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cccskills

「animation」の検索結果

1,056 件 ・ 関連度順

概要と使いどころ

UI/UX design system and component patterns for OpenFoodJournal. Use when building new views, adding UI components, styling elements, presenting sheets, or modifying any view file. Contains the project's design tokens, component catalog, animation conventions, and layout patterns so new UI stays visually consistent with the existing app.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/html-in-canvas1972026年5月3日 更新

CesiumJS time, properties, and animation - Clock, JulianDate, TimeInterval, Property, SampledProperty, CallbackProperty, PathMode, interval and sampled path materials, interpolation, splines, CZML temporal data. Use when making entity attributes or path materials time-dynamic, configuring the simulation clock, interpolating positions, or working with sampled, interval, or callback properties.

日本語の概要は準備中です。原文の説明を表示しています。

CesiumGS/cesiumjs-skills1892026年9月14日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

Karanjot786/agent-skills-cli1822026年10月12日 更新

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月14日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1712026年10月14日 更新

excalibur

無料

Excalibur.js is a TypeScript-first 2D game engine for the browser with actors, scenes, collision physics, animation, sound, input and a Tiled map plugin. Use when the user wants to build or debug a browser game with Excalibur, load Tiled maps, animate sprite sheets, handle keyboard or pointer input, or manage scenes and cameras.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Automate Blender rendering from the command line. Use when the user wants to set up renders, batch render scenes, configure Cycles or EEVEE, set up cameras and lights, render animations, create materials and shaders, or build a render pipeline with Blender Python scripting.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Automate motion capture and tracking workflows in Blender with Python. Use when the user wants to import BVH or FBX mocap data, retarget motion to armatures, track camera or object motion from video, solve camera motion, clean up motion capture data, or script any tracking pipeline in Blender.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Automate Adobe After Effects workflows. Use when a user asks to script After Effects with ExtendScript or CEP, batch render compositions, automate motion graphics templates (MOGRTs), build render pipelines with aerender, create expressions for animations, manage project files programmatically, automate text and image replacements in templates, build data-driven motion graphics, integrate After Effects with CI/CD, or control AE via command line. Covers ExtendScript, CEP panels, expressions, aerender CLI, and template automation.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Aceternity UI is a collection of animated React components (3D cards, spotlight, background beams, moving borders, wavy backgrounds) built with Tailwind CSS and the motion library, installed into your project as source through the shadcn CLI. Use when someone asks for "animated hero section", "3D tilt card", "spotlight effect", "moving border button", "Aceternity component", or "glowing background" in a React or Next.js app.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

World-class explainer video expertise combining the visual storytelling of Kurzgesagt, the simplification genius of Common Craft, and the conversion science of high-performing SaaS landing pages. Explainer videos transform complex ideas into clear, compelling stories. Great explainers don't just inform—they illuminate. They take abstract concepts and make them feel obvious. The best explainer videos understand that simplicity is the ultimate sophistication, that showing beats telling, and that the goal isn't to impress with complexity—it's to make the viewer feel smart. Use when "explainer, explainer video, how it works, product demo, onboarding video, training video, educational video, whiteboard, animated explainer, explain this, simplify, concept video, SaaS video, explainer, video, animation, educational, product, demo, onboarding, SaaS" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

The craft of producing creative assets that communicate brand, product, and message effectively. Creative communications bridges strategy and execution—translating brand positioning and marketing goals into visual, audio, and interactive experiences that resonate with audiences. This skill covers creative briefing, creative production workflows, asset creation, creative feedback, and cross-channel creative adaptation. Great creative communications amplifies strategy; it doesn't replace it. Use when "creative, creative brief, assets, video, motion, animation, creative production, photoshoot, visual content, creative review, ad creative, creative feedback, creative, production, video, motion, assets, briefs, feedback, visual-content" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Draws images, PDF/SVG vector files and animation frames with pycairo, and supplies what cairo lacks: shaped text for Arabic, Indic and other scripts, text along curves, blur/glow/drop shadows, path booleans, stroke-to-outline, and Gouraud-shaded 3D. Use when writing pycairo or cairo drawing code, generative art, custom diagrams or posters rendered in Python, or when cairo output needs non-Latin text, soft effects, merged shapes or shaded surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月13日 更新

UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1362026年6月29日 更新

oa-design

無料

Open Analytics' design language, extracted from the shipped product: an ink-derived neutral system, squircle surface anatomy, one small spring vocabulary, pixel-matched skeletons, and a plain-spoken copy voice, with type-checked component recipes. Use this whenever you build or restyle a dashboard, SaaS app, analytics UI, settings screen, onboarding flow, or marketing/landing page that should feel calm, dense and native, and whenever the user mentions Open Analytics' look, 'clean SaaS design', cards, dropdowns, tab bars, empty states, skeletons, or UI animation quality, even if they never say the words 'design system'.

日本語の概要は準備中です。原文の説明を表示しています。

OpenLabs-so/oa-design1342026年8月21日 更新

Use when the user wants a 王建硕-style WeChat article (article.md) turned into a narrated short MP4 video — TTS voiceover via 火山引擎 Volcano TTS, HyperFrames CSS/GSAP animation per scene, subtle SFX, abstract watercolor background, full pipeline rendering to 1080×1920 portrait MP4 (30-90s). Triggers — "把这篇文章做成视频", "做一个解说视频", "讲解视频", "/wjs-converting-text-to-video".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1322026年10月13日 更新

This skill channels the strategic thinking of Walt Disney, co-founder of The Walt Disney Company and animation pioneer. Use this skill whenever you are advising users on creative control, intellectual property, brand building, storytelling, or balancing quality with profit. It is highly effective for situations involving product diversification, media synergy, adapting classic works for mainstream audiences, or designing ambitious, future-proof prototypes (like urban planning or platform ecosystems). Trigger this skill when users face pressure to repeat past successes (sequels), deal with middlemen, or need to elevate a team's creative output through constructive feedback.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1302026年8月19日 更新

Define coherent motion timing and rhythm.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Diagnose a concrete rendered hitch or stutter.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Resolve motion tools or native View Transitions.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新