Use this skill to proactively send a one-way message to a user/session/channel, usually only when the user explicitly asks to send to a channel/session or when proactive notification is needed. First query sessions with qwenpaw chats list, then push with qwenpaw channels send.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/QwenPaw☆ 3.6万2026年10月13日 更新
Use this skill whenever you need the allowed_tools / skills preset for a sub-agent role before calling spawn_subagent. Trigger especially when user mentions: "role", "spawn_subagent", "allowed_tools", or any OMP role name (executor, architect, analyst, critic, security-reviewer, code-reviewer, qa-tester, planner, explore, debugger, verifier). Also use when a /ultrawork, /ralph, /autopilot, /ultraqa, or /team workflow step asks for role tool/skill configuration.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/QwenPaw☆ 3.6万2026年10月13日 更新
Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the user asks to "add a car/truck/van to CARLA", "import a vehicle FBX", or needs a custom drivable vehicle spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月13日 更新
Spawns pedestrians that wander autonomously via WalkerAIController, and destroys them in the correct order. Pairs each walker.pedestrian.* with a controller.ai.walker, places them on the navigation mesh, and sends them to random navmesh points at walking speed. Use when the user asks to "spawn pedestrians/walkers", "add people/crowds", "make pedestrians walk around", or "remove the walkers". Reads the world settings first: if the world is already synchronous it never ticks it, and if it is asynchronous it makes it synchronous and drives the clock itself.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月13日 更新
Imports FBX meshes into a CARLA source build as spawnable static.prop.* blueprints — pass a directory whose subdirectories name the semantic tags, or a single FBX with its tag, and the props are imported into content, registered, added to the prop factory and verified by spawning. Use when the user asks to "add a prop to CARLA", "import an FBX as a prop", "add street furniture/benches/signs", or needs a custom mesh spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月13日 更新
Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月13日 更新
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
CoPaw 运维助手。用于用户提到 copaw 运维、服务无响应、渠道断连、MCP 失败、模型调用失败、cron 不执行、Docker 部署、重载、重启或重置恢复时使用。优先执行状态检查与故障分流;涉及重启、重载、重置、配置修改等高影响动作时,先向用户说明再执行。
日本語の概要は準備中です。原文の説明を表示しています。
chujianyun/skills☆ 7442026年10月13日 更新
Adversarial code review using the opposite model. Spawns 1–3 reviewers on the opposing model (Claude spawns Codex, Codex spawns Claude) to challenge work from distinct critical lenses. Triggers: "adversarial review".
日本語の概要は準備中です。原文の説明を表示しています。
Mizoreww/awesome-agent-config☆ 2612026年10月9日 更新
Adversarial code review using the opposite model's CLI. Spawns 1–3 reviewers on the opposing model (Codex sessions typically spawn Claude; Claude sessions spawn Codex) to challenge work from distinct critical lenses. Triggers: "adversarial review".
日本語の概要は準備中です。原文の説明を表示しています。
Mizoreww/awesome-agent-config☆ 2612026年10月9日 更新
Spawn and manage persistent interactive Claude Code CLI sessions with bidirectional communication via tmux. Provides spawn, send, read, status, list, and kill subcommands for orchestrating parallel peer sessions. Uses built-in --worktree and --tmux flags. Sessions stay alive for multi-turn steering. Triggers on "spawn claude session", "launch separate claude", "peer session", "inter-session communication", "shadow clone", "kage bunshin".
日本語の概要は準備中です。原文の説明を表示しています。
Jamie-BitFlight/claude_skills☆ 672026年10月12日 更新
Orchestrates multi-agent workflows by delegating ALL tasks to spawned subagents via /spawn command. Parallelizes independent work, supervises execution, tracks progress in UUID-based output directories, and generates summary reports. Never executes tasks directly. Triggers on keywords: orchestrate, manage agents, spawn agents, parallel tasks, coordinate agents, multi-agent, orc, delegate tasks
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skill☆ 622026年3月2日 更新
Synapse A2A agent communication — sending messages, spawning agents, delegating tasks, sharing memory, and coordinating file edits. Use this skill when: running synapse send/reply/broadcast/interrupt, spawning agents with synapse spawn or synapse team start, managing the task board with synapse tasks, sharing knowledge with synapse memory, locking files with synapse file-safety, checking agent status with synapse list/status, or orchestrating any multi-agent workflow.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月8日 更新
⭐ ПРАВИЛО (anton 23.09 голосом): «подними сессию/декомпозируй» адресовано ТЕБЕ = поднимай У СЕБЯ, своими средствами (Cursor → Task-tool/background agents, Codex → свои сессии, Claude → планировщик); нести задачу в другую LLM = ересь. Мост spawn_queue → Claude-планировщик — ТОЛЬКО когда нужна именно видимая scheduled-задача приложения. Триггеры: «подними сессии», «декомпозируй на сессии», lift-spawn.
日本語の概要は準備中です。原文の説明を表示しています。
tonydzi/second-brain-starter-kit☆ 82026年10月12日 更新
Spawns pedestrians that wander autonomously via WalkerAIController, and destroys them in the correct order. Pairs each walker.pedestrian.* with a controller.ai.walker, places them on the navigation mesh, and sends them to random navmesh points at walking speed. Use when the user asks to "spawn pedestrians/walkers", "add people/crowds", "make pedestrians walk around", or "remove the walkers". Reads the world settings first: if the world is already synchronous it never ticks it, and if it is asynchronous it makes it synchronous and drives the clock itself.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Imports FBX meshes into a CARLA source build as spawnable static.prop.* blueprints — pass a directory whose subdirectories name the semantic tags, or a single FBX with its tag, and the props are imported into content, registered, added to the prop factory and verified by spawning. Use when the user asks to "add a prop to CARLA", "import an FBX as a prop", "add street furniture/benches/signs", or needs a custom mesh spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Imports an FBX vehicle into a CARLA source build as a spawnable vehicle.<make>.<model> — checks the FBX carries CARLA's 4-wheel bone rig, imports the mesh, then assembles the vehicle through CarlaTools' VehicleAuthoringLibrary (physics asset with kinematic wheel bodies, retargeted anim blueprint, four configured wheel blueprints, the vehicle blueprint), registers it in VehicleFactory through CARLA's own add_vehicle_to_vehicle_factory.py, and verifies it spawns, drives and steers. Use when the user asks to "add a car/truck/van to CARLA", "import a vehicle FBX", or needs a custom drivable vehicle spawnable from the Python API.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla-agentic-tools☆ 42026年9月12日 更新
Find and identify the CCSPlayerPawn_SnapViewAngles function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the non-virtual SnapViewAngles method, anchored on the "setang" console-command usage string and its non-teleport call branch. Emits a unique IDA-style byte signature and a func YAML. Trigger: CCSPlayerPawn_SnapViewAngles, SnapViewAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Secure the path from an inbound event (webhook, email, SMS, GitHub comment, file, cron) to an agent spawn in the Port Daddy fleet. Use when wiring trigger sources to agents, reviewing the io-wiring registry, adding a trust/permission gate, hardening output sinks (SSRF/path traversal), scoping tools by provenance, or proving the spawn path is safe against prompt-injection → tool-abuse. Encodes ADR-0093 and the red-team threat model. NOT for generic Coast Guard sandboxing (ADR-0050), the macaroon push-grant gate alone (ADR-0053), or non-fleet code.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Audit whether an enforced-coordination MCP has actually shrunk its ~19 legacy etiquette verbs into the 5 enforced tools — work/act/ask/recall/status — each carrying one denial shape and one transcript event, migrated through a real retirement path (intake-metadata, alias, or doc-history — never a parallel runtime), with zero legacy-verb calls once a body reaches compliance mode C4+. Use when reviewing a broker-collapse migration plan, gating a body's move from advisory (C0-C3) to enforced (C4+) coordination, or verifying IT-018 Broker Collapse compliance. NOT for the inbound trigger→spawn boundary that decides whether an event may spawn an agent at all (use fleet-event-spawn-trust), the capability-token cryptographic mechanism behind a denial (use agentic-zero-trust-security), designing how a swarm of agents invokes and shards work (use swarm-invocation-designer), or auditing an individual PR's mergeability (use agent-pr-authoring).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
OpenClawへの自然な言葉の依頼をClaude Codeなどの外部コーディングエージェントへ振り分け、作業の開始や継続、スレッド内の会話をつなぐスキルです。
- Claude Codeをスレッドで開始
- 外部エージェントの作業を続けたいとき
- acpxから直接指示を渡したいとき
openclaw/openclaw☆ 39.2万2026年10月13日 更新
Agent spawning, lifecycle management, and coordination patterns. Manages 60+ agent types with specialized capabilities. Use when: spawning agents, coordinating multi-agent tasks, managing agent pools. Skip when: single-agent work, no coordination needed.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/ruflo☆ 7.5万2026年10月13日 更新
Spawn nested sub-agents (agents that spawn sub-agents, up to depth=5) via Claude Code's native Task tool — for context-managed deep delegation
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/ruflo☆ 7.5万2026年10月13日 更新