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cccskills

「viewmodel」の検索結果

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概要と使いどころ

Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity UI/UX pattern design-to-code translation. Screen flow architecture, View/ViewModel separation, HUD architecture, feedback & juice systems, dynamic list/grid views, transition & animation contracts. UI Toolkit only. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Jetpack Compose navigation expert with type-safe routes, Hilt DI, and MVVM/MVI architecture. Activate on: Jetpack Compose navigation, Compose type-safe routes, Hilt dependency injection, MVVM Android, MVI pattern, Compose state management, NavHost, ViewModel. NOT for: XML layouts (use frontend-architect), iOS SwiftUI (use swiftui-data-flow-expert), React Native (use react-native-architect).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Covers Flutter testing across all three layers: unit tests (business logic, ViewModels, repositories), widget tests (UI rendering, interactions, golden regression), and integration/E2E tests (full app flows, native OS interactions). Use this skill when writing any Flutter test, setting up mocking with mocktail or mockito, implementing golden file tests, debugging async failures (pumpAndSettle timeouts, Timer leaks, FakeAsync deadlocks), fixing cross-platform golden pixel diffs in CI/CD, testing state management (Riverpod/BLoC/Provider), handling permission dialogs or native system UI with Patrol, or troubleshooting MediaQuery/Theme missing errors in widget tests.

日本語の概要は準備中です。原文の説明を表示しています。

Poorgramer-Zack/dart-expert-skills72026年8月11日 更新

Bu Flutter template'inde uctan uca yeni feature iskelesi kurar — lib/feature/<ad>/ klasor yapisi, Freezed state + Cubit, StatelessWidget ya da StatefulWidget+ViewModel view, BlocProvider yerlesimi (global state_initialize mi lokal mi), TypedGoRoute, LocaleKeys cevirileri, AppPaddings/textTheme/colorScheme token'lari ve zorunlu <feature>.md modul dokumani. Kullanici "yeni feature ekleyelim", "su sayfayi projeye gore yaz", "cubit + state + view kur", "feature iskeleti cikar", "scaffold a feature" dediginde kullan.

日本語の概要は準備中です。原文の説明を表示しています。

akillisletme/flutter-starter-template62026年8月11日 更新

Three-axis orchestrator: (1) clean section boundaries — naming, routes, views, ViewModels, DB ownership, cross-section access; (2) internal cohesion — no EF in service layer, caching in service only, proper interfaces, reusable ViewComponents, architecture-test coverage; (3) focused tests — grouped under the section, covering invariants/negatives/triggers, pruned of redundancy. Push-and-bot-review loop. Use when a sizable PR landed, a section shows arch drift, or /pr-review returned a non-trivial violation list. Camps is the gold-standard reference.

日本語の概要は準備中です。原文の説明を表示しています。

nobodies-collective/Humans32026年10月7日 更新