sketch
無料Build throwaway HTML mockups so the user can compare design variants.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Build throwaway HTML mockups so the user can compare design variants.
日本語の概要は準備中です。原文の説明を表示しています。
Use for code generation, feature work, bug fixes, refactoring, and code review when a change creates or reshapes a multi-step flow, state lifecycle, side-effect or decision ownership, cross-unit composition, or boundary contract. Also use it when an existing structural problem makes those elements hard to trace or verify. Structural change is optional. Mechanical edits, throwaway experiments, and coherent local changes stay with their current owner and focused verification.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
EXPERIMENT MODE: Timeboxed, throwaway code for rapid validation. Bypasses TDD requirements. Code must be quarantined and cannot be merged to main.
日本語の概要は準備中です。原文の説明を表示しています。
Build throwaway code to validate an uncertain approach before committing to a plan. Two branches — Logic (terminal state machine) or UI (multiple designs on one route with URL-param switcher). No persistence, no tests, single-command start. Use between analyze and plan when the approach itself is uncertain.
日本語の概要は準備中です。原文の説明を表示しています。
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever a task involves running parallel work on a git repository without conflicts — e.g. "fix this bug while I keep working on my feature", "run Claude on two branches at once", "work on this task in isolation", "create a throwaway branch for this experiment", or anything where two agents or sessions might edit the same files. Also trigger when the user asks to use worktrees directly, or when an agent needs its own isolated checkout so it can work without disturbing the main branch. Even if the user just says "do this in parallel" or "don't mess up my current work", consider worktrees.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to generate well-branded interfaces and assets for MeowKit (AI Agent Toolkit for Claude Code), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
日本語の概要は準備中です。原文の説明を表示しています。
A workflow skill that lets Codex keep coding for 60 hours on medium and large projects: Claude Code CLI plans through an interactive requirements questionnaire, PRD, specs, and roadmap; Codex implements verified vertical slices, with resumable Long-Run Execution for lengthy work; Trellis maintains project memory. Use when the user mentions 大项目工作流, Codex 连续开发 60 小时, Codex 长任务, long-running or resumable Codex implementation, large/medium project, new SaaS, multi-module system, requirements questionnaire, Claude Code CLI planning, Codex implementation handoff, Trellis bootstrap, non-system-drive project, or vertical slice. Skip for: single-file edits, casual Q&A, copy polish, throwaway prototypes, or tasks the user explicitly wants done fast without process.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to flush out a design before committing to it. Routes between two branches — a runnable terminal app for state/business-logic questions, or several radically different UI variations toggleable from one route. Use when the user wants to prototype, sanity-check a data model or state machine, mock up a UI, explore design options, or says "prototype this", "let me play with it", "try a few designs".
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway experiments to validate an idea before build.
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway HTML mockups: 2-3 design variants to compare.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Set up Convex backups and run a restore DRILL that proves recovery — snapshot, restore into a throwaway preview, assert the data came back — plus a schedule matched to your RPO and a gated recovery runbook.
日本語の概要は準備中です。原文の説明を表示しています。
Set up Convex backups and run a restore DRILL that proves recovery — snapshot, restore into a throwaway preview, assert the data came back — plus a schedule matched to your RPO and a gated recovery runbook.
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway design probe for logic, state models, UI variations, and affordances before production work. Use when the user wants to prototype, sanity-check a model, make something playable, compare UI directions, or explore a design before ln-spec/ln-plan/ln-scope.
日本語の概要は準備中です。原文の説明を表示しています。
Time-boxed throwaway investigation to answer one hard question. Use when facing technical uncertainty before committing to a frontier item or scoped slice — the output is knowledge, not production code.
日本語の概要は準備中です。原文の説明を表示しています。
Apply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway experiments to validate an idea before build.
日本語の概要は準備中です。原文の説明を表示しています。
Throwaway HTML mockups: 2-3 design variants to compare.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
日本語の概要は準備中です。原文の説明を表示しています。
Build a throwaway prototype to answer a design question, as UI variations or a state-model walkthrough. Use when the user types /prototype, wants to sanity-check whether a state model or logic feels right, wants to explore what a UI should look like, or as the prototype step of the web design flow with brainstorm or grill before the final plan goes to plan-canvas (annotate the running prototype with the plan-canvas annotation tool).
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs a small, throwaway multi-agent fan-out (a couple of parallel workers plus a review pass) in ANY project — trigger phrases "spawn a few parallel agents", "fan out", "quick worker team" — without the full /startcycle-graph contract, no .agents/graph.md bootstrap, no state.json schema, no persistent files. Roles run on the session model unless `.aos/pipeline.json` overrides one (an external CLI can take the worker step) and portable across machines that may not have Antigravity/OpenCode/Codex installed.
日本語の概要は準備中です。原文の説明を表示しています。