本文へ移動
cccskills

「pair」の検索結果

1,292 件 ・ 関連度順

概要と使いどころ

Suede AI CI and branch-protection wiring for any repo and any stack: path-aware jobs, a single aggregator required check that cannot deadlock, lockfile hygiene, runtime pinning from the repo, and the exact branch-protection settings. Use when asked to set up CI, protect main, make CI block a bad merge, fix a required check that hangs pending forever, or repair duplicate or misfiring pipelines. Detects the repo's real apps, package managers, and runtime versions first; emits workflow files and settings, never pushes or flips protection itself. NOT FOR: reviewing or grading the change the gate is failing on (use suede-code); designing the AI eval cases to wire in (use suede-ai-eval); branch and worktree hygiene (a private Suede Labs companion, not in this pack).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

aamp

無料

AAMP (Agent-to-Agent Mail Protocol) via aamp-cli. Use this skill when the agent needs to register a mailbox, listen for incoming AAMP mail, inspect a task thread, complete a pairing URL, dispatch a task, or reply with task.result / task.help_needed. Prefer the CLI over hand-written HTTP requests.

日本語の概要は準備中です。原文の説明を表示しています。

larksuite/aamp1212026年7月29日 更新

Run scored behavioral evaluations and repair gaps. Use when the user says "evaluate this agent" or "I want proof this behaves correctly"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-method-test-architecture-enterprise1072026年10月14日 更新

Home Assistant custom integration development in Python. Covers custom_components, DataUpdateCoordinator, config_flow, OAuth2, conversation agent, HACS publishing, device registry, entity platforms, services, repair issues, diagnostics, Bluetooth integrations, and multi-coordinator patterns.

日本語の概要は準備中です。原文の説明を表示しています。

tonylofgren/aurora-smart-home1062026年10月5日 更新

Build and verify a HyperGrok trading desk from the pinned public release. Use for first-run setup, repair, or a readiness check. Starts with a live zero-key Opening Bell, installs the seven role profiles and seventeen shared skills, prepares the Trading Floor, and returns an evidence receipt. Read-only by default; never requests a wallet or places an order.

日本語の概要は準備中です。原文の説明を表示しています。

galleonlabs/hypergrok-trading-desk1012026年10月14日 更新

Create, redesign, repair, validate, preview, and package lightweight standalone HTML deliverables. Use for marketing experiences, product prototypes, infographics, motion narratives, documents, browser tools, dashboards, guided workflows, knowledge interfaces, mini-games, presentations, reusable style and brand systems, and local-model text, vision, image, or code tools that must run without a build chain or hosted service.

日本語の概要は準備中です。原文の説明を表示しています。

NimaChu/html-design992026年9月1日 更新

Builds and edits PowerPoint (.pptx) slide decks and templates with PPTX-Automizer. Use when you make or build a slide deck or presentation, or repair one.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

Grounding-theory primitives for common ground and repair. Use when deciding whether to ask a clarifying question, confirming a handoff was understood, or fixing multi-turn drift.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public972026年10月12日 更新

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates docs/versioning, validates, and prepares stage/commit/push when explicitly requested.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill932026年10月13日 更新

radar

無料

Adding edge-case tests, repairing flaky tests, and improving coverage. Use when test gaps need filling or regressions need guarding. Supports JS/TS, Python, Go, Rust, and Java.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills922026年10月14日 更新

vision

無料

Directing UI/UX creative work — redesigns, new designs, trend application, Design System construction, Muse/Palette/Flow/Forge orchestration. Use for design direction. Offers a co-design pair mode.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills922026年10月14日 更新

builder

無料

Implementing robust business logic, API integrations, data models, and reproducible AI image-generation code with type safety. Use for production implementation, Gemini image API pipelines, or interactive pair programming.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills922026年10月14日 更新

cso

無料

Security audit: supported static findings; qualified profiles add reproduction and repair candidates. (gstack)

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles912026年9月24日 更新

Design a restorative practice protocol for addressing harm, rebuilding trust, and restoring relationships. Use when managing conflict, behavioural incidents, or relationship breakdown between students.

日本語の概要は準備中です。原文の説明を表示しています。

nota-america/forgecat-agent-profiles912026年9月24日 更新

health

無料

Diagnose planning directory health and optionally repair issues

日本語の概要は準備中です。原文の説明を表示しています。

buildomator/buildomator902026年10月14日 更新

bmad

無料

Answers BMad questions and recommends the next skill from what is installed. Use when the user asks bmad for help, what to do next or where to start; to set up, update, repair, doctor, migrate or check the status of the installation, or add modules; or to see or change the active initiative.

日本語の概要は準備中です。原文の説明を表示しています。

alvin-reyes/better-agentic-ide902026年10月13日 更新

Diagnose and fix mini-program failures through reproducible, evidence-driven root-cause analysis across source, state, asynchronous timing, caches, mock data, build versions, platform behavior, devices, cloud calls, and external services. Use when users report white screens, crashes, stale or jumping values, missing data, intermittent behavior, permission failures, performance stalls, device-only defects, API or cloud-function errors, source-versus-build mismatches, or regressions whose cause is not yet established. Freezes the observation environment, ranks competing hypotheses, runs discriminating checks, creates a failing regression test before repair, covers analogous states, and never hides a known failure with longer waits, swallowed errors, forced success, or cosmetic patches.

日本語の概要は準備中です。原文の説明を表示しています。

NocodeMrLi/mini-program-engineering-skill-suite902026年10月14日 更新