Builds cross-platform mobile applications with React Native and Expo including navigation, native modules, FlatList optimization, and platform-specific code.
日本語の概要は準備中です。原文の説明を表示しています。
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Builds cross-platform mobile applications with React Native and Expo including navigation, native modules, FlatList optimization, and platform-specific code.
日本語の概要は準備中です。原文の説明を表示しています。
Social media campaign analysis and performance tracking that calculates engagement rates, ROI, and cross-platform benchmarks. Use for analyzing social performance, calculating engagement rate, or measuring campaign ROI.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes social media campaign performance across platforms with engagement metrics, ROI calculations, and audience insights for data-driven marketing decisions
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners, listing visuals, or brand assets. Also use when the user mentions 'AI image generation,' 'generate an image,' 'create a graphic,' 'product mockup,' 'hero image,' 'social media graphic,' 'banner image,' 'cover photo,' 'profile banner,' 'listing screenshot,' 'Flux,' 'Flux Kontext,' 'Midjourney,' 'DALL-E,' 'GPT Image,' 'ChatGPT Images,' 'Ideogram,' 'Gemini image,' 'Nano Banana,' 'Recraft,' 'Stable Diffusion,' 'Canva,' 'Figma,' 'image optimization,' 'compress images,' 'WebP,' or 'OG image.' Use this for general-purpose marketing image creation and optimization. For paid ad image creative and platform-specific ad specs, see ad-creative. For video production, see video.
日本語の概要は準備中です。原文の説明を表示しています。
Explain and configure individual spacing algorithms using student performance data and forgetting curves. Use when personalising retention schedules in adaptive learning platforms.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Defines an S4 class for storing data from spatial -omics experiments. The class extends SingleCellExperiment to support storage and retrieval of additional information from spot-based and molecule-based platforms, including spatial coordina
日本語の概要は準備中です。原文の説明を表示しています。
Provides a high-level R interface to CoreArray Genomic Data Structure (GDS) data files. GDS is portable across platforms with hierarchical structure to store multiple scalable array-oriented data sets with metadata information. It is suited
日本語の概要は準備中です。原文の説明を表示しています。
当用户想在 Hermes Agent 正式版 main 分支上补充 QQ platform 支持,或明确提到“给 hermes main 增加 QQ 渠道”“把 QQ support 作为 skill 安装到 Hermes”“让正式版 Hermes 支持 QQ 和文件发送”时使用。这个技能会把当前仓库补成支持 QQ Bot、QQ 文件发送、QQ 平台配置和工具集接线的版本。
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user mentions GPT Image 2.0 or GPT Image 2.5, gpt-image-2, gpt-image-2.5, gpt_image_2_5, GPT-Image-2 prompts, the Flare / Sunburst variants, a transparent-background image, or wants to generate an image with GPT Image 2.0 or 2.5. Covers when to prefer GPT Image 2.5 over 2.0 (transparent background, xhigh/max quality, extra aspect ratios — from platform and OpenAI facts), the CLI-vs-MCP disagreement on gpt_image_2, the three-format prompt taxonomy (Format A structured JSON for UI mockups and layout-dense images; Format B dense cinematic prose for single-subject scenes; Format C auto-derive meta-prompt for theme-only concepts), per-format craft patterns, output conventions, the 6-item pre-delivery checklist, and cross-surface workflow context (companion static-ads-workflow.md for ad recreation; higgsfield-marketing-studio cross-surface-workflow.md §3 for ms_image / DTC Ads Higgsfield-native alternative).
日本語の概要は準備中です。原文の説明を表示しています。
Search Sutochno.ru (СУТОЧНО.РУ), a Russian short-term apartment-rental platform where you book directly from owners and pay in rubles (Mir card / bank transfer). Best for Russian-speaking travellers booking stays in Georgia / the CIS, where Airbnb and Booking have withdrawn or do not accept Russian cards. Sutochno is NOT behind a bot wall — it ships on the toolkit standard patchright-docker base but runs the bundled chromium headless with no Akamai sensor to defeat. Trigger phrases include search Sutochno, суточно, Russian apartment rental, ruble payment, Mir card, Tbilisi apartment, Batumi apartment, Georgia CIS rental.
日本語の概要は準備中です。原文の説明を表示しています。
Detect and investigate bulk registration abuse on SaaS platforms. Given access to a user database (or exported CSV/JSON), run a multi-dimensional anomaly analysis — email domain clustering, registration tempo, UA fingerprinting, session structure, usage patterns, and credit consumption — to produce a scored abuse report with actionable recommendations. Use when investigating suspicious sign-up spikes, credit fraud, free-tier abuse, or account farming.
日本語の概要は準備中です。原文の説明を表示しています。
Your education and edtech brain trust. 25 named personas across 7 cells covering learning science, curriculum design, AI tutoring, higher-ed strategy, edtech platforms, assessment, and workforce development.
日本語の概要は準備中です。原文の説明を表示しています。
Weekdays, browser only where a link genuinely needs verifying. Writes tomorrow's slots, one draft per due slot per destination, from the voice file, the drafting standards, and the dated material captured this morning. It rotates the post framework so no skeleton repeats, enforces the plain text and character budget rules the platforms actually impose, and judges every candidate before it lands. It publishes only where you released the channel, never schedules, never replies, spends only where you released it, and never touches a credential.
日本語の概要は準備中です。原文の説明を表示しています。
Weekdays. Works the next ready card on the board, one card per run, and assembles what it needs as a complete local file ready to paste: a campaign build sheet, a negative keyword file, a conversion action specification, an audience definition, or an upload packet. The whole step happens in a text editor until you release the ad account in RELEASES.md, and then Step 6a publishes the approved package through a connection you already have and writes a receipt for every id the platform returns.
日本語の概要は準備中です。原文の説明を表示しています。