Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
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概要と使いどころ
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
日本語の概要は準備中です。原文の説明を表示しています。
OI-3 spike harness — the INLINE (non-forked) readability-guidance variant. Surfaces the shared readability standard into the calling skill's own context. Use only when a spike consumer skill invokes it.
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Designs the contract for an API change inside one codebase — a component's props, a function surface, URL or query parameters, an event payload, or a module boundary — through a discovery pass, an options document with one recommendation, a question round, and an adversarial validation round, with every element of the contract justified from one stated goal. Use when you want to design, shape, decide, or nail down an interface, contract, signature, or API change for a capability you can already describe, sized for roughly one pull request. Produces a design document and changes no code. Does not specify what a feature should do — use plan-a-feature. Does not plan delivery or sequencing — use plan-implementation. Does not assess the architecture of existing code — use architectural-analysis. Does not write the code — use tdd. Does not restructure existing code — use refactor. Runs its rounds without pausing for review; to review each round as it lands, use pairing.
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Surfaces Han's shared standard for explaining technical work to a reader who will not implement it into the calling skill's own context, so the caller writes its escalations, confirmation turns, and stops as a concrete outcome the reader could observe rather than as a mechanism. Use when a skill is about to ask a person a question, stop for an input, or explain a technical consequence to someone who will not open the code. Governs what a run says to a person in a turn, where readability-guidance governs the shape of a written deliverable. Runs in the caller's context and hands control straight back; it does not produce a deliverable of its own, rewrite anything, or judge the caller's work. Carries guidance only and adds no self-check step.
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Analyzes an existing codebase using strategic Domain-Driven Design to discover bounded contexts, surface ubiquitous language and semantic collisions, find places where code boundaries diverge from domain boundaries, and produce an evidence-backed domain and context map. Use when the goal is DDD-specific: bounded context discovery, ubiquitous language analysis, domain model discovery, or mapping contested ownership and responsibility. The entire repository is a valid scope; no module or directory must be named first. Does not assess architectural coupling, cohesion, or technical debt — use architectural-analysis. Does not design service communication, integration patterns, or deployment topology — use architectural-analysis or plan-a-feature. Does not refactor code, diagnose bugs, or review code quality — use refactor, investigate, or code-review.
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Surfaces Han's shared Human-Readable Output Standard — the readability rule and the writing-voice profile — into the calling skill's own context, so the caller drafts in voice and runs its self-check against the current standard sourced from one canonical copy. Use when a prose-producing skill needs the shared readability standard available in context before it drafts. Governs the shape of a written deliverable, where explanation-guidance governs what a run says to a person in a turn. Runs in the caller's context and hands control straight back; it does not produce a deliverable of its own, rewrite anything, or judge the caller's work. Does not run the adversarial rewrite pass — dispatch the readability-editor agent for that, or use edit-for-readability to rewrite an existing target. Does not cover explaining technical work to a reader who will not implement it — use explanation-guidance for that.
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Create original short videos using the 世界悬停|持续靠近到末端复流 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 第一视角探险|穿越后巡检 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 互动图鉴|固定菜单切换生物 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 冻结修复|事故悬停、唯一修复者到全域复流 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 威胁转商品|危险逼近、反制命中与材质定型 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 三角色同拍|固定阵形与同步转向 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 异质航行|维修出发到巨尺度揭示 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 动作成字|方向笔画驱动角色切换与终态标记 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 角色登场|细节到全身揭晓 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 延迟载体释放|进入—静置—开启—扩散 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 静态群像异常升级|表情异变、空间击穿与贴脸威胁 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 动态承载|平衡升级到失败落点 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 对话喜剧|双轮停顿无声反应 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 单人表演弧|坐起前倾再释放 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 手势对齐|前景动作触发后景状态 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 天气微仪式|听觉准备、触雨确认与食物收束 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 整机激活证明|总览、部件旋转与能量回证 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。