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「sic」の検索結果

2,303 件 ・ 関連度順

概要と使いどころ

Agent fallback for CBaseEntity_VPhysicsStartTouch-decompiles (auto-generated, category: func). Locate CBaseEntity::VPhysicsStartTouch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_VPhysicsStartTouch-decompiles, CBaseEntity::VPhysicsStartTouch

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

acestep

無料

Use ACE-Step API to generate music, edit songs, and remix music. Supports text-to-music, lyrics generation, audio continuation, and audio repainting. Use this skill when users mention generating music, creating songs, music production, remix, or audio continuation.

日本語の概要は準備中です。原文の説明を表示しています。

Lord1Egypt/awesome-skill-forge22026年6月10日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus the music file the finished video must carry. Your audio never reaches the API (measured) — the visuals are written to the track's tempo, mood and sections, then your own file is laid on locally at zero cost. One job caps at 30 seconds, so a three-minute song is six jobs minimum and the cost table says that before anything is spent. Use when a user has a specific piece of music and wants visuals for it, e.g. "make a music video for this track", "visuals for my song", "an MV for this instrumental", "generate footage cut to this beat". Do not use for cheap vertical social drafts (shorts-reels), a brand film that happens to have a music bed (seedance-ad-creative), or when there is no particular audio file the finished video has to carry.

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

taste

無料日本語概要

音楽動画や短尺動画の色・光・動きと拍に合わせたカットを設計し、angelcoreやhyperpopの方向性に沿って生成素材と編集をまとめるスキル。

  • 音楽動画の表現方針を決めたいとき
  • AI生成の補助映像の見た目を統一
  • 曲の拍に合うカットを設計
affaan-m/ECC27.8万2026年10月12日 更新

Use this skill when the user requests to generate, create, compose, or produce music or songs — background music, theme songs, jingles, or instrumental tracks. Generates a song from a style/mood prompt and optional lyrics via the MiniMax music API.

日本語の概要は準備中です。原文の説明を表示しています。

bytedance/deer-flow8.4万2026年10月13日 更新

Performs memory forensics analysis using Volatility 3 to extract evidence of malware execution, process injection, network connections, and credential theft from RAM dumps captured during incident response. Covers memory acquisition, process analysis, DLL inspection, and malware detection. Activates for requests involving memory forensics, RAM analysis, Volatility framework, memory dump investigation, volatile evidence analysis, or live memory acquisition.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Analyze the NTFS Master File Table ($MFT) with MFTECmd, analyzeMFT, and X-Ways Forensics to recover metadata and content of deleted files by examining MFT record entries, $LogFile, $UsnJrnl, and MFT slack space. Use when recovering evidence of deleted files, reconstructing NTFS file-system timelines, or detecting anti-forensic timestomping during a Windows forensic examination.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Expert knowledge for the Infisical Sync Hand — Infisical API reference, vault operations, error patterns, security guidance

日本語の概要は準備中です。原文の説明を表示しています。

RightNow-AI/openfang1.8万2026年7月2日 更新

Run the Anti-Autoresearch integrity-forensics DETERMINISTIC slice (numeric core + rules-only reporter) against a paper via a SHA-pinned thin launcher, then convert the verdict into a typed policy gate (BLOCK/WARN/NO_NEW_BLOCKER) and an append-only obligations ledger. Codex-native limitation: upstream ships no Codex-native auditor pack, so the full nine-dimension semantic sweep requires a Claude Code session — this pack runs the honestly-scoped deterministic-only mode (it can flag, it can never say CLEAN). Use when user says "integrity forensics", "forensic audit this paper", "投稿前自查诚信".

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Auto-claude-code-research-in-sleep1.7万2026年10月7日 更新

Use when the user wants to set up, scale, validate, or harden NVIDIA physical AI infrastructure for synthetic data generation workflows across local MicroK8s or Azure AKS, including Kubernetes clusters, inference endpoint deployment, OSMO deployment, workload submission readiness, and infrastructure failure recovery. Trigger keywords: physical ai infrastructure, resilient scaling, SDG infrastructure, microk8s, azure aks, NVCF deployment, NIM Operator, OSMO deploy, workflow scaling. Don't trigger for: OSMO log summarization or workload-only operations unless infrastructure setup, scaling, validation, or recovery is requested.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4302026年10月8日 更新

Use when the user wants to set up, scale, validate, or harden NVIDIA physical AI infrastructure for synthetic data generation workflows across local MicroK8s or Azure AKS, including Kubernetes clusters, inference endpoint deployment, OSMO deployment, workload submission readiness, and infrastructure failure recovery. Trigger keywords: physical ai infrastructure, resilient scaling, SDG infrastructure, microk8s, azure aks, NVCF deployment, NIM Operator, OSMO deploy, workflow scaling. Don't trigger for: OSMO log summarization or workload-only operations unless infrastructure setup, scaling, validation, or recovery is requested.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5822026年10月10日 更新

[omh] Agent control of a robot, 3D printer, or IoT relay: gate robots, 3D printers, IoT relays, sensors, and lab hardware before trials; use external-connector-readiness for provider or connector adoption and toolbelt-readiness for missing control tools. Use when the user says: physical-device-readiness, physical device readiness, device safety readiness, physical device safety, hardware safety gate, 3d printer readiness, 3D printer safety, snapmaker printer safety.

日本語の概要は準備中です。原文の説明を表示しています。

rlaope/oh-my-hermes3,3602026年10月13日 更新

NetEase Cloud Music skill for searching songs, managing playlists, getting personalized recommendations, and controlling playback via ncm-cli. Use when user wants to search music, play songs, manage playlists, or get music recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

openakita/openakita1,9992026年9月24日 更新

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

beatoven

無料

Beatoven.ai royalty-free music generation: compose tracks, poll tasks, download audio, fetch individual stems. Trigger phrases: beatoven, compose music, generate a track, royalty free music, background music.

日本語の概要は準備中です。原文の説明を表示しています。

Anil-matcha/awesome-muse-connectors1,3582026年10月6日 更新

Assemble a narrated motion-graphic LISTICLE video ad from a config — a spoken voiceover (cloned or cast, in the chosen tone) carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded design system of alternating tiles, big hero numerals, and callouts in the chosen visual style) are rendered frame-by-frame via Playwright and anchored to the VO's word-level timestamps, optional color-graded breather windows (brand clip, AI clip, or motion-graphic) give visual breath, and captions burn ONLY inside those B-roll windows (2-word chunks, ASS Format header carrying a Name field so none drop) with the VO mixed under a low music bed. This is the FREE deterministic assembly stage (Playwright beat render plus ffmpeg concat plus window-masked caption burn plus VO-and-music mix plus final composite) — the VO, the music bed, and any AI breather clips come from create-vo-elevenlabs, create-music-elevenlabs, and create-video-fal. Use for the vo-anchored-motion-listicle format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic instrumental music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

Generate an instrumental music bed via ElevenLabs Music, ROUTED THROUGH THE elevenlabs-proxy so it bills the Ads agent. Trims any sparse intro, loudnorm, fades the tail. Prompt + length from the template recipe. Use for the music layer of any video-ad format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the master each on its product-NAME word-start, the SEPARATE VO is mixed on top of a ducked music bed at loudnorm I=-14, clean-white 3-words/cue captions are burned, and the video closes on a flat-lay end card. This is the FREE deterministic assembly stage (re-cut to the VO word-starts, hard-concat, Playwright card render + card composite, VO plus music mix, caption burn, flat-lay end card); the VO, scene clips, product cutouts, and music come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the glassy-matte-grwm format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

Assemble a cinematic live-action-style music-video ad from a config — an original sung anthem carries the whole narrative while N 35mm-film-look i2v clips are each cut to their lyric window and hard-concatenated on the beat as a 3-act arc, the anthem muxed at loudnorm I=-14, cinematic lower-third serif captions built from the song's OWN word timings (never Whisper) with the hook line landing on the chorus drop, and closed on a brand end card composited from the real asset — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-window + hard concat + anthem mux + captions + end card); the anthem, keyframes, and clips come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the cinematic-music-video format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新