Building resilient distributed systems with circuit breakers, retries with full-jitter exponential backoff, retry budgets (per-request 3-attempt + per-client 10% ratio per Google SRE), deadline propagation, and the cascading-failure math (4 layers × 3 retries = 64x amplification). Grounded in Resilience4j, Microsoft Cloud Patterns, AWS Architecture Blog (Marc Brooker), and Google SRE Book. NOT for server-side rate limiting, bulkhead isolation, backpressure protocols, or database-specific retry.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Monitor provider health, circuit-breaker states, p50/p95/p99 latency metrics, and budget guard alerts. Inspect connection cooldowns and model lockouts in real time.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/OmniRoute☆ 7.6万2026年10月11日 更新
Implement bounded, idempotency-aware API throttling, backoff, and retry handling for 429 and transient 5xx responses.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月13日 更新
Run structured AI red team exercises for jailbreak resistance, data exfiltration risk, harmful output controls, and agent tool abuse resilience.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月13日 更新
Use service mesh patterns for AI inference traffic management, mTLS, canary releases, policy enforcement, and cross-cluster resilience.
日本語の概要は準備中です。原文の説明を表示しています。
sickn33/agentic-awesome-skills☆ 4.8万2026年10月13日 更新
Infuse social-emotional learning (SEL) into a concept-centered OpenMAIC classroom as a parallel learning goal. Use when the user asks to add emotional awareness, self-management, empathy, collaboration, relationship skills, resilience, or responsible decision-making to a subject lesson. Do not use when SEL itself should be the standalone content of a counseling, advisory, psychology, or homeroom lesson.
日本語の概要は準備中です。原文の説明を表示しています。
THU-MAIC/OpenMAIC☆ 4.1万2026年10月13日 更新
Configure Istio traffic management including routing, load balancing, circuit breakers, and canary deployments. Use when implementing service mesh traffic policies, progressive delivery, or resilience patterns.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Design microservices architectures with service boundaries, event-driven communication, and resilience patterns. Use when building distributed systems, decomposing monoliths, or implementing microservices.
日本語の概要は準備中です。原文の説明を表示しています。
wshobson/agents☆ 4.1万2026年10月12日 更新
Design and execute a social engineering penetration test combining OSINT-driven target profiling with phishing, vishing, smishing, and physical pretexting campaigns using tools like GoPhish, the Social Engineer Toolkit (SET), and Evilginx to measure human security resilience. Use when scoping or running an authorized human-attack-surface test and reporting results to identify security awareness training gaps.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Curated aphorism collection with CRUD — content-based matching, themed search, thinker research, DB maintenance. Quotes organized by author/theme/context/usage to prevent repetition. Four workflows: FindAphorism, AddAphorism, ResearchThinker, SearchAphorisms. Themes: Stoicism, Wisdom, Truth-seeking, Excellence, Resilience, Curiosity. USE WHEN aphorism, quote, find a quote, research thinker, add aphorism, quote for newsletter, what did X say about, quote bank. NOT FOR creative writing or social posts.
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Designs distributed system architectures, decomposes monoliths into bounded-context services, recommends communication patterns, and produces service boundary diagrams and resilience strategies. Use when designing distributed systems, decomposing monoliths, or implementing microservices patterns — including service boundaries, DDD, saga patterns, event sourcing, CQRS, service mesh, or distributed tracing.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
当用户困在无法改变的处境(坏关系/讨厌的同事/不如意的事)里反复内耗、问「该忍还是该走」时调用。 核心理念: 面对任何情境只有三选项——改变它/接受它/离开它; 三者都不做是痛苦之源; 接受=快速适应, 用「积极方面是什么」重释训练。 不适用于: 可以改变的处境(应先改变), 以及涉及违法/人身安全的场景。 Triggers: 接受/忍/内耗/放不下/该走该留/acceptance/let go/change-accept-leave
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/cangjie-skill☆ 1.1万2026年10月2日 更新
Create data fetching services with circuit breaker pattern for API resilience. Services handle fetch, cache, retry, and expose typed data to panel components. Includes clear guidance on when to skip the circuit breaker for user-triggered one-shot calls versus background auto-polling services.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Unified guide for authoring dashboard panel components in vanilla TypeScript — covers the authoritative Panel base class (grid-span persistence, dual resize handles, radar loading animation, exponential-backoff error countdown, data/new badge helpers, full destroy() cleanup), localStorage state via loadMap/saveMap, exponential-backoff retry, and CircuitBreaker integration. Shows how to wrap any existing fetchX() service call with CircuitBreaker.execute() as a one-liner and clarifies when each resilience layer is appropriate.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Unified guide for authoring dashboard panel components in vanilla TypeScript — covers the Panel base class architecture, localStorage state persistence, exponential-backoff retry, and CircuitBreaker integration. Shows how to wrap any existing fetchX() service call with CircuitBreaker.execute() as a one-liner and clarifies when each resilience layer is appropriate.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Unified dashboard panel pattern combining circuit breaker resilience with enhanced UI features like retry logic, state persistence, and detailed error handling.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Create data fetching services with circuit breaker pattern for API resilience. Services handle fetch, cache, retry, and expose typed data to panel components.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Single cohesive workflow for creating complete dashboard panel features in vanilla TypeScript — covers project-structure exploration, server dispatch pattern detection and wiring (Express or manual http.createServer), Panel base class component authoring with CircuitBreaker resilience and localStorage persistence, panel registration in index.ts, and safe file writing (including emoji workarounds).
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Create data fetching services with circuit breaker pattern for API resilience, including a first-class pattern for building optional query parameters via URLSearchParams. Services handle fetch, cache, retry, optional filters, and expose typed data to panel components.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Guides design and implementation of evolutionary modular-monolith platforms with DDD (strategic + tactical), flat-by-aggregate organization, an Anti-Corruption Layer for vendor independence, a transactional outbox for events, smart resilience (backoff with jitter, circuit breakers, idempotency), and a polished architecture HTML document with elegant SVG diagrams. Use when designing a platform or backend, defining bounded contexts, organizing modules and folders, choosing monolith vs microservices, decoupling from an external service (ERP, storage, AI), making calls resilient, adding real-time push, picking a 2026 TypeScript stack (Nx, NestJS, React), or producing an architecture document or diagram. Also triggers on 'modular monolith', 'bounded contexts', 'flat-by-aggregate', 'ports and adapters', 'architecture diagram'. Do NOT use for simple CRUD, NestJS-only deep implementation (use nestjs-modular-monolith), or pure domain-model review (use tactical-ddd).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
Write production-quality GenLayer intelligent contracts. Always pins concrete GenVM runner version hashes and never uses local-only test/latest runner aliases. Covers equivalence principles, storage rules, LLM resilience, and cross-contract interaction.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7302026年8月20日 更新
Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management. Makes interfaces robust and production-ready. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9392026年10月12日 更新
Use this skill when the user is doing hands-on DOCA Erasure Coding programming on a BlueField DPU, ConnectX NIC, or host — bringing up a doca_ec context, picking among the create / recover / update tasks, choosing matrix type / N / K / block size, querying doca_ec_cap_* before sizing, setting doca_mmap src/dst permissions, or debugging DOCA_ERROR_* returns from doca_ec_task_*. Trigger even when the user does not name "DOCA Erasure Coding" or "Reed-Solomon" — typical implicit phrasings include "one data block changed, how do I refresh parity without re-encoding", "a disk failed and 2 parity blocks are gone, can I rebuild", "RAID-6 resilience across 12 disks", "my doca_ec_task_create returns NOT_PERMITTED", or "is this N+K layout still recoverable". Refuse and route elsewhere for non-Reed-Solomon codes (fountain / LDPC / raptor), pure-replication designs, network FEC, or other DOCA accelerator libraries (SHA / Compress / AES-GCM / DMA) — those belong to other skills.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5782026年10月10日 更新