Iteratively enhance user requirements into clear, complete, actionable specifications through analysis and clarification. Use when: (1) Users provide initial requirements that need refinement, (2) Requirements are vague, incomplete, or ambiguous, (3) Creating formal specifications from informal descriptions, (4) Identifying missing constraints, edge cases, or acceptance criteria, (5) Clarifying assumptions and implicit dependencies, or (6) Preparing requirements for design, implementation, or verification. Operates interactively: analyze → ask clarifying questions → refine based on responses.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Research your competitors and build an interactive battlecard. Outputs an HTML artifact with clickable competitor cards and a comparison matrix. Trigger with "competitive intel", "research competitors", "how do we compare to [competitor]", "battlecard for [competitor]", or "what's new with [competitor]".
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2462026年2月27日 更新
New App Intents APIs and behaviors for iOS 27 and macOS 27: SnippetIntent, LongRunningIntent, execution modes, and interactive snippets.
日本語の概要は準備中です。原文の説明を表示しています。
CamilleScholtz/swmpc☆ 2392026年10月6日 更新
Generate beautiful, high-resolution mindmaps from Markdown unordered lists. Outputs interactive HTML, HD PNG, and PDF with colorful branch themes.
日本語の概要は準備中です。原文の説明を表示しています。
ai4s-research/ai4s-skills☆ 2362026年7月28日 更新
Turn an ambiguous factory issue into human-approved product, behavior, design, and implementation slices. Use interactively before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
addyosmani/factory☆ 2302026年8月22日 更新
Turn a ready-to-spec queue item into an approved plan through explicit human gates. Use when an item needs scope decided before code exists, when planning a feature, or before starting a migration. Runs interactively - not for unattended routines.
日本語の概要は準備中です。原文の説明を表示しています。
addyosmani/factory☆ 2302026年8月22日 更新
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. Use for hero sections, 3D effects, interactive backgrounds, or encountering setup, CSS variables, motion-v integration errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Creates professional API documentation using OpenAPI specifications with endpoints, authentication, and interactive examples. Use when documenting REST APIs, creating SDK references, or building developer portals.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Transform saved links, papers, articles, posts, videos, and reference collections into approachable AI teaching artifacts for later study. Use when a user wants to queue learning material, create a readable explanation from a source, teach a paper or post step by step, or run an interactive tutor that validates understanding over multiple sessions.
日本語の概要は準備中です。原文の説明を表示しています。
tamdogood/builder-essential-skills☆ 2222026年8月17日 更新
Orchestrate a MULTI-PHASE, dependent, or resumable run over many provider subagents from a JS script, off the main context (`cc-fleet workflow`). Use for fan-out→barrier→synthesis, per-item pipelines, loop-until-dry, or a run that must survive a kill and `--resume` from its journal. NOT a flat fan-out of independent tasks (that is /cc-fleet:subagent — cheaper, no script); NOT interactive collaboration (that is /cc-fleet:team); NOT trivial single-shot work for the main session.
日本語の概要は準備中です。原文の説明を表示しています。
ethanhq/cc-fleet☆ 2182026年10月13日 更新
Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. Use for substantial 2D or 3D web-game work; use a general frontend workflow for non-game interactive sites.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Use Cartesia Sonic and related Cartesia voice APIs for production speech: text-to-speech, realtime WebSocket TTS, voice selection, instant and professional voice cloning, pronunciation/language/emotion controls, voice localization, voice changer, pricing/concurrency planning, privacy/security review, and QA for narration, ads, localization, dubbing, avatars, and interactive voice agents.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Use this skill when producing speech, narration, dubbing, localization, advertising voice, voice-clone previews, or interactive voice with MiniMax speech/audio APIs. It covers MiniMax T2A HTTP, WebSocket streaming, async long-form TTS, Speech 2.8/2.6/02 model selection, system and custom voices, rapid voice cloning, voice design, pronunciation/language/emotion controls, pricing and limits, artifact custody, consent and rights checks, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce, direct, generate, QA, and integrate non-speech audio with ElevenLabs Text to Sound Effects / Sound Effects API. Use when an agent needs custom SFX, foley, ambience, loops, stingers, impacts, UI sounds, musical one-shots, trailer braams, or sound-design layers for video, ads, social edits, games, apps, podcasts, audiobooks, or interactive media using ElevenLabs.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Use this skill to plan, direct, finish, and QA provider-independent mono or stereo 180-degree, 360-degree, spherical, spatial, wide-FOV, and immersive video. It covers format choice, capture rigs, stitching, nadir and seam management, stereoscopic comfort, attention direction, stabilization, ambisonic and spatial audio, titles, captions, accessibility, edit, color, VFX, projection metadata, Vision Pro, YouTube, headset delivery, device QA, and privacy, location, and likeness rights. Do not use it for interactive XR apps, volumetric/world-model generation, game-engine experiences, or provider-specific video generation prompts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Use this skill whenever the user asks for an HTML-first visual design deliverable or design judgment: interactive prototype, slide deck, motion demo, infographic, dashboard, landing page, whitepaper, changelog, business card, social cover, brand system, design critique, multi-variant exploration, or export to MP4, GIF, PPTX, PDF, or SVG. It is optimized to make AI agents do the routing, template selection, verification, and export prep so humans spend less time prompt-engineering. Do not use for production web apps, SEO sites, backend systems, or pure copy edits.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
An almost defiantly minimal documentation-first system that treats the home page like a Markdown README — paper-white canvas, 36px center-aligned heading, a single black pill CTA, an inline terminal install snippet, and a hand-drawn llama mascot as the only ornamental element. No gradient, no hero photography, no marketing pyrotechnics. The chrome is a tiny utility palette of pure black, pure white, and three neutral grays; every interactive element is fully rounded into a pill (`{rounded.full}`); typography is SF Pro Rounded for headings paired with system sans for body and ui-monospace for code. Pricing tiers, FAQs, and "your data stays yours" guarantees all sit on the same flat canvas inside thin-border cards — the system is the documentation, and the documentation is the system.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Installs and configures ktx, the open-source context layer for data agents — runs ktx setup non-interactively with hidden CLI flags, configures database connections and embeddings, installs agent integration, and verifies readiness. Use when the user asks an agent to add ktx to a project, connect data sources, install agent rules, ingest schema, or troubleshoot a local ktx install.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Create cross-platform agent skills from workflow descriptions. Activates when users ask to create an agent, automate a repetitive workflow, create a custom skill, or need advanced agent creation. Triggers on phrases like create agent for, automate workflow, create skill for, every day I have to, daily I need to, turn process into agent, need to automate, create a cross-platform skill, validate this skill, export this skill, migrate this skill, audit this skill, is this skill safe, vet a skill before installing, what does this skill access. Supports single skills, multi-agent suites, transcript processing, template-based creation, interactive configuration, cross-platform export, spec validation, and security auditing of third-party skills before install.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
A terminal-native marketing system rendered entirely in Berkeley Mono — every word on the page, from the hero headline down to the footer fine print, is monospaced. The page itself reads like a manpage or a static-site README: warm cream canvas (`#fdfcfc`), nearly-black ink (`#201d1d`), 4px-radius rectangles for the few interactive elements, and bracketed `[+]`/`[-]` ASCII markers used as bullets. The brand's only "visual moment" is a single dark hero card that mocks up the OpenCode TUI itself — black background, monospaced terminal output, ASCII pipe characters, and a wordmark rendered as block-pixel ASCII. Every section sits as a hairline-bordered text block on the cream canvas with no shadows, no gradients, no decorative imagery, and no non-monospaced character anywhere in the system.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Create evidence-aware, interactive visual explainers as self-contained offline HTML. Use when a user asks to explain a concept, repository module, engineering tradeoff, or incident with a diagram, walkthrough, ELI5 treatment, data/request trace, failure view, or teach-back. Do not use for a plain short answer, ordinary prose rewrite, generic website implementation, or unsupported claims presented as facts.
日本語の概要は準備中です。原文の説明を表示しています。
yizhiyanhua-ai/fireworks-open-eli5☆ 1882026年8月24日 更新
Run the konsistent CLI, review all reported violations, and fix them in the codebase. Use when the user wants to "fix konsistent violations", "resolve konsistent errors", "clean up konsistent diagnostics", "make konsistent pass", "address structural convention violations", or asks to run konsistent and act on the results. The skill is interactive: it requires explicit user decisions when many violations stem from the same rule (rule vs. code question), explicit user confirmation before modifying any code, and a triage step for non-trivial violations. For editing `konsistent.json`, this skill defers to the `konsistent-config` skill.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/konsistent☆ 1862026年10月13日 更新