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cccskills

「init」の検索結果

2,026 件 ・ 関連度順

概要と使いどころ

ktx's knowledge base - wiki pages for durable, reusable business knowledge. Covers capture workflow for user preferences, metric definitions, organizational conventions, and cross-references between wiki pages and semantic-layer sources. Loaded by the post-turn memory-agent only. The research agent reads wiki via `wiki_read`/`wiki_search` but does not write it.

日本語の概要は準備中です。原文の説明を表示しています。

Kaelio/ktx1,6172026年9月11日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,5862026年10月14日 更新

HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/herk-edit-kit1,5862026年10月14日 更新

Guides the creation of technical design documents before writing code, producing architecture diagrams, data models, API interface definitions, implementation plans, and multi-option trade-off analyses. Use when the user asks to plan a feature, architect a system, design an API, explore implementation approaches, or requests a technical design or spec before coding — especially for complex features involving multiple components, ambiguous requirements, or significant architectural changes.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5542026年6月2日 更新

Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5392026年10月9日 更新

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5392026年10月9日 更新

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5392026年10月9日 更新

game-ai

無料

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5392026年10月9日 更新

Create or assess an evidence-grounded, falsifiable outcome hypothesis: a testable prediction of what measurable business result will change, for whom, by when, and how leading and lagging indicators will prove or disprove it. Use when framing measurable outcomes, turning an MVP, POC, feature, or technical initiative into a beneficiary result, defining targets and indicators, or judging whether evidence is strong enough to invest. Also applies to business outcome hypotheses, value hypotheses, and outcome statements.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5282026年10月15日 更新

Performance, load, and reliability (SLO/SRE) planning for production readiness. Use when defining service level objectives, load characterization, capacity, latency budgets, stress/soak/spike test plans, false-positive baselines, and reliability targets. USE FOR: SLO/SLA definition, load testing plan, performance budget, capacity planning, reliability/SRE backlog, latency targets, error-budget policy. DO NOT USE FOR: executing load tests (use Azure Load Testing tooling), security threat modeling, RAI assessment, privacy/compliance planning, or authoring/restating PRD requirements (cite the PRD's existing NFR/FR ids instead).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5282026年10月15日 更新

HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark. Use when scaffolding a project, linting or validating compositions, previewing in the studio, rendering to video, transcribing audio, generating TTS, or troubleshooting the HyperFrames environment.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/hyperframes-student-kit1,5072026年10月13日 更新

First contact with Crabbox: run your repository's tests inside a disposable Docker or Podman container on your own machine, no account and no cloud spend, then stop the box. Use when someone asks what Crabbox is or how to try it, wants a throwaway sandbox for a repo with no crabbox.yaml yet, or is about to run crabbox init here; hand off to the crabbox skill for config that already exists, leased remote machines, jobs, secrets, or artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/crabbox1,4722026年10月15日 更新

discover

無料

Initialize evo for the current repository by exploring the codebase, proposing unexplored optimization dimensions, constructing the benchmark inside a baseline worktree, and running the first experiment. Use when the user invokes /evo:discover, mentions setting up evo, wants to instrument a codebase for autonomous optimization, or asks to start a new evo run on a project.

日本語の概要は準備中です。原文の説明を表示しています。

evo-hq/evo1,4722026年10月5日 更新

Consolidates redundant documentation while preserving all valuable content; keeps a doc set truthful after things change. Modes: (1) POST-CHANGE GOVERNANCE — when code, scripts, config, env vars, ports, paths, deployment, auth, tests, or a documented procedure changed; also "which docs are now wrong", "check docs for inconsistencies", "过时的命令/路径", "文档同步". Use it even when the user mentions only the change and never the docs — updating them is part of the change, not optional cleanup. (2) CONSOLIDATION — "clean up docs", "documentation bloat", "reduce documentation sprawl", "consolidate documentation", "too many doc files", "merge redundant docs", "merge these docs", "文档太多/太乱", multiple files covering the same topic, or documentation exceeding 500 lines across multiple files on similar topics. Finds stale copies of a fact changed in only one place, values that should never have been persisted (counts, totals, "N items", restated summaries), rival definitions that drift apart, and orphaned cross-references.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4662026年10月15日 更新

Diagnoses and designs safe Terraform releases, provisioners (remote-exec/local-exec/file, cloud-init, Compose, Caddy), multi-environment isolation, and fresh-host bootstrap. Use when writing or reviewing plan/apply wrappers or provisioners; when staging/production config may differ; when a rollout can mutate a shared gateway; or debugging drift, TLS, container restarts, DNS duplication, or snapshot contamination.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4662026年10月15日 更新

Switches or repairs an OpenClaw instance's model config: changes the default model, adds model definitions, and fixes 401 "Invalid token", "No available channel / model not found", "Thinking level X is not supported", or a config edit that doesn't take effect. Use for 切换模型/换模型/升级模型 or 模型配的错了. Not for plain config audits (use openclaw).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4662026年10月15日 更新

Review what an LLM feature or agent actually puts in its context window — and find what's bloating, missing, or fighting itself. Use when asked to review a system prompt and context assembly, cut token usage without losing quality, debug an agent that ignores instructions, or audit how retrieval results, history, and tool definitions are packed into the window. Produces a context inventory with a keep/cut/restructure verdict per component, ordering and caching fixes, and a token budget. For wording-level prompt tuning use prompt-optimizer.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新

Structure a cohort analysis for retention, LTV, or behavioural patterns. Use when asked to run a cohort analysis, analyse retention by cohort, segment users by behaviour over time, or calculate lifetime value by acquisition period. Produces a complete cohort analysis framework with methodology, cohort definitions, retention curves, and prioritised interventions.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新

Start a cross-team project with the collaboration contract that prevents the classic collisions — who decides what, how work flows between teams, the communication channels and cadence, and what done means — agreed before the first collision instead of during it. Use when asked kick off this cross-team project right, our two teams keep colliding, define how we'll work with the other team, or set up the partnership before we start. Produces the one-page contract: decision rights, interfaces, cadence, and the done-definition.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新

Work out whether you're eligible for a class-action settlement or refund program — and actually file the claim before the deadline. Use when asked am I owed money from a settlement, is there a class action for [product/company], how do I claim a settlement, or did I qualify for that refund. Produces a way to check for relevant settlements, an eligibility read against the class definition, the proof you need and how to file, deadline tracking, and honest expectations on payout size — plus how to avoid fake-settlement scams. Not legal advice.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新

Write a CI/CD pipeline playbook for a service or team. Use when asked to document a CI/CD pipeline, write a deployment process, define release gates, document build and test stages, or create a deployment guide. Produces a structured playbook covering pipeline stages, environment definitions, deployment gates, rollback procedures, and on-call responsibilities.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新

Create a structured change management plan for any organisational change. Use when asked to write a change management plan, manage a change initiative, plan a system rollout, or lead an organisational transformation. Produces a plan covering stakeholder analysis, impact assessment, communication strategy, and resistance management.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新

Specify the tracing, metrics, and alerting for an AI agent or LLM feature in production. Use when asked what to log for an LLM app, design agent tracing or spans, define quality and cost monitors, or answer 'how do we know if the agent is misbehaving?'. Produces an observability spec with a trace schema, metric definitions with owners and alert thresholds, sampling and retention policy, and a privacy note for logged content.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4632026年10月15日 更新