Create, convert, read and edit Office documents locally with GenOffice's command line. Build a new presentation (pptx) from a brief through a checked outline, per-page spec and render pipeline, a new spreadsheet (xlsx) from CSV or JSON data with formulas, a new Word document (docx) from Markdown or HTML, or a PDF; convert between pdf, docx, xlsx, pptx, md, html and csv; read the structure and text of an existing file (including the user's own docx / xlsx / pptx as source material) and apply structured edits to it. Use whenever the user asks for a slide deck, presentation, spreadsheet, workbook, report, Word document or any real Office file, a format conversion, a rewrite of part of an existing document, or wants the result opened in the GenOffice editor. Documents are processed locally; only search, image and media send the query or the referenced file to the provider configured in GenOffice.
日本語の概要は準備中です。原文の説明を表示しています。
genspark-ai/genoffice☆ 9,7052026年10月14日 更新
Drafts board or committee meeting minutes in your house format. Auto-detects upcoming board and committee meetings from your calendar, asks for the agenda and any slides or pre-read materials, and produces a complete draft in the format learned from your seed minutes. Also handles written consents in lieu of meetings. Trigger: "board minutes", "draft minutes", "upcoming board meeting", "committee minutes", "written consent", or calendar detection of an upcoming board or committee event.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-for-legal☆ 9,6812026年10月14日 更新
Generate self-contained HTML visualizations with Plannotator theming. Use for implementation plans, PR explainers, architecture diagrams, data tables, slide decks, and any visual explanation of technical concepts. Plans and PR explainers follow Plannotator's prescriptive approach; all other visual content delegates to nicobailon/visual-explainer.
日本語の概要は準備中です。原文の説明を表示しています。
backnotprop/plannotator☆ 9,4232026年10月14日 更新
苹果 Keynote 级别幻灯片, 一屏一卡, 键盘左右切换
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-anything☆ 9,1272026年10月13日 更新
Replit Slides 八套主题 (helix/holm/vance/bevel/world/atlas/bluehouse)
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-anything☆ 9,1272026年10月13日 更新
Authoring guide for the primary Native SDK app-logic path: TypeScript app cores - Model, Msg, update, and the pure functions they call, written in the closed app-core subset, checked by the @native-sdk/core frontend, and compiled ahead-of-time to native code by the external core compiler. Use for new apps unless the user explicitly chose Zig, when writing or modifying a src/core.ts app core, fixing subset checker errors (NS1001-NS1069), or deciding how to express state, messages, text (bytes and the byte-text string methods), text input, continuous controls (sliders, scroll), effects (Cmd), subscriptions (Sub), the host-event wiring channels (frameMsg, keyMsg, pinchMsg, dropMsg, appearanceMsg, chromeMsg, envMsgs, app manifest assets), derived values, the view_unbound lint opt-out, local mutation of owned arrays, or how to split a core into modules under src/ (relative imports, namespace imports, @native-sdk/core/text, @native-sdk/core/events). Use ts-services alongside this guide for src/services work.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/native☆ 7,7762026年10月14日 更新
Trigger: PRs over 400 lines, stacked PRs, review slices. Split oversized changes into chained PRs that protect review focus.
日本語の概要は準備中です。原文の説明を表示しています。
Gentleman-Programming/gentle-ai☆ 7,7762026年10月15日 更新
Trigger: PRs over 400 lines, stacked PRs, review slices. Split oversized changes into chained PRs that protect review focus.
日本語の概要は準備中です。原文の説明を表示しています。
Gentleman-Programming/gentle-ai☆ 7,7762026年10月15日 更新
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 7,6912026年10月15日 更新
Use when the system around you does not make sense yet: you just booted into a seat and do not know how the pieces fit; someone said rig, pod, seat, fleet, topology, or slice and you are not certain what they mean here; you are unsure what kind of rig you are in or what it is for; you do not know how skills reach you or where context comes from; or you are about to act on a guess about how OpenRig works. Gives the runtime mental model fast, so you stop guessing.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4692026年10月15日 更新
Use when ending a turn, finishing a slice, blocked on another agent's work, or escalating to a human — durable work handoff via queue items so the system keeps moving across compactions, missed messages, and interruptions. Covers the hot-potato terminal-turn-rule (active work ends by passing the ball, not by going idle), default-nudge semantics, and when `--no-nudge` is appropriate for intentional cold park or human gate.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4692026年10月15日 更新
Use when converting PM intake into a slice SPEC.md with observable acceptance outcomes, explicit scope, and advisory sibling build dependencies.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4692026年10月15日 更新
Use when classifying a slice closeout (auto-continue / human gate / park), routing a real decision to a human, or designing a human queue/dashboard surface. Treats humans as durable network participants with attention surfaces, queues, and decision records — escalation lands as a durable attention item, not a chat message. Approval is NOT required for every clean closeout; the default RSI conveyor continues unless an explicit human gate is reached.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4692026年10月15日 更新
Use when opening OpenRig fleet terminals into cmux — turning a rig, pod, mission, slice, or saved view into live agent tiles via `rig terminal --provider cmux`, or driving cmux on an agent's request. Same OpenRig view semantics as openrig-herdr (the verbs, honest-partial/degrade, read-only cross-rig, scroll/copy, same-size-only duplicates); cmux is the **best-effort** provider (herdr is the default and the proof-gated one). Prefer openrig-herdr unless cmux is specifically wanted.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4692026年10月15日 更新
Use when opening OpenRig fleet terminals as a herdr wall — turning a rig, pod, mission, slice, or saved view into live interactive agent tiles via `rig terminal`, watching another rig read-only, or driving herdr on an agent's request ("open all my rigs + a mission as views"). Covers the `rig terminal open|views|status` verbs, the honest-partial/degrade reading of the result, the read-only-by-construction rail for cross-rig views, scroll/copy out of the box, and the same-size-only duplicate-pane limit. herdr is the default, proof-gated provider.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4692026年10月15日 更新
Use when a mission, slice, dashboard, or task references Markdown as path#h2-slug or path#h2-slug/h3-slug outside the OpenRig context-pack library.
日本語の概要は準備中です。原文の説明を表示しています。
mvschwarz/openrig☆ 7,4692026年10月15日 更新
Burn timed subtitles onto a finished video or configure Whisper-timed caption burning during faceless-video assembly. Takes video/audio generation jobs or a local finished video, optionally with authored narration text, and returns a captioned video or the exact backend subtitle configuration. Timings always come from Whisper on the video's own audio — never estimated. THREE looks: `paper` (torn cream paper label, handwritten ink), `bold` (UGC ALL-CAPS, white with black stroke, platform safe zones), `clean` (slim white CAPS, no plate, tiny at the bottom — no Pillow needed). Use when: adding/burning subtitles or captions to an existing video, restyling captions, or when a production workflow needs its finished cut subtitled. NOT for: generating the video, translating speech, or live/soft subtitle tracks (this burns them into the picture).
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4492026年10月8日 更新
Write, reply to, and resolve Google Drive comments on Docs, Sheets, Slides, and Drive files with evidence-backed location context. Use when the user asks to leave comments, review a file with comments, respond to comment threads, or resolve Drive comments.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4492026年10月8日 更新
Read a Canva design and return structured, actionable design feedback — visual hierarchy, copy/messaging, layout & spacing, consistency, readability, and accessibility. Read-only; makes no changes to the design. Use when the user asks to "review my design", "give me feedback on this", "critique my deck/poster/flyer", "how can I improve this design", or "what's wrong with this slide".
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4492026年10月8日 更新
Create on-brand Canva presentations from an outline or brief. Use when the user asks to create a branded presentation, make an on-brand deck, turn an outline into slides, or generate a presentation from a brief. Input can be text directly in the message, a Canva design ID, a reference to a Canva doc by name, or a Canva design link (e.g., https://www.canva.com/design/...).
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4492026年10月8日 更新
Design geospatial and cartographic visualizations. Use when the user needs help deciding whether to use a map, choosing projections or basemaps, building choropleths or symbol maps, or implementing thematic maps, slippy maps, or geospatial interactions with D3 geo, Leaflet, MapLibre, Mapbox GL JS, Google Maps, OpenLayers, deck.gl, ArcGIS Maps SDK, Azure Maps, HERE Maps, CesiumJS, or related tools.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4492026年10月8日 更新
Create a user story map that lays out activities, steps, tasks, and release slices. Use when planning a workflow, backlog, or MVP around the user journey.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3952026年9月2日 更新
Run a user story mapping workshop with adaptive questions and a structured map output. Use when you need backbone activities, tasks, and release slices for a workflow.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,3952026年9月2日 更新
Turns decided work — a PRD, design doc, RFC, or thread — into tasks a builder can act on without guessing. Finds slices that each prove something, grounds them in the code, and writes intent, observable criteria with concrete values, the boundary, what the change disturbs, and only the decisions that are hard to reverse. Walks every surface the work exposes and sweeps the nine unwritten requirements, recording each landing as a criterion already in the source, existing behaviour, n/a, or Unresolved — never as a criterion the walk invented. Defaults to one task per source. Use when the user says "write the task", "cut this PRD into tasks", "turn this design doc into work", or "tlc-plan". Do NOT use for discovery itself or to implement — a one-line ticket is a decision; a blank wish is not.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0572026年10月15日 更新