Configure and debug MCP servers for OpenCode, Codex CLI, and Claude Code, including auth headers, scope, and validation checks. Use when MCP tools fail to connect or when adding a new MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Configure and debug MCP servers for OpenCode, Codex CLI, and Claude Code, including auth headers, scope, and validation checks. Use when MCP tools fail to connect or when adding a new MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Stellar dApp / frontend development. Covers the JavaScript stellar-sdk (browser + Node.js), Freighter wallet, Stellar Wallets Kit (multi-wallet), Wallet Standard, smart accounts with passkeys, transaction building / signing / submission, smart contract invocation from the client, simulation, and error handling. Use when building a React/Next.js/Node.js app that talks to Stellar — classic operations or smart contracts.
日本語の概要は準備中です。原文の説明を表示しています。
Walk through the devnet → mainnet deployment checklist for a Soroban contract or Stellar dApp. Use when a user says "deploy to Stellar mainnet", "going live on Stellar", "deploy my Soroban contract", "Stellar production deployment", "mainnet checklist", or "ship it on Stellar". Covers pre-deployment verification, deployment mechanics with stellar CLI, and post-deployment monitoring with Soroban-specific gates.
日本語の概要は準備中です。原文の説明を表示しています。
Build localized client XAML controls with correct lifecycle, culture refresh, resource references, ownership, and validation.
日本語の概要は準備中です。原文の説明を表示しています。
Place contracts and behavior across authority, prediction, presentation, localization, and assembly boundaries.
日本語の概要は準備中です。原文の説明を表示しています。
Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
日本語の概要は準備中です。原文の説明を表示しています。
Implement BUI contracts, server validation, localized client windows, lifecycle cleanup, and state refresh.
日本語の概要は準備中です。原文の説明を表示しています。
Implement EUI sessions, shared state and messages, server lifecycle, and client presentation.
日本語の概要は準備中です。原文の説明を表示しています。
Generate an XLSX timesheet with logged hours, hourly rates, per-entry amount formulas, and totals for client billing or payroll.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a branded PDF report with custom client logo placeholder, colors, and content sections for white-label agency delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Extract key clauses from terms and conditions documents, then generate a plain-language PDF summary for client review.
日本語の概要は準備中です。原文の説明を表示しています。
Extract key performance indicators from client documents, then generate a branded PDF report summarizing the results.
日本語の概要は準備中です。原文の説明を表示しています。
Launches a CARLA RPC server a carla.Client can connect to, working out for itself what you pointed it at — a downloaded/extracted release, a package cooked inside a checkout, or a source checkout run through the UE4 editor — headless or windowed, and shuts it down cleanly. ROS2=1 starts it with the native ROS 2 interface active (--ros2, --rmw=fastdds/cyclonedds/zenoh, --ros-domain-id). Use when the user asks to "run/start the CARLA server", "boot CARLA headless", "launch CARLA with a window", "run the CARLA I downloaded", "start CARLA with ROS2 enabled", or "serve a packaged CARLA build".
日本語の概要は準備中です。原文の説明を表示しています。
Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.
日本語の概要は準備中です。原文の説明を表示しています。
Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".
日本語の概要は準備中です。原文の説明を表示しています。
Answers "can CARLA do X here, and is there a vetted procedure for it" before you promise anything, and detects client/server/tree version skew — a support matrix over the whole collection (covered by a skill / works but undocumented / present but untested / broken or removed), an index of the features that are verified BROKEN on 0.10.0 (gbuffers crash the server, map layers do nothing, Landmark.waypoint is None, standalone asset packages are gone), and a probe that reports what this machine's build flags and running server actually offer. Use when the user asks whether CARLA supports something, when a feature has no skill, when a UE4 tutorial's steps do not exist, or before improvising a procedure.
日本語の概要は準備中です。原文の説明を表示しています。
Runs Scenic probabilistic scenarios against a running CARLA server with the `scenic FILE --simulate --2d` CLI — the carlaChallenge1-10 traffic scenarios shipped by ScenarioRunner (`model srunner.scenic.models.model`) and by Scenic itself (`model scenic.simulators.carla.model`) — bounding the run, sampling scenes headlessly first to tell a map problem from a syntax problem, and restoring the world afterwards. Use when the user asks to "run a Scenic scenario", "run carlaChallenge", "test a .scenic file", "scenic --simulate", or reports a Scenic scenario that rejects every sample or cannot find blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Operate E2B agent sandboxes using the CLI. Use when user needs to run code in isolation, test packages, execute commands safely, or work with binary files in a sandbox environment. Keywords: sandbox, e2b, isolated environment, run code, test code, safe execution.
日本語の概要は準備中です。原文の説明を表示しています。
Client advisory communication with fiduciary tone, compliance-friendly language, and plain-language financial education
日本語の概要は準備中です。原文の説明を表示しています。
Smoke tests contra URL Vercel deployada (preview ou production). Verifica saude minima do deploy — homepage, assets, auth, console errors, performance. Usa Playwright CLI ou suite de smoke tests. Use apos cada deploy para garantir que nada quebrou.
日本語の概要は準備中です。原文の説明を表示しています。
Guidelines for building frontend applications that integrate with Botpress ADK bots - covering authentication, type generation, client setup, and calling bot actions
日本語の概要は準備中です。原文の説明を表示しています。
Add Google Calendar integration to Deus. Agents can list, create, update, and delete calendar events. Guides through GCP OAuth setup, token generation, keep-alive timer, and CLI command installation.
日本語の概要は準備中です。原文の説明を表示しています。
[Design System] Quantitative accessibility audit for UI - contrast ratios, font sizes, tap targets, heading hierarchy. Use when (1) checking WCAG color contrast compliance, (2) auditing text sizes for readability, (3) validating touch/click target sizes, (4) reviewing heading structure and landmarks, (5) user asks to 'check accessibility', 'audit contrast', 'WCAG compliance', or 'a11y check'.
日本語の概要は準備中です。原文の説明を表示しています。
Configure CI/CD pipeline for Abridge clinical AI integrations with GitHub Actions. Use when setting up automated testing, FHIR validation, HIPAA compliance checks, or deployment pipelines for healthcare AI applications. Trigger: "abridge CI", "abridge GitHub Actions", "abridge pipeline", "abridge automated testing", "abridge CI/CD".
日本語の概要は準備中です。原文の説明を表示しています。