Audit existing layout patterns in a codebase — find ad-hoc spacing, inconsistent grids, and missing primitives. Use when asked to "audit our layout patterns", "we have ad-hoc spacing everywhere", or "our grids are inconsistent".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Design a layout system — spacing scale, grid columns, and layout primitives. Use when asked to "design a spacing system", "set up a layout grid", or "build layout primitives".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Use when asked to define a design token system, create tokens, document tokens, set up CSS custom properties, build a Tailwind token config, establish a spacing scale, define color semantics, or bridge design decisions to code. Examples: "set up design tokens", "define our token system", "create CSS variables for the design system", "document our color tokens", "establish a spacing scale".
日本語の概要は準備中です。原文の説明を表示しています。
tonone-ai/tonone☆ 762026年10月5日 更新
Analyzes and reverse-engineers website designs directly from a target URL, extracting layout structures, design tokens (colors, typography, spacing), component hierarchies, visual assets, and responsive behaviors to enable full 1:1 duplication into modern code (Tailwind CSS v4, React/Next.js, HTML/CSS). / Mempelajari dan merekayasa balik desain situs web langsung dari URL target, mengekstrak struktur layout, design token (warna, tipografi, spacing), hierarki komponen, aset visual, dan perilaku responsif untuk duplikasi 1:1 penuh ke kode modern.
日本語の概要は準備中です。原文の説明を表示しています。
roedyrustam/vibes-plug☆ 752026年10月9日 更新
host chinese call of cthulhu and similar investigative tabletop rpg sessions as kp/keeper. use when the user asks to start, continue, simulate, or play a coc scenario, wants chatgpt to be kp, asks for preset investigator cards, npc teammates, dice checks, horror investigation pacing, solo/co-op tabletop roleplaying, or persistent pre-session prep/project folders for a campaign. ask only the minimum setup questions: whether the user wants a custom investigator persona and how many npc teammates; otherwise handle scenario selection, character card creation, npc teammates, dice, pacing, narration, and campaign notes automatically.
日本語の概要は準備中です。原文の説明を表示しています。
SumanasJ/coc-kp-host☆ 502026年6月26日 更新
Evaluates unfunded commitment obligations with call probability, pacing models, and portfolio-level exposure management. Use when analyzing unfunded exposure, managing commitment pacing, or stress testing capital calls.
日本語の概要は準備中です。原文の説明を表示しています。
CaseMark/skills☆ 442026年9月9日 更新
Improve layout composition, spacing systems, grouping, and visual rhythm. Use when the user mentions weak layout structure, arbitrary spacing, weak grouping, crowded composition, or layout monotony rather than priority/emphasis problems.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-web-ui☆ 412026年5月22日 更新
Use when planning, auditing, or speccing a video's motion and visual craft: shot lists, storyboards, color scripts, transitions, easing, kinetic typography, pacing, retention, or animation principles. Triggers: 'video plan', 'shot list', 'storyboard', 'color script', 'motion spec', 'fix the pacing', 'explainer/demo/brand video'. For the spoken words themselves, use script-writer-skill; for in-code UI motion, use frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。
firatcand/founder-skills☆ 382026年7月2日 更新
Full-funnel paid advertising operations for B2B SaaS. Use this skill for PPC strategy, Google Ads optimization, LinkedIn Ads, social media advertising, programmatic buying, creative strategy, attribution modeling, budget allocation, budget pacing and planned-vs-delivered reconciliation, audience overlap and campaign self-competition audits, suppression lists, ROAS improvement, media spend optimization, and the media no auction sells — newsletter and podcast sponsorships, community and industry-publication placements, paid review-site listings on G2 and Capterra, and pay-per-lead content syndication. It also covers buying on the AI answer surface — ads inside Google AI Overviews and AI Mode that existing Search, Shopping and Performance Max campaigns already serve into with no opt-out, no placement targeting and no segmented reporting, and ChatGPT Ads and Microsoft Copilot as separate opt-in platforms with their own plan-tier reach limits, no negative keywords, and a landing-page crawler gate. It also owns the conversion signal the bidding algorithms learn from — CRM pipeline stages (SQL, opportunity, closed-won) sent back to Google Ads, LinkedIn, Meta and Microsoft Ads through offline conversion import, enhanced conversions for leads, the Google Data Manager API and the LinkedIn Conversions API, with click-ID capture, stage values, dedupe, EEA consent signals and retractions. It also gates connected TV (CTV) and streaming video for B2B — whether a reach medium belongs in the plan, how a vendor ties a TV household to a target account (member data, IP-to-account graph or contextual), the server-side ad insertion (SSAI) fraud questions, Programmatic Guaranteed deals, and a holdout lift test because CTV has no click. It also runs person-led paid social — LinkedIn Thought Leader Ads and Meta partnership ads that put spend behind an employee's or creator's post — on a paid-usage term, an in-post disclosure check and an end-date register, because the platform approval carries no term. Also triggers on: CTV, connected TV, OTT, streaming TV ads, should we run CTV, LinkedIn CTV, B2B CTV, account-based CTV, SSAI fraud, thought leader ads, boost an employee's post, sponsor a creator's post, partnership ads, whitelisting, creator usage rights, PPC, Google Ads, LinkedIn Ads, social ads, programmatic, ad creative, attribution, media budget, paid campaigns, ROAS, CPA, ad spend, newsletter sponsorship, podcast sponsorship, community sponsorship, sponsor a newsletter, content syndication, pay-per-lead, cost per lead vendor, media kit, rate card, insertion order, direct buy, publisher partnership, make-good, G2 paid listing, Capterra ads, review site advertising, sponsorship ROI, budget pacing, we underspent our budget, are our campaigns competing with each other, audience overlap, self-competition, campaign cannibalization, suppression list, exclusion list, ad frequency across channels, how many ad accounts do we have, ads in AI Overviews, AI Mode ads, ChatGPT Ads, OpenAI Ads Manager, Copilot ads, conversational ads, should we advertise on ChatGPT, can we buy our way into the AI answer, our ads are showing in AI Overviews and we cannot report on it, context hints, OAI-AdsBot, our ad landing page fails review, robots.txt is blocking our ads, our paid leads are junk, Google Ads is optimizing for the wrong leads, offline conversion import, OCI, enhanced conversions for leads, send CRM stages back to Google Ads, upload SQLs to LinkedIn, LinkedIn Conversions API, LinkedIn CAPI, Meta conversion leads, CRM to ad platform, gclid, li_fat_id, msclkid, value-based bidding, optimize for pipeline not form fills, low match rate, conversion lag.
日本語の概要は準備中です。原文の説明を表示しています。
shalintripathi/saas-marketing-agents☆ 212026年10月13日 更新
Review custom components and layouts against shadcn design patterns, visual style conventions (Vega, Nova, Maia, Lyra, Mira), composition rules, design token usage, and Radix/Base UI composition patterns. Use PROACTIVELY after writing or modifying any custom UI component, page layout, or variant of a shadcn component. Use when the user says "review this component", "check my spacing", "does this follow shadcn patterns", "audit this layout", "is this shadcn-idiomatic", or shares a component for feedback. Catches spacing drift, hardcoded colors, missing data-slot attributes, inconsistent theme application, and composition anti-patterns that shipping-fast-with-AI tools often miss.
日本語の概要は準備中です。原文の説明を表示しています。
mattbx/shadcn-skills☆ 202026年4月27日 更新
Monitor paid-ad account pacing, delivery, performance, creative fatigue, tracking, policy, and data quality across supported platforms. Use for daily or weekly checks, anomaly review, budget pacing, post-launch verification, or campaign monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Plan and review paid-media budgets, bidding, pacing, marginal return, forecasts, CPA, ROAS, MER, LTV:CAC, constraints, and allocation across supported platforms. Use for ad budget allocation, media budget, bidding strategy, scaling, spend pacing, budget forecast, ROAS target, or investment tradeoffs.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月10日 更新
Applies Gestalt psychology principles to web layout, spacing, grouping, and visual hierarchy. Proximity, similarity, closure, continuity, figure-ground, common fate, Pragnanz — translated into CSS, component structure, and information architecture. Activate on 'gestalt', 'visual grouping', 'proximity spacing', 'visual hierarchy', 'perceptual organization', 'layout psychology', 'whitespace strategy'. NOT for color theory (use color-theory-palette-harmony-expert), not for accessibility auditing (use design-accessibility-auditor).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 132026年10月12日 更新
Use when structuring a multi-session learning roadmap with milestones, gates, and pacing calibrated to learner level and goal.
日本語の概要は準備中です。原文の説明を表示しています。
yugash007/edu-agent-skills☆ 92026年5月19日 更新
Use when the user asks to "check pacing", "am I over/under-spending", "is this campaign on track to hit budget", or "why did spend spike/stall mid-flight"; returns a spend-vs-target-curve read, learning-phase status, an over/under-delivery call, and a reallocation trigger. Not for initial budget allocation — use budget-optimizer; not for choosing the bid strategy — use bid-strategy-planner; not for the RQS gate — use ad-account-auditor. 付费广告预算节奏监控/跑量过快过慢/在途配速
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Use when the user asks to "pick a bid strategy", "set a tCPA/tROAS target", or "plan the learning-phase entry"; produces a bid-strategy choice (tCPA / tROAS / max-conversions / manual CPC), the starting target math, a portfolio grouping map, and a learning-phase entry plan. Not for splitting the budget across campaigns — use budget-optimizer; not for in-flight pacing/scale moves — use budget-pacing-monitor; not for scoring the account — use ad-account-auditor. 出价策略/tCPA目标/tROAS/学习期
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Monitor paid-ad account pacing, delivery, performance, creative fatigue, tracking, policy, and data quality across supported platforms. Use for daily or weekly checks, anomaly review, budget pacing, post-launch verification, or campaign monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Plan and review paid-media budgets, bidding, pacing, marginal return, forecasts, CPA, ROAS, MER, LTV:CAC, constraints, and allocation across supported platforms. Use for ad budget allocation, media budget, bidding strategy, scaling, spend pacing, budget forecast, ROAS target, or investment tradeoffs.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Full-funnel paid advertising operations for B2B SaaS. Use this skill for PPC strategy, Google Ads optimization, LinkedIn Ads, social media advertising, programmatic buying, creative strategy, attribution modeling, budget allocation, budget pacing and planned-vs-delivered reconciliation, audience overlap and campaign self-competition audits, suppression lists, ROAS improvement, media spend optimization, and the media no auction sells — newsletter and podcast sponsorships, community and industry-publication placements, paid review-site listings on G2 and Capterra, and pay-per-lead content syndication. Also triggers on: PPC, Google Ads, LinkedIn Ads, social ads, programmatic, ad creative, attribution, media budget, paid campaigns, ROAS, CPA, ad spend, newsletter sponsorship, podcast sponsorship, community sponsorship, sponsor a newsletter, content syndication, pay-per-lead, cost per lead vendor, media kit, rate card, insertion order, direct buy, publisher partnership, make-good, G2 paid listing, Capterra ads, review site advertising, sponsorship ROI, budget pacing, we underspent our budget, are our campaigns competing with each other, audience overlap, self-competition, campaign cannibalization, suppression list, exclusion list, ad frequency across channels, how many ad accounts do we have.
日本語の概要は準備中です。原文の説明を表示しています。
unempyd/revenueos☆ 72026年9月14日 更新
Bu template'in tasarim sistemi referansi — renk (colorScheme + AppThemeColors semantic token'lari), tipografi (textTheme slotlari, Poppins/Inter), spacing/radius/golge/sure token'lari (AppPaddings, AppRadius, AppShadows, AppDurations, AppIconSizes), paylasilan widget katalogu (AppPrimaryButton, dort-durum widget'lari, AppTextField, sheet'ler), 8 varyantli light/dark tema ve easy_localization. Kullanici UI yazarken/duzenlerken "renkleri projeye gore kullan", "bu butonu projeye gore yaz", "hangi spacing/radius", "tasarim sistemine uydur", "style guide", "tema token'lari" dediginde kullan.
日本語の概要は準備中です。原文の説明を表示しています。
akillisletme/flutter-starter-template☆ 62026年8月11日 更新
Japanese brand design guidelines with traditional color palettes (伝統色), typography (ゴシック体/明朝体), ma (間) spacing, wabi-sabi (侘寂) aesthetics, and logo design for Japanese characters. Triggers on requests for 和風デザイン, ブランドデザイン, 伝統色, 日本語タイポグラフィ, ロゴデザイン, 配色ガイド.
LinkX-Japan/ai-souken-workflows☆ 62026年3月12日 更新
Windows アプリ開発 (Fluent Design / WinUI 3) の デザインガイドラインリファレンス。 layout, spacing, alignment, elevation, geometry, breakpoints, Color, Mica, Acrylic, Smoke, Reveal Highlight, materials, typography, Segoe Fluent Icons, app icons, motion, easing, connected animation, page transitions, parallax, reduce motion, NavigationView, TabView, CommandBar, menus, keyboard accelerators, access keys, accessibility, high contrast, RTL, globalization, widgets design。
Fandhe-AI/agent-reference-skills☆ 42026年10月13日 更新
Layout structure for web interfaces, from grouping and alignment to reading order, progressive disclosure, and adaptive breakpoints. Use when structuring a page or component, spacing or aligning controls, deciding what collapses at small sizes, handling RTL layout direction, or reviewing frontend code for layout. Triggers on layout, spacing, alignment, grouping, negative space, whitespace, visual hierarchy, reading order, progressive disclosure, breakpoints, responsive layout, container queries, safe area, full-bleed, edge-to-edge, layout margins, RTL layout, logical properties.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/waynesutton-ai☆ 22026年9月8日 更新