ux-spec
無料Generates UI/UX specifications with wireframes and design system. Creates UX_SPEC.md and DESIGN_SYSTEM.md from PRD and Architecture specs. Use when designing app interface and creating design system.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Generates UI/UX specifications with wireframes and design system. Creates UX_SPEC.md and DESIGN_SYSTEM.md from PRD and Architecture specs. Use when designing app interface and creating design system.
日本語の概要は準備中です。原文の説明を表示しています。
Core UX principles for product owners. Load when evaluating interface designs, writing acceptance criteria with UX requirements, or reviewing wireframes and mockups.
日本語の概要は準備中です。原文の説明を表示しています。
Dung khi can TAO RA anh hoac prompt anh bang AI — anh thuong hieu ca nhan, logo, key visual campaign, anh dang hang ngay, editorial, infographic, mockup web, quote graphic. Tu doc brand identity trong context roi dung prompt, gen anh hoac xuat prompt cho MidJourney, DALL-E, Imagen, Leonardo. Co che do nhan anh reference va tra ve master prompt copy-paste duoc. Kich hoat khi user nhac 'thiet ke anh', 'lam logo', 've banner', 'prompt MidJourney', 'tao key visual', 'lam anh giong anh nay', 'gen anh AI', 'doi mau thuong hieu tren anh'. Khong dung cho — viet brief giao designer lam thi dung skill 42-brief-hinh-anh; quy trinh asset ca campaign thi dung skill 41-campaign-asset-list; video avatar AI thi dung skill 24-ai-avatar-production; UI wireframe tuong tac thi dung web-prototype; animation thi dung motion-frames.
日本語の概要は準備中です。原文の説明を表示しています。
사용자와 단계별로 검토하는 guided design harness. Discovery→Wireframe→Components→Microcopy→Validation을 omd-master가 실행하고 journey/system/validation의 필수 체크포인트에서 멈춘다. '/omd-harness', '체크포인트마다 검토', '나와 단계별로 디자인', 'guided design' 요청에 사용. 질문 없이 원샷으로 새 제품을 자율 구축하는 요청은 omd:autopilot, 단일 컴포넌트 수정은 omd:apply.
日本語の概要は準備中です。原文の説明を表示しています。
사용자와 단계별로 검토하는 guided design harness. Discovery→Wireframe→Components→Microcopy→Validation을 omd-master가 실행하고 journey/system/validation의 필수 체크포인트에서 멈춘다. '/omd-harness', '체크포인트마다 검토', '나와 단계별로 디자인', 'guided design' 요청에 사용. 질문 없이 원샷으로 새 제품을 자율 구축하는 요청은 omd:autopilot, 단일 컴포넌트 수정은 omd:apply.
日本語の概要は準備中です。原文の説明を表示しています。
Wireframe-first pass — outputs an ASCII layout + state list + content inventory + question list before any code. Use when starting a new screen from scratch or when the user's brief is still ambiguous. Invoke when the user asks for shape on their UI, or mentions 'shape' alongside design / UI / frontend work.
日本語の概要は準備中です。原文の説明を表示しています。
Turns a screenshot, mockup, Figma export, or photo of a UI into working front-end code - React + Tailwind CSS v4 by default, or Next.js, Vue, or plain HTML/CSS - matching layout, spacing, colors, and typography, then renders the result and compares it against the image to close visual gaps. Use whenever the user shares an image of a website, app screen, dashboard, component, or wireframe and wants it built, cloned, recreated, or "made real", or says "code this up", "build this design", or "match this screenshot".
日本語の概要は準備中です。原文の説明を表示しています。
Write comprehensive Product Requirements Documents with user stories, acceptance criteria, technical specifications, wireframe descriptions, and prioritization frameworks (RICE, MoSCoW). Create clear specifications for product teams.
日本語の概要は準備中です。原文の説明を表示しています。
Create text-based wireframes at low, mid, and high fidelity with component inventories, interaction annotations, and responsive breakpoint specifications. Use when the user requests wireframing or provides relevant inputs for this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Connect user journeys to screens, defining the UI structure and navigation paths during PRD v0.4 User Journeys. Triggers on requests to define screens, design screen flows, map UI structure, plan navigation, or when user asks "what screens do we need?", "define screens", "screen flow", "UI structure", "information architecture", "navigation design", "wireframe planning". Consumes UJ- (User Journey Mapping), FEA- (Feature Value Planning), BR- (constraints). Outputs SCR- entries for screens and DES- entries for design system elements. Feeds v0.5 Red Team Review.
日本語の概要は準備中です。原文の説明を表示しています。
Search Experience Optimization: reads Google SERPs backwards to detect page-type mismatches, derives user stories from search intent signals, and scores pages from multiple persona perspectives. Identifies why well-optimized pages fail to rank by analyzing what Google rewards for each keyword. Use when user says "SXO", "search experience", "page type mismatch", "SERP analysis", "user story", "persona scoring", "why isn't my page ranking", "intent mismatch", or "wireframe".
日本語の概要は準備中です。原文の説明を表示しています。
Generate diagrams as valid Excalidraw JSON — flowcharts, architecture, ER diagrams, mind maps, sequence diagrams, wireframes, C4 models, and more. Don't use for draw.io/Mermaid output, slide decks, or pixel-perfect brand graphics.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a diagram and route to the right engine — draw.io XML (precise, editable, C4, swimlanes) or Excalidraw JSON (hand-drawn, sketch, wireframes). One entry for flowcharts, architecture, ER, sequence, mind maps. Don't use for Mermaid or slides.
日本語の概要は準備中です。原文の説明を表示しています。
Generate PDFs, resumes, CVs, letters, slide decks, portfolios, one-pagers, white papers, and professional documents. Use when user asks to create a PDF, make a resume, write a letter, design slides, format a document, typeset a report, build a portfolio, make a presentation, or create a one-pager. Warm parchment, ink-blue accent, serif-led hierarchy. CN uses TsangerJinKai02, EN uses Charter, JA uses YuMincho (best-effort). Triggers on Chinese: "做 PDF / 排版 / 一页纸 / 白皮书 / 作品集 / 简历 / PPT / slides". Do NOT use for code formatting, data charts, or wireframes.
日本語の概要は準備中です。原文の説明を表示しています。
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.
日本語の概要は準備中です。原文の説明を表示しています。
Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.
日本語の概要は準備中です。原文の説明を表示しています。
Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
日本語の概要は準備中です。原文の説明を表示しています。
Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
日本語の概要は準備中です。原文の説明を表示しています。
Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.
日本語の概要は準備中です。原文の説明を表示しています。
Hi-fi interactive HTML prototype — single-file, double-click-to-open, Playwright-verified. Use when asked to "make it clickable", "build a prototype", "hi-fi mockup", "interactive demo", "iOS prototype", "app mockup", "ui demo", or "prototype this". Goes beyond wireframes into visually finished, state-driven HTML with device frames and real images. Not production code — a design artifact for testing flows and pitching ideas.
日本語の概要は準備中です。原文の説明を表示しています。
UI and UX reconnaissance — scan existing frontend routes, components, navigation, and flows to understand the current UX state before designing. Use when asked to "understand the current UI", "what UX patterns exist", "map the navigation", "what screens exist", or before starting any flow or wireframe work.
日本語の概要は準備中です。原文の説明を表示しています。