Two superpowers for AI agents: a collective brain and a Base ecosystem mentor. BRAIN: Before debugging/compiling/architecting, search for existing solutions. After solving, propose so no agent repeats your mistake. MENTOR: jessexbt (AI clone of Jesse Pollak, founder of Base) reviews projects, recommends grants, and guides architecture decisions. Consult him directly when building on Base/crypto/onchain/web3. Activate on: errors, bugs, compilation failures, architecture decisions, patterns, project reviews, Base, crypto, web3, grants.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
AI Agent skill marketplace integration for A2A Market. Enables agents to buy skills, sell skills, and earn money autonomously. Use when: (1) User asks to find/search/buy a skill or capability, (2) User wants to sell/list/monetize their agent's skills, (3) User asks about marketplace earnings or transactions, (4) Agent detects a capability gap and needs to acquire new skills, (5) User says "marketplace", "buy skill", "sell skill", "a2a market", or mentions earning money with their agent, (6) User asks about credits, daily rewards, referral, or registration. Supports x402 USDC payments on Base L2 and Credits payment system.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
High-level PyTorch framework with Trainer class, automatic distributed training (DDP/FSDP/DeepSpeed), callbacks system, and minimal boilerplate. Scales from laptop to supercomputer with same code. Use when you want clean training loops with built-in best practices.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Reserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clusters for large-scale training.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Managed vector database for production AI applications. Fully managed, auto-scaling, with hybrid search (dense + sparse), metadata filtering, and namespaces. Low latency (<100ms p95). Use for production RAG, recommendation systems, or semantic search at scale. Best for serverless, managed infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Parameter-efficient fine-tuning for LLMs using LoRA, QLoRA, and 25+ methods. Use when fine-tuning large models (7B-70B) with limited GPU memory, when you need to train <1% of parameters with minimal accuracy loss, or for multi-adapter serving. HuggingFace's official library integrated with transformers ecosystem.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
High-performance vector similarity search engine for RAG and semantic search. Use when building production RAG systems requiring fast nearest neighbor search, hybrid search with filtering, or scalable vector storage with Rust-powered performance.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
4-phase root cause debugging: understand bugs before fixing.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Simplest distributed training API. 4 lines to add distributed support to any PyTorch script. Unified API for DeepSpeed/FSDP/Megatron/DDP. Automatic device placement, mixed precision (FP16/BF16/FP8). Interactive config, single launch command. HuggingFace ecosystem standard.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Design one-off HTML artifacts (landing, deck, prototype).
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Author/validate/export Google's DESIGN.md token spec files.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Decomposition playbook + anti-temptation rules for an orchestrator profile routing work through Kanban. The 'don't do the work yourself' rule and the basic lifecycle are auto-injected into every kanban worker's system prompt; this skill is the deeper playbook when you're specifically playing the orchestrator role.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Pitfalls, examples, and edge cases for Hermes Kanban workers. The lifecycle itself is auto-injected into every worker's system prompt as KANBAN_GUIDANCE (from agent/prompt_builder.py); this skill is what you load when you want deeper detail on specific scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
Lord1Egypt/awesome-skill-forge☆ 22026年6月10日 更新
Improve layout composition, spacing systems, grouping, and visual rhythm. Use when the user mentions weak layout structure, arbitrary spacing, weak grouping, crowded composition, or layout monotony rather than priority/emphasis problems.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 22026年9月8日 更新
Add or refine depth through elevation systems, raised and inset surfaces, layered overlap, and meaningful shadow behavior so interfaces feel structured instead of flat. Use when the user mentions depth, elevation, shadows, layering, flat cards, pressed states, drag feedback, or inset controls.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 22026年9月8日 更新
Systematically audit and remediate accessibility issues in UI, focusing on keyboard navigation, screen reader support, color contrast, semantic HTML, ARIA usage, and motion sensitivity. Use when the user wants to improve accessibility, make a component accessible, fix WCAG violations, add keyboard support, or ensure screen reader compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 22026年9月8日 更新
Build or refine UI color systems, warmth, semantic color, and color-based hierarchy in designs that are too gray, monochromatic, or missing color meaning. Use when the user mentions dull colors, gray UI, missing warmth, weak semantic color, or a need for stronger color hierarchy.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 22026年9月8日 更新
Extract reusable components, product patterns, and design tokens into a clearer design system with shared APIs, documented defaults, and better reuse. Use when the user wants to refactor repeated UI, consolidate buttons/cards/forms/sections, build a component library, or turn one-off values into reusable tokens.
日本語の概要は準備中です。原文の説明を表示しています。
aladicf/better-react-web-ui☆ 22026年9月8日 更新
Fact-check an implementation plan against the real codebase and first-party documentation, flagging inaccuracies with what / why / evidence and a severity tier. Use when the user wants a plan reviewed or validated for accuracy, runs /review-plan, or wants a plan checked against real code before implementing. Accepts a Beads issue, a filesystem path, or a plan pasted into chat.
日本語の概要は準備中です。原文の説明を表示しています。
jupes/agent-forge-harness☆ 22026年10月14日 更新
You are an SLO (Service Level Objective) expert specializing in implementing reliability standards and error budget-based engineering practices. Design comprehensive SLO frameworks, establish meaningful SLIs, and create monitoring systems that balance reliability with feature velocity.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新
Master modern SQL with cloud-native databases, OLTP/OLAP optimization, and advanced query techniques. Expert in performance tuning, data modeling, and hybrid analytical systems. Use PROACTIVELY for database optimization or complex analysis.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新
Expert UI designer specializing in component creation, layout systems, and visual design implementation. Masters modern design patterns, responsive layouts, and design-to-code workflows. Use PROACTIVELY when building UI components, designing layouts, creating mockups, or implementing visual designs.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新