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cccskills

「entity」の検索結果

1,368 件 ・ 関連度順

概要と使いどころ

Use when generating JPA entities, repositories, queries, or anything touching the persistence layer. Covers entity conventions, N+1 prevention, projections, and query patterns.

日本語の概要は準備中です。原文の説明を表示しています。

rrezartprebreza/spring-boot-skills3072026年9月21日 更新

aws-iam

無料

Manage IAM users, roles, and policies. Implement least-privilege access and security best practices. Use when configuring AWS identity and access management.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3072026年10月7日 更新

AWS Bedrock AgentCore comprehensive expert for deploying and managing AI agents at scale. Use when working with any AgentCore service including Gateway, Runtime, Memory, Identity, Code Interpreter, Browser, Observability, Agent Registry, or Evaluations.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3072026年10月7日 更新

Install and use the official AI Logo Maker package, pinned by digest, for paid hosted work on the Beatra service.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3072026年10月7日 更新

genre-rpg

無料

Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2982026年7月11日 更新

Builds a new Claude Code skill from scratch through a relentless, evidence-based interview that walks the skill's design tree decision-by-decision — entity fit, use cases, name, description, workflow steps, tools, and progressive-disclosure layout — then reviews the finished skill against the plugin-building guidance and applies every fix it finds. Use when creating, authoring, scaffolding, designing, or drafting a new skill or slash command. Does not build an agent or subagent — use agent-builder. Does not serve, vendor, or refresh the authoring guidance itself — use guidance.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2922026年10月1日 更新

Design short cinematic encounters that move from calm observation to an impossible close appearance, a readable startle response, and a restrained truce gesture for MiniMax H3 or Seedance 2.0. Use when a user wants fantasy-versus-technology contrast, cockpit or window eyelines, pursuit compressed into 4–15 seconds, non-lethal escalation, identity-reference continuity, or a tense scene that resolves through performance instead of injury or dialogue exposition.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82892026年10月11日 更新

Create original short videos using the 角色卡验真|四类证据锁定角色 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82892026年10月11日 更新

Create original short videos using the 造型轮播|身份锁定跨风格世界 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82892026年10月11日 更新

Create original short videos using the 身份线索回连|局部累积到主体确认 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82892026年10月11日 更新

Create original short videos using the 时装世界节拍轮转|同一成年角色跨风格、静默与英雄收束 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82892026年10月11日 更新

Create original short videos using the 身份机体跃迁|同一特征跨陆空载具升级 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82892026年10月11日 更新

Create a Seedance 2.0 prompt for a rough hand-drawn luminous entity that physically contacts a live-action space, continuously transforms while remaining traceable, escapes through adjacent geography, and is followed by a slightly delayed handheld camera. Use for playful 4–15 second mixed-media clips; not for horror, polished CG, unrelated cuts, or simple visual filters.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82892026年10月11日 更新

Create diagrams and visualizations using Mermaid syntax. Use when generating flowcharts, sequence diagrams, class diagrams, entity-relationship diagrams, Gantt charts, or any visual documentation. Triggers on Mermaid, flowchart, sequence diagram, class diagram, ER diagram, Gantt chart, diagram, visualization.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Connect to x.ruv.io, read federation channels and claims, or coordinate authorized work across Ruflo hosts with explicit identity and publishing boundaries.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/ruvnet2642026年10月13日 更新

Write SEO pages that rank on Google AND get cited by LLMs. Uses live SERP data, 500-token chunk architecture, RAG optimization for Gemini 3.5 Flash, the Two-Gate AEO framework (retrieval-pool entry + selected-citation extraction), the Anti-NLP Stuffing Protocol (structural entity placement, no keyword-density stuffing), strict single-service local isolation, and the Reddit Test quality gate. Triggers on: "write an SEO page", "seo-agi", "seo page for [keyword]", "rank for [keyword]", "rewrite this page for SEO", "GEO", "AEO", "write a page that ranks".

日本語の概要は準備中です。原文の説明を表示しています。

gbessoni/seobuild-onpage2552026年10月8日 更新

AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection.

日本語の概要は準備中です。原文の説明を表示しています。

smixs/creative-director-skill2542026年8月8日 更新

Convert image references into spatial hypotheses, camera constraints, construction routes, material evidence, and measurable Blender reconstruction gates. Use whenever a user asks to replicate, recreate, match, clone, or reconstruct a scene, environment, object, material, lighting setup, or shot from one or more images, especially when room connectivity, hidden space, perspective, visible-frame fidelity, material identity, aging, wetness, or photographic treatment matters.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2532026年8月15日 更新

Build, calibrate, layer, and validate production Blender materials including bare and coated metal, brushed steel, rust, aged and wet wood planks, stone, concrete, plastic, glass, fabric, water, dirt, moss, and wetness. Use when material identity, UV direction, real-world texture scale, PBR channel handling, roughness response, anisotropy, normal/bump/displacement, transmission, volume absorption, aging, or surface layering determines realism.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2532026年8月15日 更新

Brand onboarding setup skill. Captures a client's visual identity, content patterns, audience, and goals through evidence capture + pre-filled client doc + structured intake. Writes context/brand-style.md as the foundation for all social skills. Run once per client before using /social-creative-designer, /content-calendar, or /caption-writer.

日本語の概要は準備中です。原文の説明を表示しています。

stevenflanagan1/social-ai-team2472026年10月7日 更新

Use when user asks to generate JeecgBoot CRUD code, create a new module, add/modify fields on existing module, or says "代码生成", "生成代码", "创建模块", "新增功能", "建表", "加字段", "加一个字段", "增加字段", "新增字段", "修改字段", "删除字段", "generate code", "new entity", "add field"

日本語の概要は準備中です。原文の説明を表示しています。

jeecgboot/skills2402026年9月17日 更新

Use when user asks to generate JeecgBoot CRUD code, create a new module, add/modify fields on existing module, or says "代码生成", "生成代码", "创建模块", "新增功能", "建表", "加字段", "加一个字段", "增加字段", "新增字段", "修改字段", "删除字段", "generate code", "new entity", "add field"

日本語の概要は準備中です。原文の説明を表示しています。

jeecgboot/skills2402026年9月17日 更新

Authoritative SwiftUI best practices from Apple: @Observable data flow, identity in ForEach/List, animations, environment values, and performance.

日本語の概要は準備中です。原文の説明を表示しています。

CamilleScholtz/swmpc2392026年10月6日 更新

An enterprise-infrastructure marketing canvas built around a near-black ground (#000000) and a system of per-product accent colors — Terraform purple, Vault yellow, Consul pink, Waypoint cyan, Vagrant blue — that act as identity tokens rather than decorative palette. Display type is hashicorpSans set in 600/700 with tight 1.17–1.21 line-heights; body type runs the same family at 500 weight with relaxed 1.50–1.71 line-heights. Cards live as charcoal surfaces with 1px translucent gray borders; product showcase cards lift into per-product chromatic gradients. The system reads as confident, technical, and intentionally multi-product — every section quietly signals which HashiCorp tool it represents.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2322026年10月14日 更新