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1.4万 件 ・ 関連度順

概要と使いどころ

Build AI phone agents with AgentPhone API. Use when the user wants to make phone calls, send/receive SMS, manage phone numbers, create voice agents, set up webhooks, or check usage — anything related to telephony, phone numbers, or voice AI.

日本語の概要は準備中です。原文の説明を表示しています。

sickn33/agentic-awesome-skills4.8万2026年10月13日 更新

.NET timezone handling guidance for C# applications. Use when working with TimeZoneInfo, DateTimeOffset, NodaTime, UTC conversion, daylight saving time, scheduling across timezones, cross-platform Windows/IANA timezone IDs, or when a .NET user needs the timezone for a city, address, region, or country and copy-paste-ready C# code.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月12日 更新

Connects Figma design components to code components using Code Connect mapping tools. Use when user says "code connect", "connect this component to code", "map this component", "link component to code", "create code connect mapping", or wants to establish mappings between Figma designs and code implementations. For canvas writes via `use_figma`, use `figma-use`.

日本語の概要は準備中です。原文の説明を表示しています。

openai/skills2.8万2026年9月9日 更新

Create or review Blazor components (.razor files) with correct architecture. USE FOR: writing new Blazor components that do NOT involve JavaScript interop, implementing parameters and EventCallback, RenderFragment slots, component lifecycle (OnInitializedAsync, OnParametersSet), async patterns, IAsyncDisposable, CancellationToken, CSS isolation, code-behind. DO NOT USE FOR: creating new projects (use create-blazor-project), JavaScript interop or calling browser APIs from Blazor (use use-js-interop), forms and validation (use collect-user-input), prerendering issues (use support-prerendering), HTTP data fetching patterns (use fetch-and-send-data), coordinating state between unrelated components (use coordinate-components).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6202026年10月13日 更新

Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4292026年10月12日 更新

Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4292026年10月12日 更新

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4292026年10月12日 更新

Expert C4 Component-level documentation specialist. Synthesizes C4 Code-level documentation into Component-level architecture, defining component boundaries, interfaces, and relationships. Creates component diagrams and documentation. Use when synthesizing code-level documentation into logical components.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7502026年10月1日 更新

Cascade PCB components, add lumped elements, export Touchstone, and bridge to eye diagram or antenna array workflows. TRIGGER: user asks to cascade or connect multiple RF PCB components, add lumped R/L/C, export S-parameters to Touchstone, or combine PCB elements into a circuit. Invoke BEFORE writing pcbcascade or circuit code — cascade rules and port matching are non-obvious. SKIP: designing individual components (use the specific matlab-design-pcb-* skill), EM analysis of a single component (use matlab-analyze-em), material/stackup setup only (use matlab-manage-pcb-material), optimization (use matlab-optimize-pcb-design).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1572026年10月9日 更新

Defines where UI components belong in Operately (TurboUI-first). Use when creating, changing, reviewing, or migrating UI components, adding features that need UI, or deciding whether to refactor legacy app UI in app/assets/js/components or app/assets/js/features. Covers pure TurboUI components, component reuse, the app bridge pattern, and legacy migration scenarios.

日本語の概要は準備中です。原文の説明を表示しています。

operately/operately5822026年10月13日 更新

Build standalone Angular components with Signals inputs, OnPush change detection, Control Flow, and Smart/Dumb patterns. Use when building standalone Angular components, implementing @if/@for control flow, applying OnPush change detection, or implementing Signals in Angular components.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5732026年10月12日 更新

Create or review Blazor components (.razor files) with correct architecture. USE FOR: writing new Blazor components that do NOT involve JavaScript interop, implementing parameters and EventCallback, RenderFragment slots, component lifecycle (OnInitializedAsync, OnParametersSet), async patterns, IAsyncDisposable, CancellationToken, CSS isolation, code-behind. DO NOT USE FOR: creating new projects (use create-blazor-project), JavaScript interop or calling browser APIs from Blazor (use use-js-interop), forms and validation (use collect-user-input), prerendering issues (use support-prerendering), HTTP data fetching patterns (use fetch-and-send-data), coordinating state between unrelated components (use coordinate-components).

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Generates standalone Markdown reference documentation for QML components and applications. Use this skill whenever you want to document QML files, create API reference docs for a QML component or module, document a Qt Quick application, or produce developer-facing documentation from .qml source code. Triggers on: "document this QML", "write docs for my QML", "create reference docs", "document QML component", "QML API docs", "document my Qt Quick component", "document my Qt app", or any time one or more .qml files are provided and documentation is needed. Works with single files, pasted code, or entire project folders. DO NOT use if the user asks for QDoc format output.

日本語の概要は準備中です。原文の説明を表示しています。

TheQtCompanyRnD/agent-skills4762026年10月8日 更新

Enhancement overlay — version the WHOLE deployable LLM-app artifact as one bundle: prompts + compiled programs + model snapshot pins + retrieval config + eval-set version, versioned together so a deploy is reproducible and rollback is atomic. Activate when preparing to deploy an LLM app, when asking "what exactly is running in prod right now?", when a deploy must be reproducible months later, or when an incident needs a clean rollback. The core reframe: an LLM app artifact is NOT an ML model — it is a manifest over many independently-mutable parts, not one weights file. Do NOT activate for one-off prompt edits with no deploy, for a single-component demo, or where a vendor owns the whole prompt lifecycle. For versioning ONE compiled prompt use [[agentsop-per-model-artifacts]]; for the CI comparison mechanism use [[agentsop-regression-gate]]. Search keywords: prompt versioning, reproducible deploy, what is running in prod, rollback LLM app, model pinning, prompt registry, version prompts and config.

日本語の概要は準備中です。原文の説明を表示しています。

agentsope/SkillAlchemy4442026年10月9日 更新

Build modern, composable, and accessible React UI components following the components.build specification. Use when creating, reviewing, or refactoring component libraries, design systems, or any reusable UI components. Triggers on tasks involving component APIs, composition patterns, accessibility, styling systems, or TypeScript props.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Build AI phone agents with AgentPhone API. Use when the user wants to make phone calls, send/receive SMS, manage phone numbers, create voice agents, set up webhooks, or check usage — anything related to telephony, phone numbers, or voice AI.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Use when user asks to clone a voice, train a custom voice model, or synthesize speech with a cloned voice. iFlytek Voice Clone tts(声音复刻) — train a custom voice model from audio samples and synthesize speech with the cloned voice. Supports the full workflow: get training text → create task → upload audio → submit training → poll results → synthesize with cloned voice. Pure Python stdlib, no pip dependencies.

日本語の概要は準備中です。原文の説明を表示しています。

iflytek/iFly-Skills2092026年10月8日 更新

加密链上交易 (加密 / 链上交易 (Crypto & On-chain Trading) — 以加密资产为标的、强调链上活动的主动交易认知操作系统:从「看叙事/选赛道 → 找标的 → 链上尽调与风控 → 选场所(DEX/CEX/链上合约) → 建仓与仓位管理 → 监控链上流向与情绪 → 退出与复盘」的完整决策链。覆盖 (a) 第一性张力 — **链上 on-chain (DEX 现货/AMM、钱包追踪 wallet tracking、资金流向 flow、MEV、memecoin、链上衍生品 Hyperliquid/GMX、自托管 self-custody, 'not your keys not your coins') ⇄ 链下 CEX (中心化交易所现货/合约 Binance/OKX/Bybit、订单簿、托管、出入金法币)**; **合约/杠杆/衍生品 (perps 永续、资金费率 funding、清算 liquidation、爆仓、做多做空、高频/择时) ⇄ 现货/价值/长持 (spot、HODL、定投 DCA、基本面/估值、'time in market > timing the market')**; **价值/基本面派 (协议收入、TVL、代币经济学 tokenomics、真实使用、估值模型) ⇄ meme/叙事/情绪派 (memecoin、narrative rotation 叙事轮动、attention is the asset、纯博弈/PvP、Ponzinomics)**; **链上数据/量化/客观 (on-chain analytics, Nansen/Arkham/Dune、聪明钱 smart money、链上指标、系统化/机械化) ⇄ 直觉/盘感/叙事阅读 (narrative、KOL alpha、社群情绪、tape reading)**; **自托管/去中心化/抗审查 (DeFi、自托管钱包、抗审查、'be your own bank') ⇄ 便利/合规/中心化 (CEX、合规出入金、KYC、托管、ETF)**; **主动交易/择时/高换手 (trading、波段、合约、撸毛/空投 airdrop farming、套利 arbitrage) ⇄ 被动配置/低换手 (配置 BTC/ETH、ETF、长期叙事 beta)**; (b) 核心工作流 / pipeline (最标准、最易蒸高质量 + CLI 化) — 通用链: 叙事/赛道判断 (宏观周期/减半/流动性/板块轮动) → 标的发现 (链上扫链/聪明钱跟单/新币/叙事映射) → 尽调 due diligence (代币经济学/解锁 unlock/团队/合约审计/honeypot 检测/流动性与持仓分布) → 风控前置 (仓位 sizing/最大回撤/止损/相关性) → 场所与执行 (CEX vs DEX、滑点/MEV/gas、限价 vs 市价、TWAP) → 持仓监控 (链上流向/巨鲸/资金费率/解锁日历/情绪指标) → 退出与复盘 (止盈分批/再平衡/记录交易日志); 子流派 SOP: 链上 degen 打新与 memecoin 流程、合约交易者的资金费率与清算地图、空投/撸毛 farming、套利与 MEV、被动配置与定投; (c) 工具栈 — 链上分析 (Nansen 聪明钱/Arkham 实体标注/Dune 自建仪表盘/Dexscreener & DEX Screener 新币/GMGN & Photon & BullX memecoin 终端/Etherscan & Solscan 区块浏览器/DeBank 钱包总览/Token Terminal 协议基本面/DefiLlama TVL/Glassnode & CryptoQuant 链上指标)、交易场所 (CEX: Binance/OKX/Bybit/Coinbase; 链上现货 DEX: Uniswap/Jupiter/Raydium/Aerodrome; 链上衍生品: Hyperliquid/GMX/dYdX)、钱包与安全 (MetaMask/Rabby/Phantom 热钱包、Ledger/Trezor 硬件冷钱包、Revoke.cash 授权管理、honeypot/合约扫描)、行情与图表 (TradingView、CoinGecko/CoinMarketCap)、信息与聚合 (Twitter/X、Telegram、DeFiLlama、RootData/ICO 日历、解锁日历 Token Unlocks)、自动化 (交易机器人、链上 bot/sniper、Telegram trading bot); (d) 知识正典 — 注意加密交易 canon 偏少且新: 通用交易/风控经典 (Edwin Lefèvre 'Reminiscences of a Stock Operator'、Van Tharp 'Trade Your Way to Financial Freedom' 仓位管理、Mark Douglas 'Trading in the Zone' 交易心理、Michael Mauboussin、Nassim Taleb 'Fooled by Randomness/Antifragile')、加密原生 (Bitcoin whitepaper 中本聪、'The Bitcoin Standard' Saifedean、Vitalik 博客与 Ethereum whitepaper、'DeFi and the Future of Finance'、Lyn Alden 宏观、a16z crypto 文章、Messari/Delphi/Bankless 研报)、链上分析方法 (Glassnode/CryptoQuant 教程、Nansen/Arkham/Dune 文档、Dune Analytics SQL)、交易方法论散见于 podcast/Substack/Twitter thread 而非书; (e) figures/流派 — 价值/基本面派 (Vitalik Buterin 以太坊、Hasu/Su Zhu(争议)、Arthur Hayes BitMEX 创始人/宏观+衍生品、Raoul Pal、Lyn Alden 宏观、Cobie/Jordan Fish UpOnly podcast、DeFi 研究 Bankless Ryan Adams/David Hoffman); 链上分析派 (Nansen Alex Svanevik、Arkham、Adam Cochran、Ansem(blknoiz06) 链上交易、Murad memecoin supercycle、链上侦探 ZachXBT 反诈); 合约/衍生品派 (Arthur Hayes、GCR(GiganticRebirth) 传奇合约、Pentoshi、CryptoCred 技术分析、Tyler Durden); meme/叙事派 (Ansem、Murad、Cobie、各 Solana memecoin KOL); 宏观/周期派 (Raoul Pal、Lyn Alden、PlanB stock-to-flow(争议)、Benjamin Cowen 数据/周期); 量化/系统化 (各匿名量化、Hyperliquid 生态); 中文圈 (链上分析/合约 KOL、币圈大 V、播客如 '无人之境'/'Web3 佛学院'、研究机构如 Foresight/PANews/律动 BlockBeats); 反诈/安全 (ZachXBT、SlowMist 慢雾、go+ 安全); (f) 行业话术/黑话 — 现货 spot / 合约 perps 永续 / 杠杆 leverage / 多空 long-short / 爆仓 liquidation 清算 / 资金费率 funding rate / 开多开空 / 止损 SL 止盈 TP / 仓位 position sizing / 满仓梭哈 ape in / 梭 / FOMO / FUD / 钻石手 diamond hands / 纸手 paper hands / 韭菜 / 镰刀 / 庄 / 出货 / 拉盘砸盘 / 插针 wick / 针 / 上车下车 / 埋伏 / 潜伏 / 链上 on-chain / 钱包 wallet / 地址 / 聪明钱 smart money / 巨鲸 whale / 跟单 copy-trade / 老鼠仓 / 貔貅盘 honeypot / 貔貅 / rug 跑路 rug-pull / 归零 / 土狗 (memecoin/小币) / 金狗 (暴涨百倍) / meme 币 / 叙事 narrative / 赛道 / 板块轮动 / 撸毛 撸空投 airdrop / 女巫 sybil / 交互 / 解锁 unlock / 砸盘解锁 / 代币经济学 tomomics / TVL / APY APR / 无常损失 IL / 滑点 slippage / MEV / 三明治 sandwich / gas / 抢跑 frontrun / 貔貅检测 / 授权 approve / 撤销授权 revoke / 私钥 助记词 seed phrase / 冷钱包 热钱包 / 自托管 / 减半 halving / 牛熊 / 山寨季 altseason / 比特币市占率 BTC.D / 山寨 alt / 主流币 / DeFi 暑期 / GM / WAGMI / NGMI / 归零归零 / PvP / Ponzi 庞氏; (g) 争议/批

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1552026年9月6日 更新

Suede Labs full writing stack: sharper copy for docs, pages, email, social, headlines, CTAs, product listings, and public explainers, with an SEO/AEO/AI EO pass, persona and framework selection, brand-voice alignment, and a scored ship gate. Use when a writing job spans more than one surface, needs a voice retune as well as a draft, needs discoverability metadata alongside the copy, when the document is one an agent reads such as a SKILL.md, CLAUDE.md, or AGENTS.md, or when the user asks for 'the full writing stack', a launch package, or a public explainer talk-track. NOT FOR: one standalone conversion surface in one pass (use suede-copy); stripping AI patterns from text you did not write (use suede-deslop); a researched multi-phase piece for a high-stakes public surface (use suede-ship-copy); a deep standalone SEO audit (use suede-seo-audit); copy that ships inside a design or layout build (use johnny-suede-design).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Build production-grade components for React, Vue 3, and Svelte 5 with all states (loading, empty, error, success, idle), TypeScript strict, WCAG 2.2 accessibility, server components (RSC), and compound component patterns. Includes scaffold script, reference patterns, and template files for React and Vue. Use when user asks to create a UI component, frontend module, or design system component. Do NOT use for page layouts (use landing-craft), routing, or state management architecture (global stores).

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1142026年10月5日 更新

relic

無料日本語概要

Universal Digital Immortality Engine — Distill anyone or anything you care about into an interactive digital soul. 给灵魂开个 GitHub。 Trigger whenever user wants to: - Create, distill, or awaken a Relic, digital soul, persona, or clone from chat logs, memories, or voice ("create a relic", "digital twin of my grandma", "preserve memory of pet/team", "帮我唤醒/蒸馏/做个Relic", "保存/纪念XX的记忆", "Relicを作りたい/記憶を保存"). - Talk to, chat with, or remember a loved one, pet, mentor, or companion ("talk to grandma", "chat with my cat", "跟奶奶聊天", "召唤咪咪", "おばあちゃんと話したい"). - Preserve or distill workplace history, team culture, or expert knowledge ("archive team culture", "distill business expert", "飞书/Slack协作记忆蒸馏"). Supports: Humans, Pets, Relationships, Teams, Places, Moments, Public figures, Domain experts.

Ylsssq926/relic.skill722026年10月13日 更新

Sound systems of human language -- phoneme inventories, the International Phonetic Alphabet, articulatory and acoustic phonetics, phonological rules, suprasegmental features (stress, tone, intonation), and ear training for non-native sound perception. Covers place and manner of articulation, voicing contrasts, vowel space, minimal pair analysis, allophonic variation, phonotactic constraints, connected speech phenomena (assimilation, elision, liaison), and prosody across language families. Use when analyzing pronunciation, teaching sound systems, performing phonemic transcription, or diagnosing intelligibility problems in any language.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Executes a groomed milestone with parallel kage-bunshin sessions in isolated worktrees. Use when a milestone has been groomed and /groom-milestone has produced a dispatch plan. Reads the dispatch plan, creates an integration branch, spawns one kage-bunshin (independent claude -p process) per wave item in its own worktree — each session is a full orchestrator with the Agent tool. Sequentially merges worktree branches, relays wave discoveries to subsequent waves, then lands the integration branch to main. Takes a milestone number as argument.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月13日 更新

Close a completed GitHub milestone. Args: {milestone-number}. Audits open and closed issues, offers to carry forward open items to a new or existing milestone, closes the GitHub milestone, updates Project V2 Status to Done for closed issues, and generates a completion summary. Use when a sprint or release is finished and needs to be officially closed.

日本語の概要は準備中です。原文の説明を表示しています。

Jamie-BitFlight/claude_skills672026年10月13日 更新