Manufacturing and fabrication workflow for KiCAD projects via MCP tools. Triggers on: "send to fab", "order boards", "gerbers", "JLCPCB", "manufacturing", "export for production", "pick and place", "assembly files", "generate fabrication outputs", "BOM for fab", "production files", "fab house".
日本語の概要は準備中です。原文の説明を表示しています。
mixelpixx/Konnect☆ 9642026年10月12日 更新
Find Agent Skills for a goal the user cannot name yet, then export an installable bundle. Use when they ask which skills fit a project. Don't use for installing named skills, authoring skills, or catalog maintenance.
日本語の概要は準備中です。原文の説明を表示しています。
luongnv89/asm☆ 9572026年10月14日 更新
Build or edit a manufacture-realistic `.forge.js` model in a project, then validate it with run, render, inspect, and export evidence.
日本語の概要は準備中です。原文の説明を表示しています。
ForgeCAD/forgecad-public-kit☆ 9422026年6月16日 更新
ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows. Use when building or modifying ForgeCAD geometry, structuring multi-file projects, validating scripts, or using ForgeCAD export/render tooling.
日本語の概要は準備中です。原文の説明を表示しています。
ForgeCAD/forgecad-public-kit☆ 9422026年6月16日 更新
Verify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready.
日本語の概要は準備中です。原文の説明を表示しています。
ForgeCAD/forgecad-public-kit☆ 9422026年6月16日 更新
Create, research, revise, restyle, present, inspect, and export Codex Slides slide decks from Codex, including scenario workflows, project Design Files, and always-on brand design systems. Use when the user asks for a presentation, PPT/PPTX, slide deck, research brief converted into slides, an existing deck edit, a marked-up slide revision, brand/style controls, project files, or to open and operate Codex Slides in the Codex in-editor Browser.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/codex-slides☆ 9362026年7月21日 更新
Diagnose and recover from Codex Slides plugin, MCP, Browser handoff, local runtime, durable run, project resume, rendering, Design Files, export, and version-contract failures. Use when a tool fails, a run stalls, a project appears stale, or Codex and the Browser disagree.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/codex-slides☆ 9362026年7月21日 更新
Verify that Codex Slides changes are durably reflected in project state and visibly reflected in the exact Codex Browser slide, panel, version, checkpoint, or presentation surface. Use after creation, rendering, editing, restyling, mark edits, speaker-note changes, version restores, or export.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/codex-slides☆ 9362026年7月21日 更新
Generate a branded PDF report: executive summary, campaign or channel review. "export this as a branded PDF"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8842026年10月12日 更新
Sanctions and export control analysis tool for Claude Desktop. Real-time individual screening across 30+ official lists (UN, EU, OFAC, OFSI, French DGT...), sectoral analysis, dual-use goods (EU Reg. 2021/821), US/China extraterritorial regimes (EAR, ITAR, FDPR, ECL), USD/SWIFT risk and jurisdictional mapping across 30+ countries. All results sourced and verified in real time — no memory-based answers. Responds in French, English, German, Spanish, Russian and Chinese. Updated 19 May 2026 (EU 20th package, UK SEUC, Cuba EO). Indicative guidance only — not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Reviews outside counsel invoices and related billing data for an in-house legal department, including LEDES or e-billing exports, OCGs, approved rates, discounts, budgets, AFAs, and staffing rules. Starts with internal comparisons before bringing in external data. Produces invoice review findings, MBR/QBR scorecards, dispute logs, and management reports. For demonstration purposes only and not professional advice.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
AI-assisted generation of MCQs (multiple-choice questionnaires) with export to Moodle (GIFT, XML), Wooclap (Excel), Kahoot!, and Word. Supports light MCQs (gamified) and in-depth MCQs (evaluative), with single-answer and multiple-answer formats.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Use when a user needs a legal or legal-adjacent Mermaid diagram from a document, pasted text, matter description, process, timeline, party map, obligation map, corporate structure, funds flow, or compliance workflow. Trigger on: "diagram this contract", "visualise this deal/matter", "map the parties", "create a timeline of events", "make an org chart", "obligation checklist", "export as HTML diagram". Not for general-purpose non-legal diagrams, pure graphic design, image generation, or legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
EU Data Act (Regulation (EU) 2023/2854) skill for lawyers. Use when the user asks about Data Act classification, drafting, lookup, analysis, or audit. Triggers include "Data Act", "Regulation 2023/2854", "connected product", "related service", "data processing service", "DPS switching", "Article 3(2) pre-contract", "Article 25 contract", "trade-secret handbrake", "international government access", "Chapter VI cloud switching", "Article 50 timeline", "FAQ Q22a", "data holder", "exportable data", "functional equivalence", "Art. 4(10) competing product", and similar EU Data Act phrases. The skill produces lawyer-style Word output and cites verbatim from bundled regulation and FAQ source texts.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Generates a formal, structured AI Act compliance assessment report suitable for legal files, audit trails, and regulatory inquiries. This skill should be used when the user asks to "generate an AI Act report", "create a compliance assessment report", "document the AI Act analysis", "create a Prüfbericht", "export as Word document", or wants to consolidate prior AI Act skill outputs into a formal documented assessment.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Analyze digital and analog captures from Saleae Logic MSO devices. Decode protocols like UART, SPI, I2C from exported binary files. Use when analyzing logic analyzer captures for CTF challenges, hardware reverse engineering, or protocol decoding.
日本語の概要は準備中です。原文の説明を表示しています。
BrownFineSecurity/iothackbot☆ 8622026年6月1日 更新
Your team's shared, AI-ready knowledge base — people, companies, meetings, SOPs, and decisions structured so an agent can answer on your team's behalf. Team-scope sibling to second-brain. Modes — capture, compile (wiki pages + INDEX.md), query (trust-weighted, saved to outputs/), review (verify / deprecate / supersede stale captures), lint, connect, search. Structured raw dirs (people/, companies/, meetings/, sops/, decisions/, customer-language/, sales-objections/). Every capture stamps author, timestamp, and trust status. Optional sync from call transcripts, Slack/email exports, CRM. Vault at ${COMPANY_BRAIN_VAULT:-$HOME/Documents/CompanyBrain}/. Triggers on "/company-brain," "/cb," "capture this into the team brain," "log this meeting," "save this SOP," "compile the company wiki," "query the team brain," "what does the team know about X," "review the company brain," "lint the company brain," "who's the internal expert on X."
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8602026年10月9日 更新
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOT_PATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOT_PATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Use native WebMCP tools to edit the project open in Timeline Studio. Inspect clips and available assets, preview and apply multi-track, caption style/position and project framing edits; sample rendered media; run local voiceover, transcription, relighting analysis and depth-video jobs; insert media; undo; save; or export video with progress and cancellation. Use for the live browser editor, not local project-file editing.
日本語の概要は準備中です。原文の説明を表示しています。
MartinDelophy/ai-video-editor☆ 8462026年10月13日 更新