Use when auditing or recalibrating game balance: build a source-driven Monte Carlo balance lab (Rust + rayon) that extracts live game data, simulates human playstyles (AFK→pro), emits win-rate/economy verdicts with confidence intervals, and bruteforce-tunes parameters. Trigger on unfair levels, unreachable shops, farm exploits, interest-curve cliffs, post-content recalibration, or CI balance JSON diffs. Keywords: balance lab, Monte Carlo, win rate, difficulty curve, economy career, playstyle simulation, Resource extraction, GDScript parser, bruteforce tuning.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Add a custom domain to a Temps project and provision an automatic SSL/TLS certificate via Let's Encrypt, driven entirely from the `@temps-sdk/cli` CLI. Handles subdomains, apex domains, HTTP-01 and DNS-01 challenges, and wildcard domains. Use when the user wants to: (1) Add a custom domain to their Temps app, (2) Set up HTTPS/SSL for a deployment, (3) Point their own domain at a Temps project, (4) Add a wildcard domain, (5) Configure DNS for Temps. Triggers: "add custom domain", "point my domain at temps", "set up ssl", "https for my app", "wildcard domain", "add domain to project".
日本語の概要は準備中です。原文の説明を表示しています。
gotempsh/temps☆ 8452026年10月15日 更新
Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture. Triggers on declaring, emitting, connecting, or awaiting a signal from a C# script, and on a signal crossing between C# and GDScript in either direction.
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8272026年10月15日 更新
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8272026年10月15日 更新
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8272026年10月15日 更新
Use when installing a model family from an installer pack, or when building/deriving a new pack from an upstream installer or a workflow JSON. Explains the manifest-driven packs/ system and tells you to invite the user to contribute new packs back upstream.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8252026年10月15日 更新
Build WAN MultiTalk audio-driven talking-avatar / lip-sync video workflows. MeiGen-AI MultiTalk on WAN 2.1 14B I2V via kijai WanVideoWrapper (portrait + audio → lip-synced video)
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8252026年10月15日 更新
Cloud-based AI swarm deployment and event-driven workflow automation with Flow Nexus platform
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8192026年10月12日 更新
Domain-Driven Design architecture for claude-flow v3. Implements modular, bounded context architecture with clean separation of concerns and microkernel pattern.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8192026年10月12日 更新
Programmatic SEO planning and analysis for pages generated at scale from data sources. Covers template engines, URL patterns, internal linking automation, thin content safeguards, and index bloat prevention. Use when user says "programmatic SEO", "pages at scale", "dynamic pages", "template pages", "generated pages", or "data-driven SEO".
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/codex-seo☆ 8142026年9月12日 更新
When the user wants to create SEO-driven pages at scale using templates and data. Also use when the user mentions "programmatic SEO," "template pages," "pages at scale," "directory pages," "location pages," "[keyword] + [city] pages," "comparison pages," "integration pages," or "building many pages for SEO." For auditing existing SEO issues, see seo-audit.
日本語の概要は準備中です。原文の説明を表示しています。
AvdLee/RocketSimApp☆ 8062026年10月15日 更新
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8022026年7月24日 更新
TDD and testing skills for iOS/macOS apps. Covers characterization tests, TDD workflows, test contracts, snapshot tests, test infrastructure, and deterministic quality gates (fitness functions, coverage ratchet, mutation testing). Use for test-driven development, adding tests to existing code, or building test infrastructure.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 8022026年7月24日 更新
InterCellar is implemented as an R/Bioconductor Package containing a Shiny app that allows users to interactively analyze cell-cell communication from scRNA-seq data. Starting from precomputed ligand-receptor interactions, InterCellar provides filtering options, annotations and multiple visualizations to explore clusters, genes and functions. Finally, based on functional annotation from Gene Ontology and pathway databases, InterCellar implements data-driven analyses to investigate cell-cell comm
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新
Provides guidance for writing, optimizing, and benchmarking Triton kernels for Intel XPU GPUs (Battlemage/Arc Pro B50) using the Xe-Forge optimization framework. Includes an LLM-driven trial-loop workflow (analyze, validate, benchmark, profile, finalize), XPU-specific patterns (tensor descriptors, GRF mode, tile swizzling), KernelBench fused kernels, and Flash Attention.
日本語の概要は準備中です。原文の説明を表示しています。
huggingface/kernels☆ 7722026年10月15日 更新
Amazon Brand Analytics interpretation and strategic insights for Brand Registry owners. Decode Search Frequency Rank (SFR) data, analyze Market Basket patterns, interpret Item Comparison reports, and extract demographic insights to optimize product strategy and advertising spend. Works with Brand Analytics data from all Amazon marketplaces. Requires Brand Registry access. Use when: (1) analyzing Search Frequency Rank data for keyword opportunities, (2) interpreting Market Basket data for cross-sell and bundling, (3) understanding Item Comparison competitive positioning, (4) extracting customer demographic insights, (5) optimizing product portfolio based on customer behavior, (6) building data-driven advertising strategies.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/Amazon-Skills☆ 7642026年8月26日 更新
Write the test first, watch it fail, write minimal code to pass
日本語の概要は準備中です。原文の説明を表示しています。
obra/superpowers-skills☆ 7512025年10月15日 更新
Execute implementation plan by dispatching fresh subagent for each task, with code review between tasks
日本語の概要は準備中です。原文の説明を表示しています。
obra/superpowers-skills☆ 7512025年10月15日 更新
Write a brand manifesto — a bold, belief-driven declaration of what the brand stands for, fights against, and exists to change. Use when the user says "brand manifesto", "manifesto", "what we believe", "brand declaration", "brand belief statement", "rally the team around the brand", "inspire the team", "internal brand document", "culture document", "why we exist statement", "brand credo", "brand creed", or wants to write something that goes beyond a mission statement to express the brand's conviction and worldview.
日本語の概要は準備中です。原文の説明を表示しています。
arnabbagxd/Brand-building-skills☆ 7502026年6月13日 更新
Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates deterministic code-based motion graphics, not AI-predicted pixel sequences. Use this when the text/logo must stay perfectly crisp and editable (code). For a cinematic/kinetic AI-generated video ad built from a storyboard (pixel render, native audio), use higgsfield-motion-design instead.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7452026年9月27日 更新
Use when the user wants to run a full ad-campaign pipeline on top of Higgsfield Marketing Studio — 'create a campaign', 'build a content plan', 'run the content pipeline', 'generate 100 UGC videos', 'plan and schedule a launch', 'make a batch of ads from my product', or 'how much did this save vs traditional production'. Covers the 5-stage orchestration (Research → Plan → Generate → Publish → Report), the UGC-first 5-format campaign mix (UGC Entertainment, Street Interview, Unboxing, Product Review, ASMR), the even-split allocation math, button-driven onboarding, the per-batch generation gate, and the publish + cost-report tail (satellite). Defers all Marketing Studio API ground-truth (presets, params, hooks, avatars) to higgsfield-marketing-studio.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7452026年9月27日 更新
Create original surveys, benchmarks, and aggregated data nobody else has. Automate data collection for content moats. Triggers on: "create original data", "proprietary data", "survey design", "benchmark study", "original research", "data-driven content", "create a survey", "industry benchmark", "aggregated data", "unique data", "first-party data", "data moat", "generate research data", "create a study", "original statistics", "data nobody else has", "competitive data advantage".
日本語の概要は準備中です。原文の説明を表示しています。
Affitor/affiliate-skills☆ 7152026年10月13日 更新
Make a 10–30 second continuous-shot explainer for any product, rendered from code to MP4 with sound. One hero element (a ball, a cursor, a file, a message) travels through the product's workflow laid out as stations on one big canvas; the camera follows it, each station reacts as it passes, then the camera pulls out to reveal the whole journey. Use when someone wants an engaging, story-driven, one-take explainer or a loopable product animation.
日本語の概要は準備中です。原文の説明を表示しています。
Barty-Bart/motion-graphics☆ 6842026年10月13日 更新