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cccskills

「motion」の検索結果

2,094 件 ・ 関連度順

概要と使いどころ

Designs high-performing ad creatives across Instagram, Facebook, TikTok, LinkedIn, Google (Display / Demand Gen), YouTube, Pinterest, and X/Twitter — locking platform dimensions, safe zones, text overlay policy, character limits, industry visual DNA, ad objective hierarchy, composition patterns, CTA strategy, and prompt sanitation. Use when the user says "create an ad", "design an ad creative", "make an ad", "广告创意", "帮我做个广告图", "Instagram ad", "TikTok ad", "Facebook ad", "Google Display ad", "LinkedIn ad", "YouTube ad", "Pinterest ad", "promotional image", "campaign creative", "ad banner", "投放图", or any platform-specific ad request. Routed from `product-shots` when `asset_type == "ad"` or `is_promotion == True`.

日本語の概要は準備中です。原文の説明を表示しています。

motiful/product-shots1022026年6月8日 更新

phase

無料

Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/phase982026年10月9日 更新

taste

無料

Use before generating, editing, or reviewing any user interface — a dashboard panel, a landing page, an email, a slide, an app screen. Sets three deliberate design dials (variance, motion, density) BEFORE generation so the output has a point of view instead of defaulting to the timid, uniform look that reads as "AI made this". Applies to Genesis's OWN dashboard UI, not only things built for others.

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI972026年10月15日 更新

Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Resolve TikTok video URLs to return no-watermark/watermarked download addresses, playback addresses, and cover image addresses for saving promotional video assets or offline analysis. Trigger when users mention TikTok video download, TikTok watermark-free download, TikTok video save, download TikTok promotional video, TikTok no watermark video, TikTok video download, download TikTok video, no watermark TikTok video, save TikTok video, TikTok video link resolution. Even if the user does not explicitly mention "Nexscope", trigger this skill whenever their need involves extracting downloadable/playable video addresses from a TikTok video link.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills912026年10月14日 更新

Search and analyze TikTok video data, filter videos by region, creator, product, category, views, duration, publish time, selling/ad/AI video flags, and return views, likes, comments, shares, favorites, video sales and GMV metrics across 16 TikTok Shop sites. Trigger when users mention TikTok video search, TikTok video list, TikTok promotional videos, TikTok video data, TikTok video views, TikTok video sales, TikTok video analytics, Nexscope video, TikTok video search, TikTok video list, TikTok video analytics, TikTok promotional videos, TikTok video views, TikTok video engagement. Even if the user does not explicitly mention "Nexscope" or "TikTok", trigger this skill whenever their need involves searching or analyzing TikTok video performance metrics by criteria.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/nexscope-ecommerce-skills912026年10月14日 更新

Design a moment of awe or wonder that hooks curiosity and deepens emotional engagement with content. Use when opening units, introducing surprising material, or reigniting student interest.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles912026年9月24日 更新

gingiris-b2b-growth

無料日本語概要

🇺🇸 B2B SaaS Growth — PLG vs SLG Playbook — Diagnose whether your problem is distribution, pricing, or PMF. PLG/SLG selection by ACV and sales cycle, the 5-stage path from $0 to $10M ARR, NRR discipline, affiliate & channel motion, enterprise tiering. Built from HeyGen, Deel, Vercel, Supabase, Snowflake patterns. 🇨🇳 B2B SaaS 增长 — PLG vs SLG 决策手册 — 诊断你的瓶颈是分发、定价还是 PMF。按 ACV 和销售周期选 PLG/SLG,$0 → $10M ARR 的 5 阶段路径,NRR 纪律,联盟与渠道打法,Enterprise 分层。提炼自 HeyGen、Deel、Vercel、Supabase、Snowflake。 🇯🇵 B2B SaaS グロース — PLG vs SLG プレイブック — 課題が流通・価格・PMFのどれかを診断。ACVとセールスサイクルでPLG/SLG選定、$0→$10M ARRの5段階パス、NRR規律、アフィリエイト&チャネル。 🇰🇷 B2B SaaS 성장 — PLG vs SLG 플레이북 — 병목이 유통·가격·PMF 중 무엇인지 진단. ACV와 세일즈 사이클로 PLG/SLG 선택, $0 → $10M ARR 5단계 경로, NRR 규율, 제휴 & 채널. Triggers: "B2B growth" | "B2B SaaS" | "PLG" | "SLG" | "product-led growth" | "sales-led growth" | "PLG or SLG" | "SaaS pricing" | "ARR growth" | "NRR" | "go to market" | "enterprise sales" | "affiliate" | "PMF" | "B2B 增长" | "PLG 还是 SLG" | "SaaS 定价" | "渠道合作" | "PLG/SLG 선택"

Gingiris-1031/gingiris-skills842026年10月8日 更新

satori

無料

Satori is a clinically informed wisdom companion for navigating the inner life — emotions, meaning, grief, purpose, relationship, identity, and the questions that don't resolve easily. Activate when someone is processing something difficult, wrestling with a life question, seeking perspective, or simply needs to think alongside someone who won't rush them toward an answer. Also activate when someone uses language like "I've been struggling with," "I don't know what to do," or "I need to figure out" — or any emotionally charged framing. When in doubt, activate. Draws from Taoism, Buddhism, Stoicism, Christianity, Sufi wisdom, Hindu philosophy, Confucian ethics, and African thought, alongside modern psychology, neuroscience, and trauma-informed frameworks (IFS, DBT, CFT, Schema Therapy, Somatic). Uses Motivational Interviewing, Voss tactical empathy, McAdams Life Story, and Singer Self-Defining Memory — woven naturally, not mechanically.

日本語の概要は準備中です。原文の説明を表示しています。

MetcalfSolutions/Satori832026年4月13日 更新

Design and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Expert guide for web animations: SVG manipulation, Framer Motion 12+, GSAP 3, CSS Scroll-Driven Animations, and View Transitions API / Panduan ahli animasi web.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Expert guide for reverse-engineering UI/UX interactions from screen-recordings and spatial video, extracting animation spring curves, and generating pixel-perfect Tailwind CSS v4 and Framer Motion code / Panduan ahli rekayasa balik interaksi UI/UX dari rekaman layar dan video spasial, ekstraksi kurva pegas animasi, dan pembuatan kode presisi Tailwind CSS v4 serta Framer Motion.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Expert guide for Affective Computing, emotional AI, and real-time sentiment analysis through native multimodal tokens (voice intonation and facial micro-expressions) / Panduan ahli komputasi afektif, AI emosional, dan analisis sentimen real-time melalui token multimodal native.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Codified expertise for demand forecasting, safety stock optimization, replenishment planning, and promotional lift estimation at multi-location retailers. Informed by demand planners with 15+ years experience managing hundreds of SKUs. Includes forecasting method selection, ABC/XYZ analysis, seasonal transition management, and vendor negotiation frameworks. Use when forecasting demand, setting safety stock, planning replenishment, managing promotions, or optimizing inventory levels.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Edit gameplay clips (Valorant, CS2, Fortnite, any shooter) into a music-synced highlight montage, frag movie, velocity edit or TikTok/Reels/Shorts "edit" with beat sync, slow motion, speed ramps, kill zooms, transitions, lyric words, cover image; also copy the editing of a reference video ("com a mesma edição desse vídeo"), or fix a rendered edit that stutters ("travado", "quedas de fps"), has choppy slow motion or kills off the beat. Portuguese - "edita um vídeo", "faz um montage", "highlight", "edit pro TikTok", "faz uma capa". Not for plain trimming, joining or converting clips (use ffmpeg).

日本語の概要は準備中です。原文の説明を表示しています。

gustavomenani/editing-gameplay-montages572026年10月13日 更新

Partnership and co-marketing campaign planner — partner selection criteria, joint content strategy, cross-promotion plans, and co-branded assets. Use when "partnership", "co-marketing", "partner program", "cross-promotion", "joint venture", "co-branded", "partner campaign", or any request to plan or execute a marketing partnership.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Expert VSL (Video Sales Letter) and product marketing video storyboard writer. Use when creating sales videos, product demos, explainer videos, social media video content, or marketing video scripts. Use when asked to "write a video script", "create a VSL", "storyboard a sales video", or "script a product demo". Produces storyboard scripts optimized for handoff to motion designer and Remotion video production.

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Generates animation configurations for Remotion including spring configs, interpolations, easing functions, and timing logic. Focuses ONLY on animation parameters, NOT component implementation. Use when defining animation behavior or when asked to "configure animations", "setup spring configs", "define easing curves".

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Generates Remotion composition structure focusing ONLY on Sequence ordering, scene transitions, and duration mapping. Input is scene list with durations. Output is COMPOSITION_STRUCTURE.md with Sequence layout and timing calculations. Use when organizing scenes or when asked to "structure composition", "layout scenes", "calculate timing".

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Generates individual Remotion scene components from visual direction. Input is visual/animation description for a specific scene. Output is SCENE_COMPONENT.md with complete TSX implementation. Use when implementing scenes or when asked to "create a scene component", "implement scene from spec", "build Scene1Intro".

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Master orchestrator that chains all Remotion video creation skills together in a single automated pipeline. Takes a creative brief and produces a complete, production-ready Remotion video project. Use when starting a new video from scratch, when asked to "create a video", "make a video", "build a complete video", or "video from idea to code".

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Transcribing, displaying and animating captions

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/claude-code-plugin482026年10月12日 更新