Threat actor infrastructure tracking involves monitoring and mapping adversary-controlled assets including command-and-control (C2) servers, phishing domains, exploit kit hosts, bulletproof hosting, a
日本語の概要は準備中です。原文の説明を表示しています。
901 件 ・ 関連度順
概要と使いどころ
Threat actor infrastructure tracking involves monitoring and mapping adversary-controlled assets including command-and-control (C2) servers, phishing domains, exploit kit hosts, bulletproof hosting, a
日本語の概要は準備中です。原文の説明を表示しています。
Monitors dark web forums, marketplaces, paste sites, and ransomware leak sites for mentions of organizational assets, leaked credentials, threatened attacks, and threat actor communications to provide early warning intelligence. Use when establishing dark web monitoring coverage, investigating specific data breach claims, or enriching incident investigations with dark web context. Activates for requests involving dark web OSINT, leak site monitoring, credential exposure, Recorded Future dark web, or Tor hidden service intelligence.
日本語の概要は準備中です。原文の説明を表示しています。
Govern Asphalt-Codex-Skills-5 as a PFC 5.0-only asphalt-mixture package, enforcing version purity, external fistPkg boundaries, portable assets, validation, and release hygiene.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and validate PFC 5.0 asphalt fluid, pore-pressure, buoyancy, seepage, and PFC-FLAC coupling contracts while keeping version-specific commands and licensed coupling assets external.
日本語の概要は準備中です。原文の説明を表示しています。
Expert prompt engineering for Seedance 2.0. Use when the user wants to generate a video with multimodal assets (images, videos, audio) and needs the best possible prompt.
日本語の概要は準備中です。原文の説明を表示しています。
Generate tailored sales assets (landing pages, decks, one-pagers, workflow demos) from your deal context. Describe your prospect, audience, and goal — get a polished, branded asset ready to share with customers.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare iOS App Store and Google Play submissions—metadata, assets, compliance checks, and release checklist. Use before store upload or review submission.
日本語の概要は準備中です。原文の説明を表示しています。
Provides context about the regelrecht Figma design system and helps with Figma-related tasks like component lookups and design comparisons. Use this skill proactively when: implementing UI components, looking up Figma node IDs, comparing code with Figma designs, downloading Figma assets, or working with design tokens. Activate automatically when user mentions Figma, design system, component styling, or asks about RR-Components.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
日本語の概要は準備中です。原文の説明を表示しています。
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
日本語の概要は準備中です。原文の説明を表示しています。
Reconnaissance and methodology playbook. Use when mapping assets, discovering endpoints, fingerprinting technology, and building a structured testing plan for a new target.
日本語の概要は準備中です。原文の説明を表示しています。
Entry P1 category router for reconnaissance and methodology. Use when mapping scope, discovering assets, fingerprinting technology, building endpoint inventory, and choosing the first high-value security testing path.
日本語の概要は準備中です。原文の説明を表示しています。
Utilize Shodan, the search engine for Internet-connected devices, to discover exposed assets, vulnerable ports, default credentials, and specific infrastructure configurations using advanced search queries (dorks).
日本語の概要は準備中です。原文の説明を表示しています。
Refresh tracked pre-launch stablecoin milestones, dates, launch phases, featured content, and promotion evidence. Use for the recurring upcoming-assets review.
日本語の概要は準備中です。原文の説明を表示しています。
Toggle the badges-page Honesty Mode build-time flag on or off. ON makes the README badge generator emit direct /badges/_assets/<handle>/<file>.svg URLs (no Cloudflare Worker, no ?repo= validation). OFF restores worker-validated URLs. Use when the user says "/honesty-mode on", "/honesty-mode off", "turn honesty mode on/off", or asks for the current honesty-mode state.
日本語の概要は準備中です。原文の説明を表示しています。
Gaia Skill Tree image-generation and deterministic export harness for Ascension Overdrive v3. Use when generating, iterating, refining, cropping, color-grading, making transparent cutouts, compressing, upscaling, or validating production image assets. Always use image gen 2 / gpt-image-2 and never nano-banana.
日本語の概要は準備中です。原文の説明を表示しています。
Generate high-CTR YouTube thumbnails using Nano Banana Pro via the Novoads API. Handles reference image upload, character likeness alignment, proven CTR-tested prompt formulas, and bounded batch generation. Use when the user asks to create a YouTube thumbnail, video thumbnail, A/B test thumbnail variations, or refers to thumbnail design with their face, brand assets, or product photos.
日本語の概要は準備中です。原文の説明を表示しています。
Design, review, and improve Claude/Codex skills based on Anthropic's "The Complete Guide to Building Skills for Claude". Use when creating a new skill, rewriting SKILL.md frontmatter and workflows, fixing under-triggering or over-triggering, designing scripts/references/assets, building test cases, or preparing a skill for upload/distribution.
日本語の概要は準備中です。原文の説明を表示しています。
Build or iterate on a Pulp WebView UI using the native WebView bridge, embedded assets, directory-backed dev resources, and focused WebView validation.
日本語の概要は準備中です。原文の説明を表示しています。
Route repository-qualified changes across Pulp and Vellum using Pulp's exact ownership projection. Use when a change touches design import, Chromium authoring, DesignIR, visual harness, screenshot, Skia/Dawn, runtime assets, or another path represented by `.github/vellum-ownership.json`; when deciding whether work originates in Pulp or Vellum; or when validating the cross-repository routing contract.
日本語の概要は準備中です。原文の説明を表示しています。
Extract Lanhu design HTML, CSS, and assets through Lanhu MCP for Claude Code design-to-code workflows. Called by design-to-code.
日本語の概要は準備中です。原文の説明を表示しています。
Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.
日本語の概要は準備中です。原文の説明を表示しています。
Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or editing diagrams, charts, visual assets, posters, UI mockups, product images, infographics, academic figures, comics, avatars, storyboards, brand boards, or image-edit workflows, especially when exported PNGs need visual QA and bounded self-repair. Prefer deterministic Mermaid/SVG/HTML/canvas sources for text-heavy diagrams; use HTML technical diagrams for browser-ready system blueprints, architecture, deployment topology, agent runtime, memory flow, before-after architecture, workflow, sequence, data-flow, lifecycle, runbook, PII/data-lineage, and state-machine diagrams. Do not use for ordinary UI polish without generated imagery.
日本語の概要は準備中です。原文の説明を表示しています。