Diagnose Swift Concurrency issues, refactor callback-based code to async/await, and guide Swift 6 migration when working with tasks, actors, @MainActor, Sendable, data races, thread safety, or concurrency-related compiler and linter warnings.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/Swift-Concurrency-Agent-Skill☆ 1,6802026年9月14日 更新
Implements an accepted incremental brownfield migration from native iOS or Android to React Native or Expo using @callstack/react-native-brownfield. Use after the brownfield path has been selected, when setting up the integration, packaging XCFramework or AAR artifacts, or adding React Native surfaces to native hosts.
日本語の概要は準備中です。原文の説明を表示しています。
callstackincubator/agent-skills☆ 1,6692026年10月9日 更新
Korean and French screenwriting practice (韩国/法国编剧方法) — from the international masterclass; Oh Seung-uk (Christmas in August, The Shameless; field research in disguise, "write the emotion", first act and last act first, spaces as skeleton, reading to hostile listeners, surviving producers), Choi Seok-hwan (King and the Clown; genre as promise to the audience, "story = deepening crisis + intensifying desire", two reversals and bittersweet endings, the producer/director/writer trio), and Frédéric Auburtin (Paris je t'aime; dialogue last, Italian-style table reads, "12 lines not 13", dignity for characters, originals born from commissions, editing by emotion). Use when working in a Korean-style commercial drama or genre film, a French auteur/commission context, when planning field research, when a producer relationship is the problem, or when you need the Korean "three live together" development model or the French "emotion first, structure second" editing approach.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6642026年10月3日 更新
Adversarial 5-7 question challenge to a deck's pedagogical choices — ordering, prerequisites, cognitive load, motivation. Use when user says "devil's advocate", "poke holes in this deck", "push back on my slides", "stress-test the design", "what would a skeptical student ask?". Read-only; surfaces questions to force rethinking. Lighter than `/pedagogy-review`.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6602026年9月28日 更新
Create or revise Chinese social-media covers through the registered Skill-封面 asset system, reusable styles, presenter identities, ratio-specific layouts, and exact replacement prompts. Use only when the user explicitly says“skill-cover”“Skill-封面”“实战风格”, requests the registered style/gesture assets, asks for simultaneous 3:4 and 4:3 registered-layout output, replaces a reference cover's person with the current digital-human frame, or extends this registered cover system. Do not use for a generic“制作封面/生成封面”request; generic cover requests belong to dog-skill.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6442026年9月21日 更新
Build, deploy, evaluate, optimize, fine-tune, and manage Microsoft Foundry agents, models, and resources end to end. USE FOR: foundry, azd ai agent, azd provision/deploy, hosted agent scaffold/develop/run/deploy/troubleshoot, prompt agent create, create agent, update agent, add tool to agent, invoke agent, agent.yaml, agent insights, pull agent insights, evaluate agent, batch eval, continuous eval, continuous monitoring, agent CI/CD, optimize prompt, improve prompt, prompt optimizer, optimize agent instructions, Agent Optimizer scaffold, dataset curation from traces, deploy model, model fine-tuning (SFT/DPO/RFT), Foundry project, RBAC, role assignment, permissions, quota, capacity, region, deployment failure, AI Services, create Foundry resource, knowledge index, customize deployment, onboard, availability, training-data, grader, distillation, large file upload. DO NOT USE FOR: Azure Functions, App Service, general Azure deploy (use azure-deploy), general Azure prep (use azure-prepare).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5692026年10月14日 更新
Research any company, product, or service from a URL plus description and build a comprehensive, evidence-bound AEO/GEO/AI-visibility prompt panel across buyer jobs, information acts, journey states, B0-B5 proximity, aided status, roles, locales, variants, partitions, surfaces, and measurement lanes. Use when a user wants prompts to track in ChatGPT, Claude, Gemini, Perplexity, AI search, or answer engines; wants an AI-visibility measurement design; or needs a versioned panel rather than an SEO keyword list.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5522026年10月11日 更新
Select QA-approved canonical intent cells into a versioned AI-visibility tracking panel with partitions, variants, lanes, surfaces, locales, repetitions, separate exposure and priority weights, randomization, uncertainty, refresh rules, and campaign controls. Use after prompt QA or when revising an existing panel.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5522026年10月11日 更新
Discovers, searches, and installs skills from multiple AI agent skill marketplaces (400K+ skills) using the SkillKit CLI. Supports browsing official partner collections (Anthropic, Vercel, Supabase, Stripe, and more) and community repositories, searching by domain or technology, and installing specific skills from GitHub. Use when the user wants to find, browse, or install new agent skills, plugins, extensions, or add-ons; asks 'is there a skill for X' or 'find a skill for X'; wants to explore a skill store or marketplace; needs to extend agent capabilities in areas like React, testing, DevOps, security, or APIs; or says 'browse skills', 'search skill marketplace', 'install a skill', or 'what skills are available'.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5512026年6月2日 更新
Fast non-interactive briefing before any meeting — auto-detects your next calendar event, pulls relationship history, surfaces open commitments, and produces a one-page brief in under 30 seconds. Use this whenever the user says "brief me", "give me a quick brief", "what's coming up", "background on my next call", "who am I meeting next", "brief me on Sarah", "I have a call in 10 min", "quick rundown", or right before walking into a meeting. Different from /minutes-prep — brief is the fast hook-fireable version that doesn't ask questions and doesn't set goals. Use brief when speed matters; use prep when the user wants to think hard about goals first.
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5472026年10月14日 更新
Policy-safe relationship rankings, commitments, aliases, person profiles, and topic research. Always use Minutes' bounded native CLI surfaces; never build or read a durable graph cache.
日本語の概要は準備中です。原文の説明を表示しています。
silverstein/minutes☆ 1,5472026年10月14日 更新
PR code review that surfaces decay risks, design smells, and maintainability issues with concrete Symptom → Source → Consequence → Remedy findings, drawing on twelve classic engineering books. Triggers when: user asks to review code, check a PR, shares a diff or pastes code asking "does this look right?" / "any issues here?" / "ready to merge?", or asks for feedback on a function, class, or file. Also triggers when user mentions: code smells / refactoring / clean architecture / DDD / SOLID principles / Hyrum's Law / deep modules / tactical programming / conceptual integrity / Brooks's Law / Mythical Man-Month / second system effect. Do NOT trigger for: questions about how to write code from scratch, language syntax questions, or framework/tool questions where no existing code is shared.
日本語の概要は準備中です。原文の説明を表示しています。
hyhmrright/brooks-lint☆ 1,5252026年10月12日 更新
Build, refresh, report, or probe an accessibility coverage matrix across criteria, surfaces, and evidence methods. Use when assessing coverage with the accessibility runtime harness and generated evidence bundle.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Declarative OpenTelemetry-aligned telemetry vocabulary and instrumentation conventions for traces, metrics, logs, and PII handling
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Create diverse synthetic test inputs for LLM pipeline evaluation using dimension-based tuple generation. Use when bootstrapping an eval dataset, when real user data is sparse, or when stress-testing specific failure hypotheses. Do NOT use when you already have 100+ representative real traces (use stratified sampling instead), or when the task is collecting production logs.
日本語の概要は準備中です。原文の説明を表示しています。
ai-evals-course/evals-skills☆ 1,5072026年9月25日 更新
Google Maps scraper for lead generation. Turns a business type and a place into a clean CSV of local businesses by driving the gosom/google-maps-scraper engine, running locally in Docker as a REST API on localhost:8080. Returns 8 lead fields by default (name, phone, email, website, category, address, rating and review count), plus optional Instagram, Facebook and LinkedIn profiles or all ~34 raw fields. Use when the user wants a lead list, "a list of [businesses] in [place]", local business data, contact enrichment for places (emails, phones, socials), or a whole-city run past Google's ~120 results per search. Do not use for scraping Instagram, TikTok, YouTube, X or any other social media platform directly.
日本語の概要は準備中です。原文の説明を表示しています。
Mahanaicoach/google-maps-scraper-kit☆ 1,4622026年10月14日 更新
Builds and maintains Claude Code plugin marketplaces: converts a skills repo to spec-valid marketplace.json, adds/updates plugin entries, and migrates skills into or between suites. Use for marketplace.json, plugin distribution, one-click install, or "put these skills in a suite". Not for repo health audits (use marketplace-health-check) or cache reconciliation (use skill-governance).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Generates Chinese/Japanese speech with StepFun's Contextual TTS — default stepaudio-2.5-tts, stepaudio-3-tts for whisper/inline-() prosody. Replaces step-tts-2's voice_label with natural-language instruction. Use for emotional/prosody-controlled synthesis, batch voice lines, migrating from step-tts-2, or cloned voices (2.5/step-tts-2, not v3). Triggers on 阶跃 TTS, 语音合成, 配音. Not for transcription (use stepfun-asr).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Creates video/GIF memes by overlaying images (logos, avatars, stickers) onto moving objects in a clip with frame-accurate tracking, then exports MP4 + GIF. Use whenever the user wants a meme, 梗图, 表情包, or reaction GIF from footage; to cover faces in a video; or asks to 把 logo/头像贴到视频里跟着动. Not for transcript-driven editing, programmatic scene generation, or subtitle work.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新