Turn ONE topic, talking-head video, or photo into a finished Vox-style paper-collage explainer / ad video on the MuAPI platform (api.muapi.ai) + local ffmpeg — script, collage keyframes, motion, voice-over, music, captions, all automated. Three input modalities: a topic (B-roll), a talking-head video (A-roll mode), or a single photo of a person/product anchored into the collage (C-roll mode).
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/vox-ai-motion-graphics-generator☆ 2542026年9月3日 更新
Create free Agnes video generation tasks and retrieve video results through Agnes-Video-V2.0, including text-to-video, image-to-video, multi-image video, keyframe animation, async polling, and video download. Use when the user asks for 免费视频, 免费的视频模型, free video API, Agnes video, Agnes-Video-V2.0, text-to-video, image-to-video, keyframes, or wants a free video model Agent skill.
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/agnes-free-model-skills☆ 1992026年6月1日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1732026年10月9日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月13日 更新
World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
dembsky/PropMotion☆ 1132026年8月15日 更新
Design an animation spec for a component or interaction — timing, easing, and keyframes. Use when asked to "animate this component", "spec the transition", or "define easing and timing for this interaction".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.
日本語の概要は準備中です。原文の説明を表示しています。
xixicc186/clawd-emotes-skill☆ 682026年7月20日 更新
Skill dựng phim hoạt hình ngắn từ đầu đến cuối trên Muse AI: thu thập yêu cầu (thời lượng, ngôn ngữ, tỷ lệ khung hình), vẽ character sheets, chốt kịch bản story bible, keyframes, mega prompt từng cảnh, generate video, làm VO, dựng phim bằng ffmpeg. Tác giả: Đặng Hữu Sơn. Dùng khi user muốn làm phim hoạt hình ngắn từ con số 0 trên Muse AI.
日本語の概要は準備中です。原文の説明を表示しています。
sonlovinbot/Muse-animated-short-film☆ 342026年10月6日 更新
CSS animation patterns - transitions, keyframes, scroll-driven timelines, @property, compositor-friendly properties, prefers-reduced-motion
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
End-to-end pipeline for producing Vox-style explainer videos from a single topic prompt. One topic in, finished film out — script, keyframes (Seedream 5.0 Pro), animation (Gemini Omni Flash), voiceover (xAI TTS), music (MiniMax Music 2.6), all assembled locally with ffmpeg via the Atlas Cloud API. Use this skill whenever the user asks for an explainer video, a Vox-style video, a documentary short, an educational video essay, a "one prompt to video" pipeline, or wants to turn a topic/article/report into a narrated video with subtitles and music. Also trigger when the user mentions Atlas Cloud video pipelines, keyframe-to-animation workflows, or automated video essays — even if they don't say "Vox."
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Trigger when: (1) the user mentions "noise", "slop", "frame audit", "video review", "letter spacing", "padding intrusion", "frame extract", "naive arrow", or Korean equivalents (노이즈, slop, 프레임 검수, 글자 깨짐), or (2) after rendering a new or modified Manim scene, or (3) the user asks to review an mp4 in `media/videos/` or `~/Downloads/`. Post-render audit workflow for Manim 1080p60 videos. Extracts keyframes via ffmpeg, inspects them through Claude Code's Read tool, and classifies any defects into four standing categories (naive arrow / padding intrusion / glyph kerning drift / frame-order error). Catalogues 12+ verified incidents across the four GEODE scenes so each is caught the first time, not rediscovered. The companion authoring skill is [[manim-scene-craft]].
日本語の概要は準備中です。原文の説明を表示しています。
mangowhoiscloud/geode☆ 152026年10月12日 更新
Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Drive ffmpeg through the media_run tool as an argv array - remux instead of re-encode, map streams explicitly, trim at keyframes, scale and crop, extract audio and frames, and build GIFs, contact sheets and concatenations. Covers the flags this pack injects, reading a failure from its exit code and last log lines, and the version-dependent spellings to hedge.
日本語の概要は準備中です。原文の説明を表示しています。
vecnode/vncode☆ 82026年10月12日 更新
- Reverse image search across Yandex, Google Lens, Bing Visual Search, TinEye and Baidu to find where a picture came from and who published… Use when reverse image searching, identifying a photo, face, logo, product, uniform or building, tracing a profile picture or avatar, finding the oldest copy of an image, checking whether a photo is stock or a repost, or reverse-searching a video by keyframes
日本語の概要は準備中です。原文の説明を表示しています。
tonydzi/second-brain-starter-kit☆ 82026年10月12日 更新
Turn one approved topic into a curiosity-led 3D educational short with character sheets, ordered keyframes, motion clips, narration, captions, and an auditable assembly plan.
日本語の概要は準備中です。原文の説明を表示しています。
SamurAIGPT/open-ai-video-agent☆ 72026年8月28日 更新
Create a narrated editorial explainer from a topic, presenter, or photo using high-contrast paper-collage keyframes, motion, audio, and captions.
日本語の概要は準備中です。原文の説明を表示しています。
SamurAIGPT/open-ai-video-agent☆ 72026年8月28日 更新
Turn a premise, script, or beat sheet into an ordered storyboard and animate approved keyframes into a coherent video.
日本語の概要は準備中です。原文の説明を表示しています。
SamurAIGPT/open-ai-video-agent☆ 72026年8月28日 更新
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
日本語の概要は準備中です。原文の説明を表示しています。
bg-szy/TOP-SKILLS☆ 62026年9月8日 更新
Create or modify Rash Studio projects, SVG animation templates, timeline keyframes, interactive scenes, and website embeds. Use for Rash authoring requests, not general Flash or SWF conversion.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/Rash☆ 32026年10月13日 更新