Prepare a concise exam review from study materials and a syllabus supplied by the user. Use for topic summaries, recall questions, MCQ cues, and time-limited revision plans that must stay grounded in those materials.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Prepare a concise exam review from study materials and a syllabus supplied by the user. Use for topic summaries, recall questions, MCQ cues, and time-limited revision plans that must stay grounded in those materials.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a research paper into teaching materials — a lecture outline, the 3-5 results worth presenting (with intuition), a slide skeleton ready for `/create-lecture`, discussion questions, and a problem-set brief. Reads the paper end-to-end and pitches to a stated audience level. Use when user says "turn this paper into a lecture", "teach from this paper", "build slides from this PDF", "make teaching materials from X", "I'm presenting this paper to my class".
日本語の概要は準備中です。原文の説明を表示しています。
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.
日本語の概要は準備中です。原文の説明を表示しています。
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
日本語の概要は準備中です。原文の説明を表示しています。
Practise the essay paper (申论) of the Chinese civil service examination (国考 / 省考): work a question from the given materials (给定资料), find the scoring points (要点), draft an answer in the expected format, and mark it the way examiners do. Use when asked 申论怎么写, 帮我批改申论, 归纳概括题怎么答, 申论大作文, 公文写作题, or practise the shenlun paper. Produces a question-type diagnosis, the points extracted from the materials with their source paragraphs, a model answer within the word limit, a marking of the person's own answer against the points, and a practice plan.
日本語の概要は準備中です。原文の説明を表示しています。
Use when preparing the data, code, and model materials for an Agricultural Systems (AgSy) manuscript. AgSy applies Elsevier's research-data policy, which treats software, code, and models as research data — deposit them in a repository and cite/link them, or state why they cannot be shared. Covers model-description standards and exemptions. Prepares the materials; it does not waive requirements.
日本語の概要は準備中です。原文の説明を表示しています。
Use when drafting the cover letter for an Advanced Materials submission, whose core job is to convince the editor that the work is a genuine materials advance of broad impact worthy of the journal. Argues the impact case; does not fix the science or format the manuscript.
日本語の概要は準備中です。原文の説明を表示しています。
Use when choosing suggested and opposed referees for an Advanced Materials submission and pre-empting the objections materials reviewers most often raise. Plans referee selection and objection defense; does not write the manuscript or the rebuttal.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
日本語の概要は準備中です。原文の説明を表示しています。
Turn books, PDFs, slides, documents, web pages and text into a source-grounded knowledge base, interactive learning HTML and Markdown in English or Chinese. Use for learning, summaries, explanations, review, quizzes, relationship maps, saving reusable methodology files, retrieving or comparing accumulated methods, and applying them to a real problem. 将材料转为可追溯知识库与交互学习页,支持中英文、关系图、方法论保存/检索/比较及应用;区分材料依据、推断与外部核验。
日本語の概要は準備中です。原文の説明を表示しています。
Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
日本語の概要は準備中です。原文の説明を表示しています。
Design a Montessori three-period lesson for introducing concepts through concrete materials and naming. Use when teaching vocabulary, classifications, or concepts through hands-on materials.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.
日本語の概要は準備中です。原文の説明を表示しています。
Applies the SUCCESs Framework from Made to Stick by Chip Heath and Dan Heath. Use when crafting messages that need to be remembered, writing pitches, creating presentations, designing training materials, telling stories that drive action, or diagnosing why a message isn't landing. The six principles (Simple, Unexpected, Concrete, Credible, Emotional, Stories) diagnose and fix communication failures. Triggers include 'how do I make this memorable', 'my pitch isn't landing', 'people forget what we told them', 'how do I tell a better story', 'our training materials are boring', 'how do I present data compellingly', 'nobody remembers our message', 'how do I get people to care about this', 'my writing is too abstract'. NOT for channel selection (use Traction), not for brand messaging structure (use StoryBrand), not for positioning (use Obviously Awesome).
日本語の概要は準備中です。原文の説明を表示しています。
Reverse-engineer raw materials (Sparse idea, Dense idea, experimental log) from an existing AI research paper to build a benchmark case for evaluating paper-writing pipelines. Replicates the PaperWritingBench dataset construction procedure from arXiv:2604.05018 §3 / App. C. TRIGGER when the user asks to "build a benchmark case from this paper", "reverse-engineer raw materials", or "evaluate my pipeline against PaperWritingBench".
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
日本語の概要は準備中です。原文の説明を表示しています。
Python Materials Genomics library for structure analysis, thermodynamics, and electronic properties. Parse/create crystal structures (CIF, POSCAR), query Materials Project for DFT-computed properties, analyze phase and Pourbaix diagrams, compute XRD patterns, generate DFT inputs for VASP, Quantum ESPRESSO, CP2K. Alternatives: ASE (MD/geometry), AFLOW (high-throughput), OVITO (visualization).
日本語の概要は準備中です。原文の説明を表示しています。
Collect and research materials for X (Twitter) content creation using multi-round web search strategy. Use when user wants to gather trending topics, research subjects for X posts, or mentions "collect materials", "research topic", "find content for X", "x-collect". Performs 4-round deep research mimicking human research workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Score and filter topics for X content creation using weighted criteria. Use when user wants to evaluate collected materials, filter topics by score, or mentions "filter topics", "score materials", "x-filter", "选题筛选". Applies 10-point scoring system with customizable weights.
日本語の概要は準備中です。原文の説明を表示しています。
临考复习教练 / Exam cram coach. 学生给一个课程资料文件夹(课件 PDF/PPTX/DOCX/笔记/作业/答案/真题/往年卷),它按章节讲解并标出处、把讲义和题目里的图裁出来展示、只用资料里的题考试判分、记错题和笔记、按天排复习计划、做小抄,并标明每句话是否来自资料。触发词:期末、期中、考试、备考、复习、突击、刷题、真题、作业讲解、错题本、划重点、小抄、复习计划、考研、考证、课件讲解、讲义。Use when a student wants to prepare for a final, midterm or any exam from their own course files: teach chapter by chapter with page citations and the figures cropped from the materials, quiz only from the homework and past papers, keep progress, mistakes and notes across chats, plan the remaining days, build a cheat sheet, and label what comes from the materials. Triggers: exam prep, cram, revise, study for the test, lecture slides, homework solutions, past papers, practice questions, quiz me, mistake log, cheat sheet, study plan, study guide, flashcards.
日本語の概要は準備中です。原文の説明を表示しています。
ACTIVATE when preparing for board meetings, creating board decks, drafting board materials, developing executive summaries for directors, writing talking points, crafting board agendas, addressing governance matters, preparing for investor questions, or managing board communication. Critical for any board-facing materials, shareholder communication, or governance compliance.
日本語の概要は準備中です。原文の説明を表示しています。