Use when a user needs lawful academic full text, CNKI institutional access, English OA retrieval, publisher API access, institutional browser fallback, or supporting information downloads.
日本語の概要は準備中です。原文の説明を表示しています。
223 件 ・ 関連度順
概要と使いどころ
Use when a user needs lawful academic full text, CNKI institutional access, English OA retrieval, publisher API access, institutional browser fallback, or supporting information downloads.
日本語の概要は準備中です。原文の説明を表示しています。
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for source maps, build manifests, chunk registries, emitted bundles, obfuscated loader flow, and frontend runtime recovery. Use when the user asks to reconstruct served JavaScript structure, inspect source maps or chunk maps, trace bundle loading, recover hidden routes or APIs from emitted assets, or explain runtime behavior from built frontend artifacts. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
日本語の概要は準備中です。原文の説明を表示しています。
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for firmware images, partition tables, boot chains, update packages, extracted filesystems, embedded configs, and device-facing trust boundaries. Use when the user asks to unpack firmware, map partition layout, inspect bootloader or init chains, recover update keys or credentials, trace config loading, or explain how a device surface reaches the decisive artifact. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
日本語の概要は準備中です。原文の説明を表示しています。
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for SSR, template rendering, route loaders, hydration payloads, server-client render boundaries, and template-to-handler enforcement gaps. Use when the user asks to inspect SSR or template routes, trace render context or hydration data, compare template gating with handler enforcement, explain preview or hidden-route rendering, or connect render pipeline behavior to the decisive branch. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
日本語の概要は準備中です。原文の説明を表示しています。
Provides reverse engineering techniques. Use when the main job is to understand how a compiled, obfuscated, packed, or virtualized target works before exploiting or solving it, including binaries, APKs, WASM, firmware, custom VMs, bytecode, malware-like loaders, and anti-debug or anti-analysis logic. Do not use it when the vulnerability is already understood and the remaining task is exploitation; use pwn instead. Do not use it for pure web workflows, log or disk forensics, or standalone crypto problems unless reversing the implementation is the real blocker.
日本語の概要は準備中です。原文の説明を表示しています。
固件 / IoT 渗透链。从拿到一坨 .bin / .img 开始,闭环走完逆向 → 提取 → 模拟 → 利用。 方法论遵循 OWASP FSTM 九阶段;工具链以 binwalk v3、unblob、EMBA、Firmadyne、AFL++ 为主。 适用场景:路由器/摄像头/智能家居固件审计、固件升级包逆向、IoT CVE 复现、嵌入式 0day 挖掘。 触发关键词:固件、firmware、IoT、binwalk、unblob、UART、JTAG、squashfs、UBI、JFFS2、Firmadyne、QEMU 全系统仿真、EMBA、固件渗透、路由器固件、嵌入式漏洞利用、bootloader、NVRAM、FAT、firmware analysis toolkit。
日本語の概要は準備中です。原文の説明を表示しています。
.NET / C# 二进制逆向。当目标是 .NET assembly(PE 头含 CLR、.exe/.dll 托管程序)、C# 编译产物(含 NativeAOT)、红队 Sharp* 工具(Rubeus / SharpHound / SharpHound 等)、.NET 混淆程序(ConfuserEx / SmartAssembly / Babel / Eazfuscator)、.NET loader / info-stealer / 套壳 malware 时使用。优先用 dnSpyEx + de4dot,需要 AI 直接操作时联动 dnSpy MCP。不用于纯 native 二进制(走 reverse-engineering / ida-reverse)。
日本語の概要は準備中です。原文の説明を表示しています。
Load relevant OpenViking experience memories via case-linked experience candidates before solving a task.
日本語の概要は準備中です。原文の説明を表示しています。
Query the Malpedia API to look up malware family aliases and naming (platform.family_name), pull community/vendor YARA rules, link families to threat actors, and map family relationships such as loader-payload chains and shared authorship. Use when researching a malware family's aliases, lineage, or actor attribution, or when sourcing YARA rules for detection.
日本語の概要は準備中です。原文の説明を表示しています。
Use when putting data into cognee memory with remember() — choosing inputs (text, files, folders, URLs, repos, databases), datasets and node_sets, loaders, ontologies, the graph extractor (LLM or GLiNER), chunking, dry-run cost estimates, or when remember() raises on a keyword argument.
日本語の概要は準備中です。原文の説明を表示しています。
Converts a markdown deck (slides separated by `---` HR boundaries or by `# ` H1 headings, with optional `<!-- notes: ... -->` presenter notes blocks) into a single-file HTML presentation with arrow-key / space / PgDn / PgUp / Home / End / P / Esc keyboard navigation, presenter mode (split view with current slide + speaker notes + clock + next-slide preview), URL-hash deep linking, and `@media print` page-per-slide for PDF export. Triggers when the markdown-html-orchestrator classifies an input as SLIDES, or when invoked directly via /cs:md-slides. Reuses md-document's markdown parser for slide-body rendering and reads design-system tokens via config_loader.py. Refuses if input has no clear slide boundaries, produces a 1-slide deck, or `--strict-notes` is on with < 50% notes coverage. Use after orchestrator routing.
日本語の概要は準備中です。原文の説明を表示しています。
Captures the user's brand identity once via a 10-question onboarding wizard (primary/accent HEX + heading + body Google Fonts + design style editorial/technical/minimal/playful + default output directory + syntax theme + TOC behavior + optional logo/company), validates body-text and link contrast against WCAG 2.2 AA, derives 12 CSS custom properties in HSL space, and stores the result for every markdown-html converter to consume. Use before any markdown-html conversion. Triggers on first-run onboarding ("set up the brand", "configure markdown-html", "run onboarding"), on explicit reset ("reset the design system", "re-onboard"), and is checked by every converter via config_loader.py before rendering. Refuses to save if body-text contrast fails AA 4.5:1 or the output dir isn't writable. Precedence is project (./.markdown-html/) > global (~/.config/markdown-html/) > built-in defaults; MARKDOWN_HTML_NO_CONFIG=1 bypasses.
日本語の概要は準備中です。原文の説明を表示しています。
Converts long-form markdown (specs, RFCs, reports, plans, explainers) into a single-file, lightly-interactive HTML document with sticky TOC, scrollspy, search filter, code-copy buttons, and design-system-driven brand tokens. Triggers when the markdown-html-orchestrator classifies an input as DOCUMENT, or when invoked directly via /cs:md-document. Reads the design-system config via config_loader.py and inlines the user's 12 derived CSS custom properties; refuses to render if onboarding hasn't run. Single-file output — Google Fonts + Prism.js CDN are the only externals; no framework runtime, no build step. Use after orchestrator routing or after design-system onboarding is confirmed.
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding or moving code across shared/frontend/backend modules in packages/kilo-jetbrains/ — split-mode RPC contracts, serialization classloader pitfall, threading/EDT annotations, services and coroutine scopes, EDT test rules, dependency bundling, and the CLI server protocol.
日本語の概要は準備中です。原文の説明を表示しています。
Build JSON-defined TanStack Start applications with @json-render/tanstack-start. Use for Start route specs, splat routing, SSR loaders, head metadata, layouts, and client navigation. Do not use for generic TanStack Router apps that do not use json-render.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain the plugins bundled in this repository (htpasswd, local-storage, auth-memory, memory, audit, package-filter, ui-theme) and the plugin contracts in @verdaccio/core — fix a bundled plugin, change a pluginUtils interface safely, diagnose why a plugin does not load, or verify a plugin with @verdaccio/plugin-verifier. Use when a task touches packages/plugins, packages/loaders, pluginUtils, or a plugin loading problem. Requests to add a new bundled plugin are gated on an accepted discussion thread; this skill says how to handle them.
日本語の概要は準備中です。原文の説明を表示しています。
服务端路径安全与文件访问编码规范。在编写文件下载路由、Agent 工具(文件读取/目录列出)、数据连接器/Loader、Workspace 路径操作、沙箱配置时使用。
日本語の概要は準備中です。原文の説明を表示しています。
Download YouTube videos with customizable quality and format options. Use this skill when the user asks to download, save, or grab YouTube videos. Supports various quality settings (best, 1080p, 720p, 480p, 360p), multiple formats (mp4, webm, mkv), and audio-only downloads as MP3.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing GraphQL schemas, implementing Apollo Federation, or building real-time subscriptions. Invoke for schema design, resolvers with DataLoader, query optimization, federation directives.
日本語の概要は準備中です。原文の説明を表示しています。
Example skill demonstrating Anthropic SKILL.md format. Load when learning to create skills or testing the OpenSkills loader.
日本語の概要は準備中です。原文の説明を表示しています。
内容创作者与自媒体创作者在需要下载视频、提取视频网站字幕时,当需要获取纯文本稿或本地媒体文件请一键调用。自动清洗时间轴与杂音标记,一键下载音视频并生成干净的段落式字幕,大幅提升二创与内容处理效率。
日本語の概要は準備中です。原文の説明を表示しています。
IoT and embedded device security testing methodology. Covers hardware reconnaissance (UART, JTAG, SWD, SPI flash, I2C EEPROM, eMMC chip-off), firmware acquisition (vendor portals, OTA capture, flash dump, binwalk extraction), firmware analysis (filesystem mounting, binary triage, hardcoded secrets, default credential discovery), bootloader attacks (U-Boot console, secure-boot bypass, fault injection), runtime attacks on embedded Linux/RTOS (busybox CVEs, MTD writes, /dev/mem), wireless protocol attacks (Zigbee, BLE, Z-Wave, LoRaWAN, Thread/Matter, sub-GHz), MQTT/CoAP/Modbus/BACnet/OPC-UA exploitation, mobile companion app analysis, cloud-IoT API abuse, and side-channel/glitching basics. Use for IoT pentest, smart-home assessment, ICS/OT testing, or embedded vulnerability research.
日本語の概要は準備中です。原文の説明を表示しています。
Shellcode development reference for offensive security engagements. Use when writing custom x86/x64 shellcode, implementing position-independent code (PIC), building shellcode loaders, evading AV/EDR detection, or converting PE files to shellcode. Covers null byte avoidance, API hashing, encoder/decoder patterns, staged vs stageless payloads, Windows PEB traversal, and cross-platform shellcode techniques.
日本語の概要は準備中です。原文の説明を表示しています。
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
日本語の概要は準備中です。原文の説明を表示しています。