Removes unwanted visual elements from videos using AI-powered inpainting via Volcengine LAS. Video watermark removal, subtitle removal, logo removal, and text overlay removal — erases and cleans up watermarks, hardcoded subtitles, logos, text, and other fixed-region artifacts and obstructions from video footage. Video inpainting, video repair, video restoration, and video cleanup. Supports specifying exact bounding boxes for targeted removal and erasure. Handles videos up to 4 hours and 30GB. Use this skill when the user wants to remove watermarks from videos, erase hardcoded subtitles/captions, delete logo or text overlays, clean up video footage by removing unwanted objects, repair or restore videos by removing obstructions, do video inpainting on fixed regions, or remove visual artifacts from video content.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/agentkit-samples☆ 4712026年10月12日 更新
Geospatial vector analysis extending pandas. Read/write spatial formats (Shapefile, GeoJSON, GeoPackage, Parquet, PostGIS), CRS handling, geometric ops (buffer, simplify, centroid, affine), spatial analysis (joins, overlays, dissolve, clipping, distance), visualization (choropleth, interactive maps, basemaps). Use for spatial joins, overlays, CRS transforms, area/distance, maps.
日本語の概要は準備中です。原文の説明を表示しています。
jaechang-hits/SciAgent-Skills☆ 3782026年9月29日 更新
Use when the user has one or more video clips and wants to add post-production on top — AI-generated cover as first frame, HTML/CSS captions synced to SRT, kinetic illustration overlays at hook moments, chapter chips, end-card CTA, or any other timed motion graphics. Most often used as the downstream of `/wjs-segmenting-video` — pick up where that skill stopped (raw cropped clip + per-clip SRT) and produce the upload-ready MP4. Backed by HyperFrames so everything compiles to ONE final encode — no cascade of re-encodes. Triggers — "加封面", "加字幕", "加动画", "加 CTA", "做后期", "post-production", "title card", "kinetic captions", "end card".
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
Devicetree management for Zephyr RTOS. Covers syntax, bindings, overlays, Hardware Model v2 (HWMv2), and advanced node/property deletion patterns. Trigger when defining hardware topology, creating overlays, or mapping pins and peripherals.
日本語の概要は準備中です。原文の説明を表示しています。
beriberikix/zephyr-agent-skills☆ 692026年5月19日 更新
When the user wants to create or optimize popups, modals, overlays, slide-ins, or banners for conversion purposes. Also use when the user mentions "exit intent," "popup conversions," "modal optimization," "lead capture popup," "email popup," "announcement banner," or "overlay." For forms outside of popups, see form-cro. For general page conversion optimization, see page-cro.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio, video), and create real time alerts for events from live streams or desktop capture.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Boot and drive the tbh-meter app + reader locally to see a change working — what runs on macOS (UI only; the reader is win32-only) and how to feed the overlay/list fake data. Use when asked to run/start the meter, verify a change in the running app, screenshot the overlay, or reproduce a bug locally.
日本語の概要は準備中です。原文の説明を表示しています。
mad-labs-org/tbh-meter☆ 382026年10月13日 更新
parallel-overlay-receipt-parity
日本語の概要は準備中です。原文の説明を表示しています。
zzunkie/yardlet☆ 172026年10月12日 更新
Quando o usuário deseja criar ou otimizar popups, modais, overlays, slide-ins ou banners para fins de conversão. Use também quando o usuário menciona "exit intent," "conversões de popup," "otimização de modal," "popup de captura de leads," "popup de email," "banner de anúncio" ou "overlay." Para formulários fora de popups, consulte form-cro. Para otimização geral de conversão de página, consulte page-cro.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
吉里吉里Z (kirikiri Z) 本体クラス API のリファレンス。TJS2 で吉里吉里Z 上のスクリプトを書く、レビューする、デバッグするときに使う。Layer / Window / Bitmap / System / Storages / Font / Plugins / Timer / Debug / AsyncTrigger / Scripts / BinaryStream / Matrix32 / Matrix44 / Rect / ImageFunction のコア API、サウンド系 (WaveSoundBuffer / SoundBuffer / VideoOverlay)、DrawDevice (BasicDrawDevice / SDLDrawDevice / OGLDrawDevice / GPUDrawDevice / NullDrawDevice)、OpenGL 描画系 (Canvas / Texture / ShaderProgram / Offscreen / VertexBinder / VertexBuffer)、および主要プラグイン提供クラス (HttpRequest / GdiPlus.* / WIN32Dialog / CSVParser / LineParser / Process / Pad / MenuItem / Unzip / Zip / PSD / SimpleHTTPServer) を網羅。**呼び出されたら必ず「共通パターン」と「クロスカッティング概念」を確認し、必要な詳細クラスは doc/reference/*.md を Read しに行くこと。** TJS2 言語そのものや組み込みクラス (Array / Dictionary / Math 等) は別 skill (`tjs2`) を参照。エンジン内部構造 (C++ 実装、レンダリングパイプライン詳細) は対象外。
wamsoft/krkrz_dev☆ 102026年10月13日 更新
Render the beat table into alpha overlays. Use at the graphics stage after gate 3, or when the user says "build the graphics" or "render the overlays".
日本語の概要は準備中です。原文の説明を表示しています。
bmad-code-org/bmad-manticore☆ 72026年9月26日 更新
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
When the user wants to create or optimize popups, modals, overlays, slide-ins, or banners for conversion purposes. Also use when the user mentions "exit intent," "popup conversions," "modal optimization," "lead capture popup," "email popup," "announcement banner," or "overlay." For forms outside of popups, see form-cro. For general page conversion optimization, see page-cro.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
Draws debug overlays in a running CARLA world via world.debug — points, lines, arrows, bounding boxes, and text strings, each with a colour and lifetime. Use when the user asks to "draw/mark/highlight a point or box in the world", "visualise a path/waypoints", "label a location", or "show something on the map for debugging". Shapes are an overlay, not actors.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Use NVIDIA App's local MCP tools for application, driver, game-optimization, laptop-feature, and restricted In-Game Overlay operations and troubleshooting.
日本語の概要は準備中です。原文の説明を表示しています。
NousResearch/hermes-nvidia☆ 42026年10月1日 更新
Driver.js (JavaScript プロダクトツアー・要素ハイライト・オンボーディングライブラリ) リファレンス。 driver(), highlight, tour steps, popover, overlay, theming、 configuration、ホットキー、コールバック、アニメーション、ステップナビゲーション。
Fandhe-AI/agent-reference-skills☆ 42026年10月13日 更新
Static-to-EDS conversion that preserves the original design while making content authorable in Document Authoring. Two modes — page-level (overlay template with slot markers) and block-level (each section becomes an independent EDS block). Use when converting an AI-generated static HTML page (Stardust, Mobirise, Relume, Lovable, v0, Figma-derived hand-coded, etc.) into an Edge Delivery Services page. Triggers on "convert this page to EDS", "static-to-EDS overlay", "convert to EDS blocks", "next experimentation", "next run", "start run", or when a user provides a source URL and asks to make it editable in DA while keeping the original design intact. Do NOT use for canonical EDS block-rewrite migrations — that's the page-import skill.
日本語の概要は準備中です。原文の説明を表示しています。
OCIOStateOfNebraska/stateofnebraska-aem☆ 32026年10月9日 更新
Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.
日本語の概要は準備中です。原文の説明を表示しています。
ArcaneSS14/arcane-new☆ 32026年10月13日 更新
The WindowPanel component and Window Manager. Use when a window won't drag/resize/minimize, the tray is missing, window state doesn't persist, rendering `<WindowPanel>` on a page, or editing features/window-panels/** or windowManagerSlice.ts. NOT for opening/registering overlays (use overlay-system).
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月13日 更新
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio, video), and create real time alerts for events from live streams or desktop capture.
日本語の概要は準備中です。原文の説明を表示しています。
sayasaya8039/ZWG_Terminal☆ 22026年6月8日 更新
Static-to-EDS conversion that preserves the original design while making content authorable in Document Authoring. Two modes — page-level (overlay template with slot markers) and block-level (each section becomes an independent EDS block). Use when converting an AI-generated static HTML page (Stardust, Mobirise, Relume, Lovable, v0, Figma-derived hand-coded, etc.) into an Edge Delivery Services page. Triggers on "convert this page to EDS", "static-to-EDS overlay", "convert to EDS blocks", "next experimentation", "next run", "start run", or when a user provides a source URL and asks to make it editable in DA while keeping the original design intact. Do NOT use for canonical EDS block-rewrite migrations — that's the page-import skill.
日本語の概要は準備中です。原文の説明を表示しています。
aemgdc/aemdev☆ 22026年10月13日 更新
動画・音声をVideoDBに取り込み、発話や映像から場面を検索して切り抜きを作成。字幕や音声の追加、画面比率の変換、ライブ映像の通知設定も支援します。
- 発話や映像から場面を探して切り抜きたいとき
- 字幕・BGM・吹き替えの追加
- 動画の解像度や画面比率の変更
affaan-m/ECC☆ 27.8万2026年10月10日 更新
Create meme PNGs from templates with Pillow text overlay.
日本語の概要は準備中です。原文の説明を表示しています。
NousResearch/hermes-agent☆ 25.3万2026年10月13日 更新
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月13日 更新