Build and operate production-safe Runway API video generation, video editing, and character-performance workflows with native Runway models, explicit paid-call approval, duplicate-create protection, asynchronous task handling, secure media transfer, and evidence-aware governance.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Plan, implement, and review Alibaba Wan video generation using Alibaba Cloud Model Studio/DashScope hosted APIs or official Wan 2.1/2.2 open-weight checkpoints. Use for Wan text-to-video, image-to-video, first/last-frame or continuation, reference-to-video, video editing, speech-driven video, character animation, regional deployment, billing, licensing, and production safety.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Direct ByteDance Dreamina Seedance 2.0 Standard, Fast, and Mini video production across BytePlus ModelArk and verified gateways. Use for text/image/reference-to-video, native synchronized audio and dialogue, multimodal image-video-audio reference, first/last-frame animation, video editing or extension, model/gateway selection, prompt construction, async task handling, failure recovery, QA, and rights-safe production.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use when an agent must make TwelveLabs do real video-understanding work: indexing footage, semantic/visual search across an archive, generating descriptions, summaries, chapters, highlights, and tags from video, producing multimodal embeddings, or wiring TwelveLabs into a media-production pipeline (NLE panels, logging, compliance review, metadata). Covers the current model families (Marengo for search/embeddings, Pegasus for video-to-text analysis), the v1.3 Video Understanding API (indexes, assets, tasks, search, analyze, embed), prompt construction for analysis, capability and format limits, pricing/quota math, output quality review (hallucination and timestamp accuracy), and privacy/rights obligations when footage shows real people. Not for generating or editing video pixels — this is analysis and retrieval.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce and review production image-generation and image-editing workflows with Amazon Nova Canvas on Amazon Bedrock, including native InvokeModel payloads, safe authentication, validation, retries, cost controls, provenance, and lifecycle migration checks. Use when a task names Nova Canvas, amazon.nova-canvas-v1:0, Bedrock image generation, Canvas inpainting/outpainting/background removal, image conditioning, color guidance, image variation, virtual try-on, or Canvas fine-tuning.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Plan, prompt, call, edit, iterate, and productionize Alibaba Cloud Model Studio image generation with current Wan 2.7 Image, Qwen-Image 2.0, and Z-Image Turbo models. Use for Alibaba/DashScope text-to-image, multi-reference generation, instruction editing, character-consistent image sets, typography and layout work, regional authentication, model selection, API integration, cost/rate-limit planning, troubleshooting, safety, rights, privacy, and output QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Build and operate rights-aware Bria FIBO and FIBO Lite image-generation workflows with structured prompts, reference images, asynchronous status handling, webhooks, cost gates, and safe artifact downloads. Use when a user asks for Bria/FIBO generation, refinement, inspiration, reproducibility, hosted API integration, or a licensed-data image workflow; do not use for FIBO Edit, video, generic image editing, or third-party FIBO gateways.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Build and operate production image generation and natural-language image editing with ByteDance Seedream through first-party Volcengine Ark (China) or BytePlus ModelArk (global), including model and region selection, multi-reference and grouped outputs, streaming, secure artifact handling, retries, cost controls, prompting, safety, and rights review.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Plan, generate, edit, and quality-check still images with Google's Gemini native image models (Nano Banana), including Gemini 3.1 Flash Image, Gemini 3.1 Flash-Lite Image, Gemini 3 Pro Image, and legacy Gemini 2.5 Flash Image. Use for model and API-route selection, conversational editing, multi-reference composition, thinking and Google Search grounding, resolution/aspect-ratio control, exact-text and brand workflows, SynthID/provenance, safety, privacy, rights, and migration from legacy Gemini or Imagen image endpoints. Do not use for Veo/video generation or Gemini Live/audio work.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Select, integrate, and operate multi-model image-generation gateways with model-specific schema discovery, version policy, asynchronous jobs, webhooks, spend approval, safe inputs and artifacts, data-governance review, and billing observability. Use for comparing or building against fal.ai, Replicate, or Together AI image APIs, including controlled failover; do not use for direct model-provider APIs, local inference, training, dedicated endpoint provisioning, video generation, or general image editing.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Generate and iterate music with ElevenLabs Eleven Music for production deliverables. Use when planning, prompting, API-calling, editing, inpainting, reviewing, or licensing AI-generated songs, instrumental beds, ad music, soundtrack cues, video-to-music scores, stems, or music assets using the ElevenLabs Music API or ElevenCreative Music product.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Generate AI lip sync and visual dubbing with Sync Labs (sync.so) — choose the right model (sync-3, lipsync-2, lipsync-2-pro, lipsync-1.9.0-beta, react-1), build the POST /v2/generate request, host inputs, handle async jobs via polling or webhooks, run batch dubbing/localization, and review output for sync accuracy and identity preservation. Use when an agent must re-voice, dub, translate, personalize, or re-time the mouth of a talking-head video (or animate a still face from audio), or must debug a failed/rejected Sync generation. Also covers consent, likeness, and rights obligations for editing a real person's face.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Provider-independent production workflow for AI agents creating brand launch films, product reveal videos, manifesto films, campaign hero films, website hero videos, investor/customer launch assets, and social cutdowns. Use when planning, scripting, generating, editing, reviewing, or delivering launch films that must align strategy, claims, brand voice, visual direction, product proof, accessibility, compliance, and multi-platform delivery.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Provider-independent production workflow for AI agents creating music videos, lyric videos, visualizers, performance/narrative/dance videos, social cutdowns, album or single launch assets, and generated-media clips synchronized to songs. Use when planning, directing, prompting, editing, reviewing, or delivering video content built around a recorded song, artist performance, lyrics, beat timing, choreography, platform variants, music rights, likeness consent, accessibility, or synthetic-media disclosure.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Provider-independent production workflow for AI agents creating game trailers and promos, including announcement, gameplay, launch, DLC/update, store-page videos, social cutdowns, and generated/engine-capture hybrid trailers. Use when planning, scripting, capturing, generating, editing, localizing, reviewing, or QAing game marketing videos where gameplay truthfulness, platform/store constraints, ratings, accessibility, claims, CTA metadata, and rights provenance matter.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use for video-conditioned audio and automated Foley production: adding synchronized sound effects, ambience, impacts, footsteps, cloth, prop, and environmental audio to silent or under-sounded video using video-to-audio models, text-to-sound tools, manual spot lists, editing, rights checks, and QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Provider-independent real estate media production for listing photos, virtual staging, property videos, walkthrough reels, floor-plan explainers, neighborhood clips, renovation concepts, agent ads, and generated or retouched property visuals. Use when creating, editing, reviewing, prompting, packaging, or approving real estate marketing content where property truthfulness, listing/MLS compliance, fair-housing risk, staging disclosure, privacy, accessibility, platform variants, or real-estate QA matter.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use when building or editing a devopsdays event's schedule - adding talks, ignites, open spaces, breaks, and evening events to the program, or moving time slots around.
日本語の概要は準備中です。原文の説明を表示しています。
devopsdays/devopsdays-web☆ 1932026年10月14日 更新
Run the konsistent CLI, review all reported violations, and fix them in the codebase. Use when the user wants to "fix konsistent violations", "resolve konsistent errors", "clean up konsistent diagnostics", "make konsistent pass", "address structural convention violations", or asks to run konsistent and act on the results. The skill is interactive: it requires explicit user decisions when many violations stem from the same rule (rule vs. code question), explicit user confirmation before modifying any code, and a triage step for non-trivial violations. For editing `konsistent.json`, this skill defers to the `konsistent-config` skill.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/konsistent☆ 1862026年10月13日 更新
Writing documents for agents. Use when creating or editing skills, or modifying AGENTS.md or CLAUDE.md.
日本語の概要は準備中です。原文の説明を表示しています。
tt-a1i/matt-skills-with-to-goal☆ 1852026年10月10日 更新
Use when the user wants a Xiaohongshu posting calendar, weekly review board, first-10-post launch plan, 10-20-post positioning test, or data-based next-step plan. Trigger phrases: "排期", "复盘", "30 天计划", "前10条", "10-20条测试", "发了没数据", "weekly review", "content calendar", "XHS schedule". Do not use for first-draft editing or initial account positioning.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xiaohongshu-workflow☆ 1712026年10月12日 更新
TypeScript best practices. Use when reading or editing any .ts or .tsx file.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新