Use when the user wants to reverse-engineer an existing image ad into a reusable prompt template. Validates via Arcads — picks gpt-image-2 or Nano Banana at Phase 1. Triggers on "clone this ad as a template", "reverse engineer this ad", "turn this ad into a prompt", "extract a template", "make this ad reusable", "add to my prompt library", "study this ad and make a template". Input is an EXISTING ad image; does NOT trigger for fresh generation (use chatgpt-image-ad or nano-banana-image-ad).
日本語の概要は準備中です。原文の説明を表示しています。
krusemediallc/arcads-claude-code☆ 1,5912026年9月23日 更新
Generate one or more standalone Meta image-ad creatives via Nano Banana 2 / Nano Banana Pro (Gemini Flash Image family) through the Arcads external API. Locks the model family, auto-strips platform chrome, enforces edge-safe layouts. Use when the user asks for a "Nano Banana ad", "Gemini image ad", "nano-banana-2 ad creative", "make a static image ad with Gemini", or anchors on a need for photoreal / lifestyle / multi-reference / handheld-object / clay-texture ad creatives (sticky-note flatlays, held-whiteboard signs, lifestyle portraits, ingredient collages, OOH photography). Does NOT trigger on ChatGPT Image cues — use chatgpt-image-ad for those.
日本語の概要は準備中です。原文の説明を表示しています。
krusemediallc/arcads-claude-code☆ 1,5912026年9月23日 更新
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Production incident response. Use when handling incidents, classifying severity, reconstructing timelines, writing postmortems, generating comms templates, or building response playbooks with severity scoring and RCA frameworks.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9012026年10月7日 更新
Model-guided autonomous root-cause analysis over a UModel object-graph semantic layer. Use with `umodel-query` when diagnosing service degradation, SLO breach, latency/error spikes, incidents, outages, or questions like why a service is slow, degraded, erroring, or timing out. The skill guides evidence collection across object graph, metrics, logs, topology, runbooks, deployments, config changes, business traffic, and runtime capacity; it is especially useful for ruling out red herrings such as recent but unrelated deployments. Triggers: root cause, RCA, incident, SLO breach, outage, postmortem, latency spike, error spike, timeout, 根因分析, 故障排查, 告警定位, 为什么慢, SLO 击穿.
日本語の概要は準備中です。原文の説明を表示しています。
alibaba/UnifiedModel☆ 4182026年10月12日 更新
Assign, validate, normalize, and explain Luhmann/Zettelkasten-style project-note codes for Chinese book manuscripts, Obsidian Markdown folders, Mandala-Grid section files, HyperCard Markdown stacks, and project-note JSON to EPUB workflows. Use when Codex needs to scan folders for 部/章/節/項/目 numbering, generate stable card ids, insert branch codes without renumbering existing notes, map letter-coded branches to Obsidian Mandala sections, preserve K### keyword index cards, sanitize private catalogs into public examples, or prepare card IDs for EPUB and HyperCard output.
日本語の概要は準備中です。原文の説明を表示しています。
twhsi/skills☆ 2582026年7月22日 更新
Convert EPUB card books into Obsidian-ready HyperCard Markdown folders and portable zip files. Use when Codex needs to turn an EPUB with XHTML chapters, table-of-contents cards, keyword index cards, backlinks, Luhmann/Zettelkasten numbers, or cross-links into one Markdown file per card with verified relative links, keyword cards, previous/home/next navigation, and GitHub/shareable zip output.
日本語の概要は準備中です。原文の説明を表示しています。
twhsi/skills☆ 2582026年7月22日 更新
Query Mercado Libre public market intelligence through the Nexscope research proxy. Use when the user requests this public marketplace or patent data; do not use for seller-console or store-authorized operations.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 892026年10月9日 更新
Complex systems and emergent behavior — chaos theory, fractals, neural networks, cellular automata, and computability. Analyzes dynamical systems for chaos via Lyapunov exponents, classifies bifurcations, measures fractal dimension, and models emergent phenomena. Use when analyzing chaotic systems, computing Lyapunov exponents, classifying bifurcations, measuring fractal dimension, modeling neural networks, or studying emergent behavior from simple rules.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Generate bifurcation diagrams for dynamical systems. Use when visualizing parameter-dependent behavior transitions.
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
Hopf bifurcation detection for dynamical system state transitions with GF(3) phase portraits
日本語の概要は準備中です。原文の説明を表示しています。
plurigrid/asi☆ 672026年7月10日 更新
ENS and Web3 identity resolution for XMTP agents. Use when resolving domain names, extracting mentions, or fetching Farcaster profiles. Triggers on ENS resolution, Farcaster lookup, or mention extraction.
日本語の概要は準備中です。原文の説明を表示しています。
xmtplabs/xmtp-agent-examples☆ 532026年2月21日 更新
Use Arcade MCP to create custom MCP servers and tools with OAuth-aware authorization, evals, and deployment paths for agent tool-calling workflows.
日本語の概要は準備中です。原文の説明を表示しています。
agentskillexchange/skills☆ 512026年10月11日 更新
Inspect Orchestra projects and tasks, assign workers, queue planning, approve exact plans only on human instruction, request replanning with feedback, show stored PR linkages, reconcile receipts, and scope native agent/skill authoring. Orca-managed worktrees use the separate Orca CLI skill.
日本語の概要は準備中です。原文の説明を表示しています。
Traves-Theberge/Orchestra☆ 262026年10月12日 更新
线上服务哨兵 - 定期巡检、功能回归测试、数据质量验证和根因分析(RCA)。当用户明确提到"巡检"、"回归测试"、"健康检查"、"线上分析"、"RCA"或需要验证生产环境服务健康时使用。
日本語の概要は準備中です。原文の説明を表示しています。
linview/agent-team-archetype☆ 222026年8月9日 更新
线上服务哨兵 - 定期巡检、功能回归测试、数据质量验证和根因分析(RCA)。当用户明确提到"巡检"、"回归测试"、"健康检查"、"线上分析"、"RCA"或需要验证生产环境服务健康时使用。 **仅在以下场景触发**: - 用户明确说"执行巡检"、"运行回归测试" - 提到"健康检查"、"服务可用性验证" - 需要进行线上数据质量分析 - 生产环境问题诊断和根因分析 - 定期监控和预防性检查 **注意**:如果用户只是说"测试"、"检查"等泛化词汇,不应该触发此技能,除非明确提到巡检、回归或健康检查。
日本語の概要は準備中です。原文の説明を表示しています。
linview/agent-team-archetype☆ 222026年8月9日 更新
Shape, implement, review, copy-edit, or harden Arcade user interfaces. Use for the website, terminal UI, game HUDs, interaction flows, responsive behavior, accessibility, Geist consistency, and any change affecting what a user sees, understands, chooses, or does. Skip backend-only, telemetry-only, generated-file, and test-only work with no shipped UI impact.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/arcade☆ 212026年9月10日 更新
Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see game-systems-designer, game-balancer; for game intake see game-design-shaper. For Godot/C# see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Full Jira ticket context analysis via the jira-analyst agent — including media (attached images / PDFs / screenshots) and linked issues. Produces structured findings suitable for posting back as a Jira comment. Read-only. Triggers: 'analyze KEY', 'rca for KEY', 'describe KEY with media'. NOT for complexity scoring (mk:jira-evaluator); NOT for story-point estimation (mk:jira-estimator).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Advises surgical referral for parathyroid carcinoma when feasible after achieving control of severe hypercalcemia. Triggered when a clinician confirms parathyroid carcinoma and inquires about curative options following medical stabilization of hypercalcemia.
日本語の概要は準備中です。原文の説明を表示しています。
dromlakhani/MD2SKILL☆ 132026年10月5日 更新
Recommends initiating intravenous isotonic saline hydration as initial management for hypercalcemia of malignancy (HCM) while awaiting antiresorptive therapy, with fluid rate adjusted according to cardiac function. Triggered when a clinician encounters a patient with HCM (e.g., serum calcium >12 mg/dL, symptoms of hypercalcemia) and seeks immediate measures before specific drugs are available.
日本語の概要は準備中です。原文の説明を表示しています。
dromlakhani/MD2SKILL☆ 132026年10月5日 更新
This skill suggests treatment with either a calcimimetic or an intravenous bisphosphonate/denosumab for hypercalcemia due to parathyroid carcinoma. Triggered when a clinician diagnoses parathyroid carcinoma-associated hypercalcemia of malignancy and inquires about initial medical management options.
日本語の概要は準備中です。原文の説明を表示しています。
dromlakhani/MD2SKILL☆ 132026年10月5日 更新
Crie designs de websites premium com qualidade Awwwards como componentes React (.jsx) que pareçam ter sido construídos por uma agência de primeira linha cobrando R$250k+ por projeto. Use esta skill sempre que o usuário pedir um website, landing page, portfólio, ou componente web que deve parecer caro, premium, luxo, editorial, high-end, ou de qualidade agência. Também dispare quando o usuário mencionar Awwwards, FWA, design premiado, ou referenciar marcas como Apple, Aesop, Bottega Veneta, Stripe, ou qualquer marca luxury/fashion/design-forward. Dispare quando o usuário disser coisas como "faça parecer profissional", "faça parecer caro", "quero que fique realmente bom", "design de alta qualidade", "não genérico", ou expressar insatisfação com aesthetics típicos de websites gerados por IA. NÃO dispare para dashboards, admin panels, ferramentas internas, ou UI funcional onde aesthetics são secundárias à utilidade — a skill padrão frontend-design cuida disso.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Aplica as cores de marca oficiais e tipografia da Anthropic a qualquer tipo de artefato que possa se beneficiar de um visual e sentimento do padrão Anthropic. Use quando diretrizes de cores de marca, guias de estilo, normas de design visual ou padrões de design corporativo se aplicarem.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新