Provides reverse engineering techniques for CTF challenges. Use when the main job is to understand how a compiled, obfuscated, packed, or virtualized target works before exploiting or solving it, including binaries, APKs, WASM, firmware, custom VMs, bytecode, game clients, malware-like loaders, and anti-debug or anti-analysis logic. Do not use it when the vulnerability is already understood and the remaining task is exploitation; use pwn instead. Do not use it for pure web workflows, log or disk forensics, or standalone crypto problems unless reversing the implementation is the real blocker.
日本語の概要は準備中です。原文の説明を表示しています。
ljagiello/ctf-skills☆ 3,4512026年9月14日 更新
AI becomes provocative and mocks the opponent during gameplay
日本語の概要は準備中です。原文の説明を表示しています。
edison7009/EchoBird☆ 3,3032026年10月14日 更新
Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1792026年6月28日 更新
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1792026年6月28日 更新
Retro arcade-inspired design with pixel fonts, dotted borders, playful high-contrast colors, and 8-bit game aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1792026年6月28日 更新
Game-inspired fantasy aesthetic with bold, premium visuals, rich color palettes, and immersive thematic elements.
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1792026年6月28日 更新
Analyze Stockbee-style Day 1 Episodic Pivot candidates from earnings, guidance raises, M&A, FDA/regulatory approvals, analyst actions, major contracts, product launches, short-squeeze catalysts, or theme/story events. Scores catalyst quality together with gap/range expansion, volume shock, neglect/revaluation context, liquidity, and risk to the EP-day low. Use when the user asks for EP candidates, episodic pivots, Day 1 catalyst trades, game-changing news reactions, delayed EP watchlists, or handoffs into PEAD monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
tradermonty/claude-trading-skills☆ 3,0122026年10月14日 更新
Use when the user asks to "design our change narrative", "build the old-world-to-new-game story arc", or "frame the shift our category is undergoing"; produces a Raskin-style strategic narrative arc — old world → the undeniable shift → winners vs losers under the new rules → the promised land → proof the promised land is real — derived from the positioning truth set and the belief/objection map, feeding the TALE Architecture arc sub-item. Every proof beat is labeled Measured / User-provided / [needs source] and this skill never adjudicates a claim. Not for the message house hierarchy — use message-system-architect; not for the pitch deck narrative — use pitch-narrative-builder; not for claim substantiation — use offer-claims-registry. 变革叙事弧/旧世界/应许之地/战略叙事结构
日本語の概要は準備中です。原文の説明を表示しています。
aaron-he-zhu/aaron-marketing-skills☆ 2,9532026年10月14日 更新
Designs a resilience program: how to structure and standardize resilience policies across an organization, team, or portfolio (tiered policy model with availability/RTO/RPO targets and DR approach selection), and how often to run resilience activities (operational cadence). Applies when the user asks how to structure policies org-wide, what tiers/targets to set, which DR approach fits a tier, or how frequently to run assessments, FIS experiments, GameDays, or autoshift practice. Does not apply to creating or configuring a specific policy or resource for a single workload (use resilience-hub-getting-started), to step-by-step lifecycle execution (see aws-resilience-lifecycle), or to service-specific setup.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8782026年10月14日 更新
Builds, runs, debugs, and operates applications on AWS Lambda MicroVMs — Firecracker-isolated, snapshot-resumable serverless compute environments running inside a container with up to 8 hr lifetimes. Applicable when workloads need strong isolation between tenants, isolated serverless compute, sandbox compute, or secure multi-tenant execution. Also suited for AI/agent code-execution sandboxes, interactive code playgrounds and notebooks (Jupyter, REPLs, dev environments running user-supplied code), reinforcement-learning environments, multi-tenant CI executors and build runners, sessionful game or simulation servers, or isolated security scanners. Also applicable when the workload needs long-lived sessions, a real port-listening server (gRPC, WebSocket, custom TCP protocols), state preserved across periods of inactivity (suspend/resume), container-level access (FUSE, eBPF, custom syscalls), or session-affine routing.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8782026年10月14日 更新
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. Handles sprite requests, ordinary image generation/editing, standalone image-to-video clips (i2v, animate this still, 그록 영상, 이매진 비디오, 스틸 움직여줘, first/last frame, reference-to-video, 영상 이어붙이기, 영상 편집, extend/edit a clip), clips from a video MCP on the agent (ZCRE, 지크 MCP), chroma removal, animation atlases, video loops, 큐레이션뷰, image candidates, 팔레트 스왑, palette swap, recolor, rig layers, engine exports, repeating backgrounds, projected shadows, motion/contact inspection and optional scene composition from existing assets.
日本語の概要は準備中です。原文の説明を表示しています。
aldegad/sprite-gen☆ 2,8162026年10月14日 更新
Find 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking, mentions '10x', wants to find high-impact features, or says 'what would make this 10x better', 'product strategy', or 'what should we build next'.
日本語の概要は準備中です。原文の説明を表示しています。
softaworks/agent-toolkit☆ 2,5552026年3月6日 更新
Turn multiple product shots, event footage, travel clips, gameplay moments, UGC/product footage, B-roll, or mixed media into social-ready reels, highlights, recaps, or montage-style short videos from existing project media.
日本語の概要は準備中です。原文の説明を表示しています。
0xsline/OpenChatCut☆ 2,3712026年10月7日 更新
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2282026年4月3日 更新
Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales
日本語の概要は準備中です。原文の説明を表示しています。
mrgoonie/claudekit-skills☆ 2,2282026年4月3日 更新
When the user wants to create, plan, or optimize App Store In-App Events — the event cards that appear on the Today tab, search results, and your product page. Use when the user mentions "in-app event", "App Store event", "event card", "Today tab", "live event", "challenge", "game event", "seasonal event card", or wants visibility beyond organic search. For general ASO, see aso-audit. For seasonal keyword strategy, see seasonal-aso.
日本語の概要は準備中です。原文の説明を表示しています。
appeeky/aso-skills☆ 2,1782026年10月7日 更新
Miaoda App Builder - create web apps, WeChat mini-programs, games, AI tools, SaaS products, and dashboards through natural language conversations. Full workflow from code generation to deployment.
日本語の概要は準備中です。原文の説明を表示しています。
openakita/openakita☆ 1,9982026年9月24日 更新
Civilization 6 district mechanics library. Use when working with district placement validation, adjacency bonus calculations, or understanding Civ6 game rules.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8482026年10月13日 更新
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7632026年10月1日 更新
Build a game or app from a description so that a live screenshot matches a generated rendering. Use when the user says "dream loop" or asks for something built to a very high level of graphical fidelity.
日本語の概要は準備中です。原文の説明を表示しています。
achimala/dream-loop☆ 1,6932026年9月10日 更新
Case studies of television series writing (剧集案例库) from primary texts; Sorkin's six West Wing teleplays (act-page tables, eight act-out types); Chase's five Sopranos scripts (the 35-beat A/B/C/D recipe, what a pilot refuses to explain); Fellowes's annotated Downton Abbey season two (19 storylines, 419 footnotes); Waller-Bridge's Fleabag Scriptures (the six-episode half-hour template); Calvisi's eight minute-by-minute pilot beat sheets (Breaking Bad, Mad Men, Game of Thrones and more); Landau's 47-series structure appendix; Miller's Hannibal and HTGAWM breakdowns; Goldberg & Rabkin's beat sheets; Sakamoto Yuji's We Made a Beautiful Bouquet (a feature) and Noh Hee-kyung's The Most Beautiful Goodbye. Use when you want a worked example of how an episode or pilot is built, need real act lengths, scene counts or storyline grids to imitate, are breaking a multi-thread ensemble episode, designing a bottle episode or a finale, writing a relationship or family drama, or ask 某一集是怎么写的 / 这部剧的结构表.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6662026年10月3日 更新
Export and sync Douban (豆瓣) book/movie/music/game collections to local CSV files via Frodo API. Supports full export (all history) and RSS incremental sync (recent items). Use when the user wants to export Douban reading/watching/listening/gaming history, back up their Douban data, set up incremental sync, or mentions 豆瓣/douban collections. Triggers on: 豆瓣, douban, 读书记录, 观影记录, 书影音, 导出豆瓣.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4632026年10月14日 更新
Read and write Twitch via the Helix API: channel profile, follower stats, live stream status, past videos, channel title and game updates, clip creation. Trigger phrases: twitch, stream stats, stream followers, channel update.
日本語の概要は準備中です。原文の説明を表示しています。
Anil-matcha/awesome-muse-connectors☆ 1,3602026年10月14日 更新
Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3542026年10月6日 更新