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概要と使いどころ

锁死 1920×1080 画布, React 组件级自由组合, 不绑模板

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-anything9,1232026年10月13日 更新

Your capability catalog — read this at boot. Lists the temporal date-range skills and the external integrations (reached via the loopback broker) available to you as a spawned worker, and exactly how to call each. Read-only. Consult it whenever you're unsure what tools/integrations you have or how to invoke them.

日本語の概要は準備中です。原文の説明を表示しています。

HarnessMD/munder-difflin8,7622026年10月14日 更新

Convert Stitch HTML designs to React Native components, or syncs/updates existing native components to align with the latest Stitch designs, using StyleSheet.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5092026年8月18日 更新

Convert frontend code (Vite, React, Angular, Vue, etc.) to a Stitch Design by chaining static HTML extraction, design system extraction, and file upload. **ALWAYS** use this skill when the user's intent is to move existing web apps or React/Angular/Vue components into Stitch (e.g., requests to "save", "migrate", or "upload"). You must use this skill even for simple "save" operations, as it is the only way to ensure the design system is extracted and assets are properly linked.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5092026年8月18日 更新

Convert Stitch designs into production React + Vite dashboards with TanStack Query, accessible tokens from DESIGN.md, and Web3-ready patterns (ethers/viem).

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5092026年8月18日 更新

Create React components with localStorage persistence and keyboard navigation support

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7562026年8月13日 更新

Measures and interprets what a fuzzing campaign actually reaches, using llvm-cov, lcov, or a fuzzer's own coverage output. Covers baselining a new campaign, reading coverage reports, and turning uncovered regions into harness, seed, or dictionary work. Use when a fuzzer plateaus, when judging whether a harness is effective, after changing a harness, or when asking why some code is never reached.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5392026年10月15日 更新

Performs graph-assisted triage of a single security finding, SARIF result, weAudit annotation, suspicious function, or report excerpt using Trailmark reachability, entrypoint paths, taint, privilege-boundary, blast-radius, caller/callee, and neighborhood evidence. Use when deciding whether one candidate issue is reachable, prioritizing a finding before PoC work, preparing evidence for exploit validation, or checking whether a static-analysis result is actionable.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5392026年10月15日 更新

Deep-dive offensive methodology for dependency confusion and namespace attacks across all major package ecosystems. Covers npm scope confusion exploiting the gap between public and private scoped packages and .npmrc misconfigurations where registry mappings fail to pin internal scopes exclusively. Addresses PyPI namespace attacks through --extra-index-url resolution ordering, NuGet feed priority exploitation when multiple package sources are configured without clear directives, Maven and Gradle repository ordering where artifact resolution traverses repositories sequentially, Go module proxy abuse through GOPROXY misconfiguration, Ruby gems namespace squatting, and Docker image tag confusion with unqualified image references. Provides complete proof-of-concept methodology using safe callbacks including DNS canary via interactsh or Burp Collaborator and HTTP beacon with no destructive payload. Covers reconnaissance techniques for discovering internal package names through GitHub repository analysis, error message harvesting, JavaScript source map extraction, lock file parsing, job postings mentioning internal tools, and package manifest inspection. Directly references and builds upon Alex Birsan's seminal 2021 dependency confusion research. Each ecosystem section includes registry-specific exploitation mechanics, configuration vulnerabilities, and defensive countermeasures for engagement reporting.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5102026年10月13日 更新

Comprehensive red team operations methodology covering full engagement lifecycle from planning through reporting. Addresses engagement scoping and rules of engagement negotiation, multi-tier C2 infrastructure design with redirectors and domain fronting, malleable traffic profiles and beacon tradecraft, OPSEC discipline including attribution avoidance and indicator management, EDR and AMSI evasion techniques using direct syscalls and unhooking, data collection with chain-of-custody controls, and structured reporting with purple team debrief workflows. Covers assumed-breach, external-to-internal, insider threat, and hybrid physical-cyber engagement scenarios with MITRE ATT&CK mapping throughout. Targets operators planning or executing adversary simulation engagements against mature defenders.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5102026年10月13日 更新

Command and Control framework deployment, configuration, and operational tradecraft for red team engagements. Covers Cobalt Strike (malleable C2 profiles, Beacon types HTTP/HTTPS/DNS/SMB, Beacon Object Files for in-memory execution, sleep and jitter tuning, named pipe pivoting), Sliver (implant generation across mTLS/WireGuard/DNS transport, operator multiplayer mode, armory extensions), Mythic (agent ecosystem with Apollo/Poseidon/Medusa, C2 profile configuration, translation containers), Havoc (Demon agent with sleep obfuscation via Ekko/Zilean, indirect syscalls, dotnet inline execution), Metasploit (msfvenom payload generation, multi/handler staging, Meterpreter post-exploitation modules), redirector architecture using Apache mod_rewrite and Nginx, domain fronting through CDN providers, DNS-based C2 for restrictive network egress, and TLS certificate management for infrastructure OPSEC. Tools: Cobalt Strike, Sliver, Mythic, Havoc, Metasploit Framework. Aligns to MITRE ATT&CK T1071 (Application Layer Protocol), T1573 (Encrypted Channel), T1090 (Proxy/Connection Proxy).

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5102026年10月13日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4462026年10月8日 更新

Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4462026年10月8日 更新

tlc-plan

無料

Turns decided work — a PRD, design doc, RFC, or thread — into tasks a builder can act on without guessing. Finds slices that each prove something, grounds them in the code, and writes intent, observable criteria with concrete values, the boundary, what the change disturbs, and only the decisions that are hard to reverse. Walks every surface the work exposes and sweeps the nine unwritten requirements, recording each landing as a criterion already in the source, existing behaviour, n/a, or Unresolved — never as a criterion the walk invented. Defaults to one task per source. Use when the user says "write the task", "cut this PRD into tasks", "turn this design doc into work", or "tlc-plan". Do NOT use for discovery itself or to implement — a one-line ticket is a decision; a blank wish is not.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0562026年10月15日 更新

Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9612026年10月14日 更新

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7632026年10月6日 更新

Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7632026年10月6日 更新

Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7632026年10月6日 更新

near-kit

無料

TypeScript library for NEAR Protocol blockchain interaction. Use this skill when writing code that interacts with NEAR Protocol, including viewing contract data, calling contract methods, sending NEAR tokens, building transactions, creating type-safe contract wrappers, integrating wallets (Wallet Selector, HOT Connect), React hooks and providers (@near-kit/react), managing keys, testing with sandbox, meta-transactions (NEP-366), and message signing (NEP-413).

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7402026年8月20日 更新

Build reusable, composable n8n sub-workflows. Use when extracting shared logic, building anything multi-step or reused across workflows, or any workflow over ~10 nodes — and whenever the user mentions sub-workflows, Execute Workflow, reuse, shared/common logic, modular workflows, "Define Below" inputs, waitForSubWorkflow, mode each vs all, or exposing a workflow as an agent tool. Covers typed sub-workflow inputs, all-vs-each execution, verb-first naming for discovery, stateless vs stateful design, and splitting by input shape.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4302026年10月9日 更新

Audit Claude Code and Codex hooks for validity, safety, and correctness across settings.json, hooks.json, config.toml, plugin, and skill or agent frontmatter hooks. Resolves each command, checks event names, handler types, matchers, exit-code and JSON decision strategy, and timeouts against each host's documented rules, then reviews hooks one by one. Use when setting up hooks, debugging a hook that never fires, never blocks, or hangs the agent, or doing a periodic hooks hygiene pass. Not for writing a new hook from scratch.

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1572026年10月13日 更新

YouTube channel business email and contact extractor: accepts a channel id (UCxxx), handle (@name), or URL; navigates the channel About view; extracts the business email from the description text plus full channel metadata (name, id, country, subscriber count, view count, video count, joined date, external links classified as social/aggregator/personal). When the description has no email, follows non-social outbound links (personal site, business site, link aggregator) and scans those pages for an email so creators who place their inquiry email on their own site are still covered. Use when user mentions youtube channel email, youtube business email, youtube creator email, youtube contact email, youtube channel contact, youtube channel scraper email, youtube email finder, youtube influencer email, youtube outreach, youtube sponsorship contact, youtube partnership email, scrape email from youtube, get email from youtube channel, find youtube creator contact, extract youtube channel emails in bulk, youtube channel inquiry email, business inquiries youtube, brand deal email youtube, lead generation youtube creators, youtube creator outreach list, youtube channel about email, ytInitialData about, youtube channel id to email, youtube handle to email, youtube channel url to email, youtube about page scraper, channel about page email, youtube channel metadata, youtube channel social links, youtube channel external links, youtube channel description email, follow channel website for email, scrape creator personal website from youtube. Also applies to building creator/KOL contact databases for influencer marketing, agency lead lists, sponsorship prospecting, brand-creator collaboration sourcing, and enriching existing YouTube channel lists with contact info.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1452026年8月24日 更新

X (Twitter) keyword-based reply posting: search tweets by keyword, read each tweet's content, generate contextual replies from a configured brand persona, and post replies to the reply area. Use when user wants to batch reply to X tweets by keyword, auto-comment on X topic tweets, drive traffic via X comments, X comment outreach, search X tweets and leave comments, bulk reply to Twitter search results, keyword comment on Twitter, post replies on X search page, Twitter keyword comment marketing, X reply campaign, engage with X discussions, or comment on tweets matching a topic.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1452026年8月24日 更新

Scrapes posts from a Facebook group given a group URL, sort order, and desired count — returns structured post metadata including post_id, permalink, author, timestamp, body text, images/videos, reaction counts, reaction type breakdown, comment count, and share count. Use when: user wants to scrape/extract Facebook group posts, collect FB group content, harvest group data, get posts from a Facebook group, monitor Facebook group activity, bulk export group posts, facebook groups scraping, facebook-groups-scrape-posts, fetch FB group feed.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1452026年8月24日 更新