vs sales-led, optimizing activation, driving freemium conversion, building growth equations, or recognizing when product complexity demands human touch. Includes the parallel test where sales-led won 10x on revenue.
日本語の概要は準備中です。原文の説明を表示しています。
jcasnellie69/homelab-config☆ 22026年10月12日 更新