Designs and audits closed, ordered, replay-safe message protocols between already admitted agent bodies. Use when a multi-agent exchange needs explicit epochs, audiences, per-sender sequencing, gathers, terminal fences, acknowledgements, and deterministic replay. NOT for selecting or spawning agents, granting identity or authority, choosing a runtime topology, general human facilitation, wire transport implementation, or deciding whether evidence is true.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月18日 更新
Design a normalized, machine-readable "work receipt" that answers what changed, why, by whom, and with what validation, for any AI-coding-agent task regardless of backend (Claude Code, Codex, Cursor, Aider, CI, or homegrown). Use when defining a receipt schema, normalizing heterogeneous agent logs into one evidence shape, gating PR merges on artifact-backed proof, or designing an OSS maintainer's fast-reject/fast-merge workflow. NOT for validating a DAG node's output against its own schema (use output-contract-enforcer), continuous runtime monitoring of a live coordination daemon (use runtime-verification-for-agents), or general Port Daddy claims/notes/salvage mechanics (use port-daddy-agent-skill).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月18日 更新
Design low-friction UX, interaction patterns, and comeback loops for AI coding assistant apps, agent consoles, background coding agents, and Port Daddy swarm/operator surfaces. Use when creating flows like prompt-to-diff, context attach, plan/apply/review, checkpoint rollback, background-agent dashboards, visual proof, or multi-agent invocation. NOT for generic landing pages, static dashboards, or implementation-only changes without product flow.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月18日 更新
Plan, evaluate, and adopt agent infrastructure for a named workload. Use for agent runtime/framework selection, agent evaluation or observability plans, memory and tool boundaries, infrastructure cost controls, and organizational adoption. Covers workload-first comparison, risk and recovery planning, held-out evaluation, cost accounting, and staged rollout. Not a vendor ranking or a production certification. NOT for implementing a specific agent behavior (agentic-patterns), building a specific agent (ai-engineer), prompt optimization (prompt-engineer), or conventional ETL workflow design (jury_rig-architect).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月18日 更新
Verify every visual-evidence artifact (screenshot/GIF/recording) attached to a PR carries a provenance manifest binding it to real daemon-backed truth — daemon port, run id, transcript head hash, agent node id, commit, and an honest real/fixture/mock source label — and that operator-control-panel PRs cover the required set of proof states. Use when gating a PR's proof artifacts before merge, auditing whether a "LIVE" visual claim is backed by a real daemon run versus a reused or fixture-backed mock, or defining the required state-coverage set for a control-panel change. NOT for the capture technique itself — headless Playwright, `screencapture -x -l`, non-interruptive capture (use port-daddy-agent-skill's visual-evidence doctrine), designing the receipt body schema an artifact attaches to (use agent-work-receipt-designer), or the broader dogfood/Potemkin product-quality bar (use multi-agent-authoring-product-bar).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 32026年10月18日 更新
Analyze a Coval audio-quality testing report from runs across different voice, speaking-style, volume, interruption, and background-noise scenarios. Use when a user provides a Coval report URL, report export, run IDs, screenshots, or metric summary and wants evidence-backed next steps such as prompt changes, tool handling fixes, STT/TTS adjustments, trace setup, or expanded audio-scenario coverage.
日本語の概要は準備中です。原文の説明を表示しています。
coval-ai/coval-external-skills☆ 32026年9月16日 更新
Analyze a Coval accent testing report from runs across different speaker accents. Use when a user provides a Coval report URL, report export, run IDs, screenshots, or metric summary and wants evidence-backed next steps such as prompt changes, STT/confirmation adjustments, accent-robust routing, or expanded accent coverage.
日本語の概要は準備中です。原文の説明を表示しています。
coval-ai/coval-external-skills☆ 32026年9月16日 更新
Analyze a Coval adversarial / red-team testing report and turn it into an agent-hardening plan. Use when a user provides a Coval report URL, report export, run IDs, screenshots, or a per-scenario scorecard from an adversarial sweep and wants evidence-backed next steps such as prompt/guardrail changes, refusal hardening, verification fixes, escalation routing, or expanded attack coverage.
日本語の概要は準備中です。原文の説明を表示しています。
coval-ai/coval-external-skills☆ 32026年9月16日 更新
Enter explore mode - a thinking partner for exploring ideas, investigating problems, and clarifying requirements. Use when the user wants to think through something before or during a change.
日本語の概要は準備中です。原文の説明を表示しています。
simplito/deepfellow-infra☆ 32026年10月15日 更新
Run the full static analysis suite — ruff lint, ruff format check, pyright type check, auth analysis, license headers, example.env check. Use before committing or to verify code quality after changes.
日本語の概要は準備中です。原文の説明を表示しています。
simplito/deepfellow-infra☆ 32026年10月15日 更新
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
日本語の概要は準備中です。原文の説明を表示しています。
simplito/deepfellow-infra☆ 32026年10月15日 更新
Run the pytest test suite with coverage. Accepts optional filter flags. Use after making changes to verify nothing broke.
日本語の概要は準備中です。原文の説明を表示しています。
simplito/deepfellow-infra☆ 32026年10月15日 更新
Reimagine UI posture — bold from-scratch reinvention of a screen. Use when asked to rethink or reinvent a UI, merge screens, change its core interaction model, break the frame rather than polish, or generate surprising new concepts.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月19日 更新
Coordinator for the fleet that repairs and independently certifies registered UI surfaces through Work Loop claims. Use for pilot batches, recurring certification, repair rounds, or retroactive rechecks after surface-check rules change. NOT for one assigned surface (use surface-check).
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月19日 更新
Doctrine for all Supabase realtime: postgres_changes, broadcast, presence. Use before writing a `.channel(`/useChannel subscription, echo suppression, reconnect logic, an autosave loop beside realtime, or replacing polling with live updates, or when the tab freezes, messages duplicate, or a subscription delivers nothing.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月19日 更新
Pre-ship safety proof for replacing a live implementation with a canonical one. Use when repointing nodes, tools, or services to a new contract, superseding a schema, retiring a legacy or parallel system, or any 'new way replaces the old way' change. NOT for greenfield or unconsumed additive work.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月19日 更新
Real tests: a fresh agent walks the live product against sealed checks proven to catch a planted break. Use when told to use safety-net, to check whether an area really works now, or around a change too wide for one agent to see every break. NOT for one automated test (use forcing-function-tests).
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月19日 更新
The procedure for every doc change in common-docs or a repo's CLAUDE.md, FEATURE.md or SKILL.md. Use when creating, editing, moving or deleting a doc, finding duplicate or disagreeing docs, planting a repo pointer, consolidating a node, or on /docs and the daily docs-steward run.
日本語の概要は準備中です。原文の説明を表示しています。
armanisadeghi/ai-matrx☆ 32026年10月19日 更新
Find and identify the CCSPlayerPawn_SnapEyeAngles function in CS2 server binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the non-virtual SnapEyeAngles method. It is the one caller of the shared apply helper (CCSPlayerPawn_ApplyEyeAngleNetworkChange) that is NOT CCSPlayerPawn_SnapViewAngles. Emits a unique IDA-style byte signature and a func YAML. Mirrors the find-CCSPlayerPawn_SnapEyeAngles.py preprocessor (xref_funcs apply-helper, exclude_funcs SnapViewAngles). Trigger: CCSPlayerPawn_SnapEyeAngles, SnapEyeAngles
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Find and patch the water jump velocity inside CCSPlayer_MovementServices_CheckJumpButton in CS2 binary using IDA Pro MCP. This patch changes the water jump velocity from 100.0f to 145.0f by modifying the immediate operand of a mov instruction. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the water jump height value. Trigger: water jump patch, CheckJumpButton water velocity, jump height patch, water jump 145
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
Locate CCSPlayer_ItemServices::SetWearables in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_ItemServices::SetWearables" (symbol CCSPlayer_ItemServices_SetWearables). VIRTUAL function, but WeaponPaints consumes it as a byte signature. Resolve the CCSPlayer_ItemServices vtable via RTTI to locate the slot, then generate a function-head byte signature of the resolved function. The body copies wearable item handles into the pawn's wearable array (m_Item wearables netvar array) and marks state changed. Trigger: CCSPlayer_ItemServices_SetWearables, CCSPlayer_ItemServices::SetWearables
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月15日 更新
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Use when starting creative work (features, components, functionality, or behavior changes) to clarify user intent, requirements, and design before implementation.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新
Run after making React changes to catch issues early. Use when reviewing code, finishing a feature, or fixing bugs in a React project.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/agent-forge☆ 32026年5月18日 更新