Use when writing agent-relay workflows that must fully validate features end-to-end before merging. Covers the 80-to-100 pattern - going beyond "code compiles" to "feature works, tested E2E locally." Includes repair-before-failure validation gates, review-depth fresh-eyes review/fix loops with test hardening, PGlite for in-memory Postgres testing, mock sandbox patterns, test-fix-rerun loops, verify gates after every edit, and the full lifecycle from implementation through passing tests to commit.
日本語の概要は準備中です。原文の説明を表示しています。
AgentWorkforce/relay☆ 8852026年10月17日 更新
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8582026年10月17日 更新
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8582026年10月17日 更新
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8582026年10月17日 更新
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8582026年10月17日 更新
Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when working in Next.js projects that have `cacheComponents: true` in their next.config.ts/next.config.js. When this config is detected, proactively apply Cache Components patterns and best practices to all React Server Component implementations. **DETECTION**: At the start of a session in a Next.js project, check for `cacheComponents: true` in next.config. If enabled, this skill's patterns should guide all component authoring, data fetching, and caching decisions. **USE CASES**: Implementing 'use cache' directive, configuring cache lifetimes with cacheLife(), tagging cached data with cacheTag(), invalidating caches with updateTag()/revalidateTag(), optimizing static vs dynamic content boundaries, debugging cache issues, and reviewing Cache Component implementations.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8582026年9月3日 更新
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8422026年10月15日 更新
Swift concurrency patterns including Swift 6.2 approachable concurrency, structured concurrency, actors, continuations, and migration. Use when reviewing or building async code, fixing data race errors, or migrating to Swift 6.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8082026年7月24日 更新
iPadOS-specific patterns including Stage Manager, multi-window, drag and drop, keyboard shortcuts, pointer interactions, and Apple Pencil support. Use when building iPad-optimized features.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8082026年7月24日 更新
SwiftUI navigation architecture patterns including NavigationStack, NavigationSplitView, TabView, programmatic navigation, and custom transitions. Use when reviewing or building navigation, fixing navigation bugs, or architecting app flow.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8082026年7月24日 更新
Deep dive into software architecture for macOS. Covers SOLID principles, design patterns, and modular code organization. Use when designing app architecture or refactoring.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8082026年7月24日 更新
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8082026年7月24日 更新
Epialleles are specific DNA methylation patterns that are mitotically and/or meiotically inherited. This package calls and reports cytosine methylation as well as frequencies of hypermethylated epialleles at the level of genomic regions or individual cytosines in next-generation sequencing data using binary alignment map (BAM) files as an input. Among other things, this package can also extract and visualise methylation patterns and assess allele specificity of methylation.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新
Expert knowledge for Microsoft Foundry (aka Azure AI Foundry) development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Foundry agents with Azure OpenAI, AI Gateway, MCP tools, Entra auth, or BYO VNet networking, and other Microsoft Foundry related development tasks. Not for Content Safety in Foundry Control Plane (use azure-content-safety), Azure Content Understanding in Foundry Tools (use azure-content-understanding), Azure Speech in Foundry Tools (use azure-speech), Microsoft Foundry Classic (use microsoft-foundry-classic).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7822026年10月11日 更新
Expert knowledge for Microsoft Foundry Tools (aka Azure AI services, Azure Cognitive Services) development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, and integrations & coding patterns. Use when using Content Moderator, Content Safety, Content Understanding analyzers, REST/.NET APIs, or document extraction workloads, and other Microsoft Foundry Tools related development tasks. Not for Microsoft Foundry (use microsoft-foundry), Microsoft Foundry Classic (use microsoft-foundry-classic), Microsoft Foundry Local (use microsoft-foundry-local).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7822026年10月11日 更新
Expert knowledge for Azure Red Hat OpenShift development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when deploying ARO/HCP clusters, configuring networking/storage, securing with Entra/NSGs, or integrating ACR/Key Vault, and other Azure Red Hat OpenShift related development tasks. Not for Azure Kubernetes Service (AKS) (use azure-kubernetes-service), Azure Container Apps (use azure-container-apps), Azure Virtual Machines (use azure-virtual-machines).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7822026年10月11日 更新
Expert knowledge for Microsoft Foundry Classic (aka Azure AI Foundry classic) development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building Foundry agents with Azure OpenAI, RAG, Azure AI Search, MCP tools, or multi-agent routing, and other Microsoft Foundry Classic related development tasks. Not for Microsoft Foundry (use microsoft-foundry), Microsoft Foundry Local (use microsoft-foundry-local), Content Safety in Foundry Control Plane (use azure-content-safety), Azure Speech in Foundry Tools (use azure-speech).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7822026年10月11日 更新
Expert knowledge for Azure VMware Solution development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring AVS networking/storage, HCX migrations, Horizon/VDI, vSAN clusters, or Azure-integrated backups, and other Azure VMware Solution related development tasks. Not for Azure Virtual Machines (use azure-virtual-machines), Azure Stack Edge (use azure-stack-edge), Azure Nutanix (use azure-nutanix), Azure Red Hat OpenShift (use azure-redhat-openshift).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7822026年10月11日 更新
Expert knowledge for SAP HANA on Azure Large Instances development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when deploying HANA LIs, Azure Monitor for SAP, HA/DR clusters, Terraform/SDAF automation, or Entra ID SSO, and other SAP HANA on Azure Large Instances related development tasks. Not for Azure Large Instances (use azure-large-instances), Azure Virtual Machines (use azure-virtual-machines), SQL Server on Azure Virtual Machines (use azure-sql-virtual-machines).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7822026年10月11日 更新
Expert knowledge for Azure Synapse Analytics development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when designing Synapse workspaces, SQL/dedicated pools, serverless SQL, Spark pools, or Synapse Link for Cosmos DB, and other Azure Synapse Analytics related development tasks. Not for Azure Data Factory (use azure-data-factory), Azure Data Explorer (use azure-data-explorer), Azure Databricks (use azure-databricks), Azure HDInsight (use azure-hdinsight).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7822026年10月11日 更新