Designs cross-system target states and transition plans. Use when comparing end-to-end options or phased migrations. Not for in-service topology (software-architecture-design).
日本語の概要は準備中です。原文の説明を表示しています。
1.1万 件 ・ 関連度順
概要と使いどころ
Designs cross-system target states and transition plans. Use when comparing end-to-end options or phased migrations. Not for in-service topology (software-architecture-design).
日本語の概要は準備中です。原文の説明を表示しています。
Designs runtime topology in a chosen solution. Use when choosing monolith vs services, cells, consistency, ADRs. Not for cross-system design (software-solution-architecture).
日本語の概要は準備中です。原文の説明を表示しています。
Guides secure blockchain development across EVM, Bitcoin, Solana, Cosmos, and TON. Use when building contracts, wallets, custody flows, bridges, or on-chain backends.
日本語の概要は準備中です。原文の説明を表示しています。
Defines CC-* code rules and waivers. Use when mapping lint findings to rule IDs or tracking complexity mass, erosion, and verbosity across changes.
日本語の概要は準備中です。原文の説明を表示しています。
Measures entropy, mutual information, KL/JS, bits-per-byte. Use when picking KL direction, comparing cross-tokenizer perplexity, trusting MI estimates, or semantic-entropy gating.
日本語の概要は準備中です。原文の説明を表示しています。
Owns instruction files: AGENTS.md, CLAUDE.md, personal and repo rules. Use when writing, pruning, auditing them, sharing rules across Claude and Codex, or fixing ignored rules.
日本語の概要は準備中です。原文の説明を表示しています。
Designs lakehouse platforms across Iceberg, Delta, Hudi, and Paimon. Use when choosing catalogs, CDC paths, query engines, governance, or cost controls.
日本語の概要は準備中です。原文の説明を表示しています。
Designs durable API contracts across REST, GraphQL, gRPC, tRPC, and AsyncAPI. Use when specifying interfaces, auth, versioning, errors, rate limits, or agent APIs.
日本語の概要は準備中です。原文の説明を表示しています。
Builds multi-repo context hubs and compiled markdown knowledge maps. Use when profiling repo portfolios or assembling LLM-ready cross-repo knowledge bases.
日本語の概要は準備中です。原文の説明を表示しています。
Designs cross-session agent memory: point-in-time facts, consolidation, tenant isolation. Use when auditing user memory or Mem0/Zep. Not for repo context (dev-context-engineering).
日本語の概要は準備中です。原文の説明を表示しています。
Designs coding-agent plugin systems. Use when adding plugin manifests, extension points, or reloadable integrations, or keeping plugin cache compatible across CLI upgrades.
日本語の概要は準備中です。原文の説明を表示しています。
A dated chronology of one topic across the user's recorded coding-agent sessions, oldest first: the lessons the graph learned about it and the prompts that named it. Default last 30 days; also all time or a date.
日本語の概要は準備中です。原文の説明を表示しています。
Autonomously navigate websites and extract structured data across pages. Use when the task requires navigation or no suitable ready-made workflow or data provider covers it.
日本語の概要は準備中です。原文の説明を表示しています。
Drive a live browser on a scraped page: click, fill forms, log in, paginate, infinite-scroll. Use when content requires interaction or a scrape failed or returned incomplete content.
日本語の概要は準備中です。原文の説明を表示しています。
Audit and improve the discoverability of the timepicker-ui documentation site (docs-app/) across the full modern discoverability stack — SEO (ranking), AEO (answer engines / featured snippets), GEO (citations inside ChatGPT/Gemini/Perplexity/Claude), and AIO (Google AI Overviews). Use when the user wants to optimize docs SEO, improve Google ranking/positioning, win featured snippets or AI-answer boxes, get the docs cited by AI engines, add or fix sitemap/robots/manifest, fill in page metadata, add Open Graph/Twitter cards, answer-first copy, or JSON-LD (FAQPage/SoftwareApplication/TechArticle/BreadcrumbList). Drives the seo-optimizer subagent with an audit → approve → apply flow.
日本語の概要は準備中です。原文の説明を表示しています。
Cut a new timepicker-ui release. Use when the user wants to bump the version, prepare a release, write/update the changelog, or sync version + changelog across README, CHANGELOG.md and the docs-app (changelog/what's-new/version strings). Drives the build-release subagent in an audit → approve → apply flow, then runs a sanity build. Does NOT git-commit/tag or npm-publish — proposes those for the user to run.
日本語の概要は準備中です。原文の説明を表示しています。
Maintain the harness memory files (USER.md, MEMORY.md, AGENTS.md) so that long-term knowledge persists across conversations.
日本語の概要は準備中です。原文の説明を表示しています。
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
日本語の概要は準備中です。原文の説明を表示しています。
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
日本語の概要は準備中です。原文の説明を表示しています。
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.
日本語の概要は準備中です。原文の説明を表示しています。
Canonical guide to Genesis browser automation - layers (Camoufox, Chromium, the user's Chrome over CDP, TinyFish, desktop), per-tool timeouts, safety gates, verify-after-act, what a click checks (scroll, hit test, covered targets), overlays, iframes, tabs, and failure diagnosis
日本語の概要は準備中です。原文の説明を表示しています。
Let agents control software, like Adobe Photoshop, Illustrator, After Effects, Premiere, Autodesk 3DS Max, Blender, Unity, Houdini, and Microsoft Office.
日本語の概要は準備中です。原文の説明を表示しています。