本文へ移動
cccskills

「implement」の検索結果

7,721 件 ・ 関連度順

概要と使いどころ

Configures monitoring systems, implements structured logging pipelines, creates Prometheus/Grafana dashboards, defines alerting rules, and instruments distributed tracing. Implements Prometheus/Grafana stacks, conducts load testing, performs application profiling, and plans infrastructure capacity. Use when setting up application monitoring, adding observability to services, debugging production issues with logs/metrics/traces, running load tests with k6 or Artillery, profiling CPU/memory bottlenecks, or forecasting capacity needs.

日本語の概要は準備中です。原文の説明を表示しています。

Jeffallan/claude-skills1.2万2026年10月17日 更新

Independent verification agent for loop-produced changes. Finds reasons to reject. Runs tests. Confirms diff scope. Use after minimal-fix or any implementer sub-agent — never in the same role as the implementer.

日本語の概要は準備中です。原文の説明を表示しています。

cobusgreyling/loop-engineering1.2万2026年10月17日 更新

Implement the design with focused tests mapped to each covered CUJ.

日本語の概要は準備中です。原文の説明を表示しています。

omnigent-ai/omnigent1.1万2026年10月17日 更新

Audit a datafusion-spark function implementation for correctness against Apache Spark 4.2.0. Studies the Spark source across versions, reviews the Rust implementation and its signature, verifies expected values against a real PySpark, fixes divergences, and captures the rest as issues and disabled tests.

日本語の概要は準備中です。原文の説明を表示しています。

apache/datafusion9,4882026年10月17日 更新

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder8,2382026年10月17日 更新

Use when implementing any feature or bugfix, before writing implementation code

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,6992026年10月16日 更新

Mutation-driven test vector generation. Finds implementations of a cryptographic algorithm or protocol, runs mutation testing to identify escaped mutants, then generates new test vectors that deliberately exercise the uncovered code paths. Compares before/after mutation kill rates to prove vector effectiveness. Use when generating cryptographic test vectors, measuring Wycheproof coverage gaps, finding escaped mutants via mutation testing, creating cross-implementation test suites, or improving test vector coverage for crypto primitives.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,6222026年10月16日 更新

Measures timing side channels in cryptographic implementations by running them, using dudect for statistical analysis and Timecop over Valgrind for dynamic tracing. Covers the formal, symbolic, dynamic, and statistical tool categories and how to read a result. Use when testing whether a running implementation is constant-time, measuring timing variance on a compiled binary, or investigating a suspected timing attack. Not for statically inspecting compiler output — the constant-time-analysis plugin covers that.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,6222026年10月16日 更新

Systematic methodology for identifying and exploiting cryptographic implementation weaknesses in real-world applications. Covers padding oracle attacks against CBC-mode ciphers with PKCS7 padding (Vaudenay's original attack through modern padbuster automation), ECB mode exploitation including block cut-and-paste and byte-at-a-time decryption, hash length extension attacks against SHA1/SHA256/MD5-based MACs using HashPump, RSA vulnerabilities including small public exponent, common modulus, Bleichenbacher PKCS1v1.5 padding oracle, and Coppersmith's method for partial key recovery. Addresses weak PRNG exploitation targeting time-seeded generators and Mersenne Twister MT19937 state recovery from observed outputs, timing side-channel attacks against comparison operations, nonce reuse in AES-GCM leading to authentication key recovery, and key derivation weaknesses including insufficient iteration counts and missing salts. Primary tooling includes padbuster, RsaCtfTool, hashpump, and PyCryptodome for building custom exploit payloads. Maps to CWE-327 (Use of a Broken or Risky Cryptographic Algorithm), CWE-328 (Use of Weak Hash), and CWE-330 (Use of Insufficiently Random Values). Emphasizes black-box identification of vulnerable implementations before transitioning to targeted exploitation.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5812026年10月13日 更新

When the user wants to build video-first cold outreach, create personalized video at scale, implement async selling, or use AI demo generation for prospecting. Also use when the user mentions 'video outreach,' 'personalized video,' 'video prospecting,' 'Tavus,' 'Sendspark,' 'HeyGen,' 'video email,' 'async selling,' 'video demo,' or 'made this for you.' This skill covers video-first outreach systems from personalization through conversion optimization. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

When the user wants to build GTM automation with code, design workflow architectures, use AI agents for GTM tasks, or implement the 'architecture over tools' principle. Also use when the user mentions 'GTM engineering,' 'GTM automation,' 'n8n,' 'Make,' 'Zapier,' 'workflow automation,' 'Clay API,' 'instruction stacks,' 'AI agents for GTM,' or 'revenue automation.' This skill covers technical GTM infrastructure from workflow design through agent orchestration. Do NOT use for technical implementation, code review, or software architecture.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Guides design and implementation of evolutionary modular-monolith platforms with DDD (strategic + tactical), flat-by-aggregate organization, an Anti-Corruption Layer for vendor independence, a transactional outbox for events, smart resilience (backoff with jitter, circuit breakers, idempotency), and a polished architecture HTML document with elegant SVG diagrams. Use when designing a platform or backend, defining bounded contexts, organizing modules and folders, choosing monolith vs microservices, decoupling from an external service (ERP, storage, AI), making calls resilient, adding real-time push, picking a 2026 TypeScript stack (Nx, NestJS, React), or producing an architecture document or diagram. Also triggers on 'modular monolith', 'bounded contexts', 'flat-by-aggregate', 'ports and adapters', 'architecture diagram'. Do NOT use for simple CRUD, NestJS-only deep implementation (use nestjs-modular-monolith), or pure domain-model review (use tactical-ddd).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Specialist in designing and implementing scalable modular monolith architectures using NestJS with DDD, Clean Architecture, and CQRS patterns. Use when building modular monolith backends, designing bounded contexts, creating domain modules, implementing event-driven module communication, or when user mentions "modular monolith", "bounded contexts", "module boundaries", "DDD", "CQRS", "clean architecture NestJS", or "monolith to microservices". Do NOT use for simple CRUD APIs, frontend work, general NestJS questions without architectural context, or stack-agnostic evolutionary modular monolith design (use evolutionary-modular-architecture).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Use when the user provides Figma URLs or node IDs and asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection. Do NOT use for general Figma data fetching, variable exploration, or MCP troubleshooting (use figma instead).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0682026年10月17日 更新

Mandatory iPolloWork code-change gate for modern, minimal, performant, reuse-first implementation and clean repository ownership. Use whenever AI creates, edits, deletes, or refactors application code, server code, packages, scripts, tests, dependencies, schemas, routes, UI, or generated-file workflows. Reuse existing code before creating files, keep one source of truth, prevent parallel implementations and junk directories, justify every new file or dependency, and audit the current change before completion.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0412026年10月17日 更新

Use this skill when implementing a Figma design as code (design → code) — the read-FROM-Figma direction. Triggers: 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'code this up from Figma', 'design to code', or a figma.com design URL provided alongside a codebase. Encodes the workflow for reading a node out of Figma with get_design_context and adapting its reference output to the target project — reusing existing components, tokens, and conventions, and honoring Code Connect mappings, component docs, design annotations, and design tokens by priority. Complements figma-code-connect (component mapping) and figma-generate-design / figma-use (the reverse, code → design direction).

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0412026年10月17日 更新

Use the current project dependency versions and Context7 documentation to implement or upgrade code without importing APIs from a different release line.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0412026年10月17日 更新

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8152026年10月6日 更新

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8152026年10月6日 更新

Builds Agent-to-Agent (A2A) servers and clients following Google's open protocol for agent interoperability. Use when the user wants to create an A2A-compliant agent, build an Agent Card, implement task management, connect agents across frameworks, set up agent discovery, handle streaming responses, implement push notifications, or orchestrate multi-agent workflows. Trigger words: a2a, agent to agent, agent2agent, a2a protocol, a2a server, a2a client, agent card, agent interoperability, agent collaboration, multi-agent, agent discovery, a2a sdk, a2a task.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7552026年8月20日 更新

Use only when a developer explicitly asks to clean, prune, tidy, or organize DeepChat SDD documentation after implementation and validation. Scans docs/features, docs/issues, and docs/architecture; prefers multi-agent review when available; removes completed issue docs when a linked GitHub issue is closed or implementation and validation evidence proves the bug no longer exists, drops stale plans and legacy task files from completed feature or architecture goals, and deletes obsolete feature or architecture docs.

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3672026年10月13日 更新

Verify implementation matches change artifacts. Use when the user wants to validate that implementation is complete, correct, and coherent before archiving.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9472026年10月12日 更新

This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.

日本語の概要は準備中です。原文の説明を表示しています。

Galaxy-Dawn/claude-scholar5,8192026年9月23日 更新

next-task

無料日本語概要

Run one unattended IMPLEMENTATION iteration of the autonomous value-creation loop — steward any in-flight PR, fix interrupts (red CI / security / human bugs), or else build ONE queued `idea` issue on a branch off auto-dev and open a PR that squash-merges on green CI. Ideation lives in the next-idea skill; this skill consumes its queue. Use when the user says "次のタスク", "next task", "続きをやって", or wants autonomous progress without specifying what to do.

breaking-brake/cc-wf-studio5,3992026年10月7日 更新