Resolve unresolved PR review comments across an entire Graphite (gt) stack of many PRs, bottom-up, in one working directory. Use when asked to "go through this stack and resolve comments", "clean up review comments across the whole stack", or given a list/range of PR numbers that form (or partially form) a gt stack. Distinct from the single-PR resolve-pr-comments skill, which this one uses as its per-branch inner loop.
日本語の概要は準備中です。原文の説明を表示しています。
maximhq/bifrost☆ 8,8062026年10月14日 更新
Your capability catalog — read this at boot. Lists the temporal date-range skills and the external integrations (reached via the loopback broker) available to you as a spawned worker, and exactly how to call each. Read-only. Consult it whenever you're unsure what tools/integrations you have or how to invoke them.
日本語の概要は準備中です。原文の説明を表示しています。
HarnessMD/munder-difflin☆ 8,7602026年10月14日 更新
Analyze a project description or site requirements and synthesize a project constitution into SITE.md for the Stitch Build Loop
日本語の概要は準備中です。原文の説明を表示しています。
google-labs-code/stitch-skills☆ 8,5052026年8月18日 更新
Adaptive polling pattern with exponential backoff on failure, automatic recovery on success, and visibility-aware scheduling
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7552026年8月13日 更新
Use when a tool-calling agent does not call a tool, sends wrong arguments, loops without stopping, or needs a function schema. Guides a four-branch diagnosis and five-step schema repair. Do not use for framework-specific, MCP-server, or production-observability questions.
日本語の概要は準備中です。原文の説明を表示しています。
WenyuChiou/awesome-agentic-ai-zh☆ 7,6072026年10月14日 更新
Proactive threat hunt over web/application logs — no alert in hand. Profiles the corpus, runs a hypothesis-driven hunt loop with a mandatory written ledger, confirms suspects in source, detonates a local PoC, and writes INCIDENTS.json + INCIDENT_REPORT.md. Use when asked to "hunt the logs", "find the campaign", "look for signs of compromise", or "run dnr-hunt". The no-alert entry to the detection & response track; /dnr-respond is the lead-in-hand entry.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/defending-code-reference-harness☆ 7,5802026年8月7日 更新
Generate candidate fixes for verified security findings. Consumes TRIAGE.json (preferred), VULN-FINDINGS.json, INCIDENTS.json, or a vuln-pipeline results directory. Pipeline input is delegated to the execution-verified `vuln-pipeline patch` ladder; static-analysis input gets a per-finding patch subagent + independent reviewer and is written as inert diffs for human review. Writes PATCHES/bug_NN/{patch.diff,patch_result.json}, PATCHES.md, and PATCHES.json. Use when asked to "fix the findings", "patch these vulns", "generate fixes", or "close the loop on triage".
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/defending-code-reference-harness☆ 7,5802026年8月7日 更新
Runs an autonomous review-and-fix improvement loop over the current branch's changes until a PR review comes back clean, scoped mechanically to the directories the branch touched. Reviews are performed by an installed PR-review skill (default: pr-review-toolkit's review-pr). Use to fix review findings on a branch before opening or updating a pull request ('clean up this branch', 'fix this PR until review passes', 'run review-and-fix on my changes'). NOT for a one-time review — run the PR-review skill directly.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5372026年10月15日 更新
Use when classifying a slice closeout (auto-continue / human gate / park), routing a real decision to a human, or designing a human queue/dashboard surface. Treats humans as durable network participants with attention surfaces, queues, and decision records — escalation lands as a durable attention item, not a chat message. Approval is NOT required for every clean closeout; the default RSI conveyor continues unless an explicit human gate is reached.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4562026年10月15日 更新
Use when configuring `rig watchdog` policies, authoring wake/refocus/alignment-checkpoint messages, or choosing the right intervention level for a stale-owner situation. The 3-level continuity-check stack (wake / refocus / alignment-checkpoint), the discipline that prevents cadence pollution and bureaucracy theater, and the artifact-pool loop-edge pattern for evidence-aware waking.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4562026年10月15日 更新
Use when a bounded real-world procedure has a deterministic happy path but brownfield, variable, or partially knowable state; when an operation must resume from verified evidence; or when deciding whether agent judgment or ordinary code should own a procedure's control loop.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4562026年10月15日 更新
Use when designing, building, operating, or diagnosing an ongoing application whose live backend or control loop includes OpenRig agents, including applications with a Markdown, YAML, or JSON agent control plane or a thin surface over specialist agent roles.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4562026年10月15日 更新
Build agents and multi-agent systems with the Swarms framework — the Agent class, tools, autonomous loops, memory, and the 15+ multi-agent architectures (SequentialWorkflow, ConcurrentWorkflow, GraphWorkflow, HierarchicalSwarm, SwarmRouter, and more). Use whenever writing, reviewing, or debugging code that imports `swarms`.
日本語の概要は準備中です。原文の説明を表示しています。
kyegomez/swarms☆ 7,2572026年10月14日 更新
create a fraimz, make fraimz, prove it works, frame proof, PR proof, validate experience, e2e evidence, fraimz.html. The full fraimz loop — frame the claim, drive the real app via CDP, validate/repair, output fraimz.html. Use whenever a task ends with "please create a fraimz" or any change needs end-to-end proof.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9602026年10月14日 更新
Agent-first screenshots — an agent drives the real app via CDP and produces clean, defect-free product screenshots (newsletters, landing pages, social, decks, PR). Dual-channel verification (DOM + pixels + vision) in a capture loop. Use for any "take/redo screenshots of the app" task.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9602026年10月14日 更新
do e2e tests, run e2e, validate feature, prove it works, PR proof, frame proof, pnpm evals. Launches iPolloWork on Daytona or local Electron and runs the coded eval flows via CDP. Launch + run mechanics; the proof loop itself is the fraimz skill.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 6,9602026年10月14日 更新
Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes. Identifying traits are a confident black line with a slight hand wobble and contours left open, grey tones made only of fine halftone dots clipped to shapes, a few solid black masses (hair, leaves, a bag, a black tee), warm off-white paper and no colour at all. Covers the two-ink palette, line weights, the open-contour and stipple techniques, a seeded compiler that turns tone tags into dot fills, rubbery long-limbed characters and expressive hands, doodles, floor pools and a render-and-critique loop. Use when someone asks for halftone, stipple, dotted, risograph-like, newsprint, black-and-white, monochrome line, editorial line or zine-style illustrations, or for empty states, onboarding, 404 pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Draws original hand-written SVG spot scenes in the Line interior style, wide airy rooms or terraces where slim, realistic people do design and coding work. A thin uniform indigo outline (1.4 px at 480 wide) runs around mostly white fills. Sparse flat accents (teal, sage, coral, mustard, lavender, peach wood) cover under 7% of the card. Pale lavender 1 px background decor (brick clusters, pendant lamps, framed posters) sits behind, and a long floor line with end dashes runs under it all. Covers the palette, line weights, heads and hands from a parts toolkit, composition and a render-critique loop. Use when asked for line-art, thin-line or outline illustrations, indigo line art, office, desk, home-workspace, remote-work or team scenes, or interior spot illustrations for empty states, onboarding screens, 404 pages, blog headers, feature spots, landing sections or marketing cards.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline techniques, a JS helper for the repeated marks, characters and hands, composition and a render-and-critique loop. Use when someone asks for bold pop, pop geometric, retro pop, memphis-style, navy-outline, chunky outlined or loud colourful illustrations, or for empty states, onboarding, 404 or error pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7632026年10月6日 更新
Build a production 1:1 stablecoin swap with LI.FI Intents — an interface or backend where the amount the user sends equals the amount they receive (no visible gas or solver fees), same-chain or cross-chain, filled by LI.FI's solver network and verifiable on-chain. USE THIS SKILL WHEN USER WANTS TO: - Build a 1:1 stablecoin swap interface ("send 100 USDC, receive 100 USDC"), same- or cross-chain - Add stablecoin transfers with a guaranteed output amount to an app, backend, or bot - Build enterprise/fintech-grade transfers with no visible gas or solver fees for the end user - Implement the LI.FI Intents quote -> approve -> escrow open -> status loop for stablecoins - Move USDC / USDT 1:1 across chains under an onboarded LI.FI integrator - Understand how the LI.FI integrator ID / Partner Portal enables 1:1 quoting - Use the @lifi/intent TypeScript SDK to quote, build, open, and track an intent order This skill is self-contained and covers the integration end to end via the `@lifi/intent` SDK (the primary path), with the raw `order.li.fi` REST endpoints as a language-agnostic option. For the wider LI.FI product surface (classic swaps/bridges, Composer, Earn), use the `lifi` skill.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7402026年8月20日 更新