Static visual art — posters, marketing visuals, brand assets, PDF/PNG pieces — on 'design a poster' or 'mach uns ein Visual'.
日本語の概要は準備中です。原文の説明を表示しています。
901 件 ・ 関連度順
概要と使いどころ
Static visual art — posters, marketing visuals, brand assets, PDF/PNG pieces — on 'design a poster' or 'mach uns ein Visual'.
日本語の概要は準備中です。原文の説明を表示しています。
Generate brand assets — banners, social cards, CIP elements — with brand-token injection + provider routing. Use when generating a banner / social image / branded asset.
日本語の概要は準備中です。原文の説明を表示しています。
Traduza nós do Figma em código pronto para produção com fidelidade visual 1:1 usando o workflow MCP do Figma (contexto de design, screenshots, assets e tradução de convenções de projeto). Ative quando o usuário fornecer URLs do Figma ou IDs de nó, ou solicitar implementar designs ou componentes que devem corresponder às especificações do Figma. Requer uma conexão funcional com servidor MCP do Figma.
日本語の概要は準備中です。原文の説明を表示しています。
Use o servidor Figma MCP para buscar contexto de design, screenshots, variáveis e assets do Figma, além de traduzir nós do Figma em código de produção. Ative quando uma tarefa envolver URLs do Figma, IDs de nós, implementação design-to-code ou configuração e troubleshooting do Figma MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Use this Canvas-owned clean-room skill when working with Remotion or React-based video generation. Trigger for Remotion projects, compositions, sequences, frame-based animation, rendering, captions, audio, video assets, templates, and debugging programmatic video output.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or editing raster images, visual concepts, product graphics, launch assets, diagrams, posters, thumbnails, reference sheets, UI mock images, or image prompts that need source-grounded claims, readable text, brand direction, and post-generation verification.
日本語の概要は準備中です。原文の説明を表示しています。
Record browser or Web UI interaction demos as optimized GIFs using the available built-in browser, state-based frame capture, and deterministic encoding, then publish to a dedicated assets branch when the task includes attaching the GIF to a pull request. Use when asked to make, record, or generate a GIF that demonstrates a browser workflow, and for every pull request that changes product-user-visible GUI behavior, which MUST include a GIF recorded from the pull request's real server and model flow.
日本語の概要は準備中です。原文の説明を表示しています。
WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects. This skill should be used when users ask to create, develop, modify, debug, preview, test, deploy, publish, launch, review, or optimize WeChat Mini Programs, mini program pages, components, `tabBar`, routing, navigation, icon assets, project structure, project configuration, `project.config.json`, `appid` setup, device preview, real-device validation, WeChat Developer Tools Nightly workflows, `wechatide` CLI, WeChat IDE Skills/MCP, console/network debugging, `miniprogram-ci` preview/upload flows, or mini program release processes. It should also be used when users explicitly mention CloudBase, `wx.cloud`, Tencent CloudBase, 腾讯云开发, 微信云开发, or 云开发 in a mini program project.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
日本語の概要は準備中です。原文の説明を表示しています。
Qualify Windows desktop installers in GitHub Actions and promote verified Windows/macOS assets from one frozen SHA. Use for cloud packaging, installer failures, or GitHub Release publication; not local packaging or macOS qualification.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update project test-case assets and test reports. Use when Codex is asked to generate test cases in Excel, produce a Word/DOCX test report, summarize automated test execution, turn repository tests into a formal testing artifact, or沉淀/复用 a project testing documentation workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Audit and convert images to WebP format. Checks public/assets/ for PNG/JPG files, verifies <img> tags have width/height, and generates cwebp conversion commands.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare comprehensive meeting assets including agendas, reference materials, decision logs, and action items. Use when user says "prepare meeting", "create agenda", "meeting prep", "会議準備", or needs bilingual (Japanese/English) meeting documentation for cross-regional teams. Triggers include requests for decision log templates, action item tracking, or compiling reference materials from project estimates and specs.
日本語の概要は準備中です。原文の説明を表示しています。
Author and submit a Narrative workflow from a natural-language intent. Picks the closest example from `assets/examples/`, adapts it to the user's case, walks the YAML against the spec, resolves the data plane, and submits via `narrative_workflows_create` only after the user has approved the rendered spec. Use when: "create a workflow that does X", "schedule a daily refresh of dataset Y", "wrap this NQL as a workflow", "build a pipeline that creates view A then refreshes view B", "submit this workflow YAML", "productionize this query as a recurring job". (narrative-common)
日本語の概要は準備中です。原文の説明を表示しています。
Refine an existing skill in place with minimal diffs. Trigger when asked to improve a skill's trigger description/frontmatter, workflow text, metadata, scripts/references/assets; also for requests to iterate, refactor, rename, or fix a skill using usage/session-mining evidence (for example from /tw-seq).
日本語の概要は準備中です。原文の説明を表示しています。
Load Remotion best practices for React video creation, including animations, composition setup, assets, audio, captions, sequencing, transitions, media metadata, Three.js, Tailwind, and rendering patterns. Use when creating, editing, debugging, or reviewing Remotion code.
日本語の概要は準備中です。原文の説明を表示しています。
Set up bundle IDs, capabilities, signing certificates, provisioning profiles, and encrypted signing sync with the asc cli. Use when onboarding a new app, rotating signing assets, or sharing them across a team.
日本語の概要は準備中です。原文の説明を表示しています。
Knowledge base from the DOE Order on Program and Project Management for the Acquisition of Capital Assets (DOE O 413.3 series). Use for Critical Decisions CD-0–CD-4, performance baselines, acquisition strategy and IPTs, cost/schedule/EVMS/PARS controls, risk-informed governance, reviews, and contractor requirements. Built from O 413.3C (2026-08-05), which cancels O 413.3B Chg 7 (2023-06-21); does not replace site-specific procedures, nuclear safety rules detail, or full estimating standards.
日本語の概要は準備中です。原文の説明を表示しています。
Meta-skill for complete Roblox game development with Rojo — the entry point that knows and unifies the three specialist skills `/rojo` (filesystem→Studio sync, project setup), `/rbx-studio` (editor, MCP, assets, malware scan) and `/game-design` (roles, workflows, GDD). Use this skill for ANY Roblox game-dev undertaking: planning/building/setting up a Roblox game, scaffolding a new project, defining code architecture (Main + manager modules, _G.ClientState + HUD, remotes in GameEnums), avoiding Luau/Roblox pitfalls, or when it is unclear which of the Roblox specialist skills fits — routing happens from here. Also trigger on "develop Roblox game", "build Roblox game", "new Roblox project", "Luau project structure", "how do I organize Roblox code", "Roblox dev setup".
日本語の概要は準備中です。原文の説明を表示しています。
General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.
日本語の概要は準備中です。原文の説明を表示しています。
Plan browser, app, screenshot, or UI checks before visual claims. Use when a task includes app shots, visual QA, generated assets, or runtime UI proof.
日本語の概要は準備中です。原文の説明を表示しています。
Use when converting a design direction into maintainable production frontend code, selecting architecture within the existing stack, implementing semantics, assets, loading behavior, CSS/layout, components, and progressive enhancement.
日本語の概要は準備中です。原文の説明を表示しています。
Operational guide for WordPress.org submission readiness of NV oOS standalone plugins (nvoos-docs-hub live at 0.5.3; nvoos-content-graph live at 1.0.10 in the re-submission loop; nvoos-design-system next in the pipeline — issue #6811). Covers the 18 wp.org guidelines, the Plugin Check (PCP) gate in CI and Docker, PCP finding triage, the reviewer-reply loop (findings taxonomy from the real 0.4.3 review, related-issue sweep checklist, reply-email template), packaging exclusion tri-sync, readme.txt standards, .wordpress-org listing assets, and the NV oOS Complete checkout-flow disclosure discipline (docs-hub 0.5.3, content-graph). Use when preparing a wp.org submission, responding to a reviewer email, fixing the plugin-check CI job, triaging PCP findings, or capturing listing screenshots.
日本語の概要は準備中です。原文の説明を表示しています。