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cccskills

「motion」の検索結果

2,100 件 ・ 関連度順

概要と使いどころ

Interacting with Mediabunny

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/claude-code-plugin482026年10月12日 更新

Content, animation and effects best practices

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/claude-code-plugin482026年10月12日 更新

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia462026年8月26日 更新

Authoritative reference for working with the released Wandelbots NOVA API v2 in the wandelbots-nova Python SDK. Use whenever a task touches the NOVA API, the generated `wandelbots_api_client` models (`nova.api.models.*`), motion planning requests (`plan_trajectory`, `MotionGroupSetup`, `LimitSet`, `LimitsOverride`), robot limits, or torque/velocity/acceleration/jerk limits. Reach for this skill before guessing field names or assuming a field exists — the installed client reflects the RELEASED API, while nightly specs may contain unreleased fields. Especially relevant for controller-reported limits (e.g. KUKA torque) and any "does field X exist / how is it forwarded to the planner?" question.

日本語の概要は準備中です。原文の説明を表示しています。

wandelbotsgmbh/wandelbots-nova462026年10月14日 更新

Adds a purposeful animation layer to Stitch-generated components — CSS transitions, Framer Motion (React/Next.js), or Svelte transitions. Always respects prefers-reduced-motion.

日本語の概要は準備中です。原文の説明を表示しています。

gabelul/stitch-kit452026年7月21日 更新

animate

無料

Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

This skill should be used when the user asks to "animate page or route transitions", "add a page transition or crossfade between views", "animate route changes in Next.js App Router", "use the View Transitions API", "AnimatePresence exit doesn't fire on navigation", or "Framer Motion exit animation not working / exit animation before unmount in Next.js". Covers enter/exit page-transition animation with the View Transitions API and Framer Motion, for Next.js App Router and general SPA routing.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills412026年6月22日 更新

Design and build cinematic websites, interactive portfolios, product stories, and real-time 3D experiences with subject-specific art direction and scroll choreography. Use for new builds, redesigns, motion improvements, scroll audits, or storyboards in standalone HTML and existing apps; includes responsive, reduced-motion, and static fallbacks. Not for ordinary dashboards or unrelated animation.

日本語の概要は準備中です。原文の説明を表示しています。

MustBeSimo/web-design-studio412026年9月16日 更新

Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or similar stacks.

日本語の概要は準備中です。原文の説明を表示しています。

sakuraoxo-clio/sakura-animate-text412026年6月21日 更新

Generate hand-crafted web animation patterns as self-contained HTML: typewriter/rotator effects, progress bar simulations, file review state machines, staggered reveals, terminal status displays, streaming AI-response demos, popover/dialog/toast lifecycles, Lottie orchestration, scroll-driven sequences. Behavioral animations that simulate live software. Triggers on typewriter effect, progress animation, stagger reveal, terminal animation, streaming text, AI demo animation, toast animation, data simulation, product demo animation, loading sequence, conductor motion.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Audits and optimizes the five global Claude layers (User Preferences, Styles, Global Memory, Skills, MCP Connectors) using the Global Layer Scorecard (six dimensions, anchored 1-5 rubrics). Detects eight cross-layer failure modes and produces evolutionary recommendations (Promotion, Demotion, Codification, Skill Extraction). Use when user says "audit my global setup," "optimize my preferences," "review my Claude configuration," "check my cross-project setup," "are my preferences working," "clean up my global memory," or "what should be in my preferences vs my project." Also use when a user has 3+ Projects and wants to improve their shared foundation. Do NOT use for single-Project audits, Project Memory optimization, or full-stack audits (use rootnode-project-audit, rootnode-memory-optimization, or rootnode-full-stack-audit respectively, if available). Run on Opus 5 or Sonnet 5 at `high` effort (both defaults); depth reduces on legacy models.

日本語の概要は準備中です。原文の説明を表示しています。

drayline/rootnode-skills402026年9月14日 更新

审视、设计、从零启动或改进 HarmonyOS、OpenHarmony 与 ArkUI 产品界面。用于检查 ArkTS UI、建立新项目设计基线、区分永恒原则与当前平台视觉语言、规划跨手机/平板/折叠屏/PC 的导航和布局、多输入控件状态、animateTo、transition、geometryTransition、springMotion、手势跟手与可打断动效、异步状态真实性、视觉分层参数、无障碍或动画性能,或建立鸿蒙 Motion Token 时。不要用于签名、构建、网络、存储、权限、数据库等纯工程问题,也不要用于通用视频剪辑或其他移动平台的设计规范评审。

日本語の概要は準備中です。原文の説明を表示しています。

dososo/HarmonyOS-Design382026年7月15日 更新

aso-optimize

無料日本語概要

App Store / Google Play のメタデータ最適化(ASO)を、4つの専門エージェントチームで実行するスキル。 キーワード調査、宣伝テキスト作成、競合分析、多言語ローカライゼーションの4観点から App Store 向けテキスト一式(タイトル、サブタイトル、キーワード、説明文、宣伝テキスト、What's New)を 生成し、最終レポート(MD)を出力する。多言語対応(日本語・英語+他言語)。 Use when: App Store の説明文を書きたい、ASO対策したい、キーワード選定したい、 宣伝文章を作りたい、App Store テキストを多言語化したい、What's New を書きたい。 Triggers: "ASO", "App Store", "宣伝文", "説明文", "キーワード", "サブタイトル", "What's New", "promotional text", "app description", "keyword optimization", "ストア掲載", "メタデータ", "アプリ紹介文", "Google Play", "多言語ASO"

sean-sunagaku/claude-code-plugin382026年7月30日 更新

Use when the deliverable is spoken words to be performed on camera or into a mic: video and podcast scripts, hooks, and CTAs for short-form (TikTok, Reels, Shorts), YouTube long-form, or podcast episodes. Triggers: "write me a reel about X", "I need a hook for my video", "script a 60-second video", "draft a podcast episode", "turn this idea into a script". For motion/timing/shot specs rather than the words, use motion-picture.

日本語の概要は準備中です。原文の説明を表示しています。

firatcand/founder-skills382026年7月2日 更新

Implement GitOps continuous delivery using Argo CD or Flux with app-of-apps pattern, automated sync policies, drift detection, and multi-environment promotion. Manage Kubernetes deployments declaratively from Git with automated reconciliation. Use when implementing declarative infrastructure management, migrating from imperative kubectl commands to Git-driven deployments, setting up multi-environment promotion workflows, enforcing code review gates for production, or meeting audit and compliance requirements.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月15日 更新

Modern PHP idioms for any PHP project (PHP 8.1+): readonly properties, enums, match expressions, constructor property promotion, typed properties, named arguments, nullsafe operator, first-class callable syntax, strict_types, PSR-12 style, and null discipline. Apply when the project is a PHP 8.1+ project. Stack-agnostic — referenced by every PHP plugin in the marketplace. Use this skill to: - Write strongly-typed, immutable-by-default value objects with readonly properties and enums. - Replace switch ladders and magic constants with match expressions and backed enums. - Cut constructor boilerplate with property promotion and express optionality with typed nullable returns. - Keep code PSR-12 compliant with declare(strict_types=1) in every file. Do NOT use this skill for: - Framework-specific idioms (Eloquent, Doctrine, Symfony services, Laravel facades — those live in framework plugin skills). - Composer / autoloading / dependency management — see php-foundation:composer-tooling. - Testing patterns — see php-foundation:php-testing.

日本語の概要は準備中です。原文の説明を表示しています。

AratKruglik/claude-sdlc372026年9月21日 更新

Use when asked to build spring, easing, gesture, and choreographed animations with correct physics and reduced-motion support. Not for auditing existing motion or finding animation opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

This skill should be used when the user asks to "animate this diagram", "build a flowchart that reveals step by step", "animate an architecture/sequence diagram", "make a chart animate in", "grow the bars / draw the line / count up the number", "show data flowing along a connector", or "turn a static diagram into a guided reveal". Covers SVG, Framer Motion, D3, and Remotion.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

Build, review, and browser-test interactive website page or module HTML from a confirmed UI Architecture Map and visual direction. Use for HTML First Drafts, restrained motion implementation, full-page or module-first prototypes, rendered design review, responsive and interaction QA, page composition, and implementation handoff. Do not use for design exploration, unconfirmed visual or motion direction, content strategy, Design Systems, Elementor controls, CMS templates, or framework components.

日本語の概要は準備中です。原文の説明を表示しています。

javen-wangjunren/elementor-website-skill332026年9月14日 更新

Design and visually validate implementation-agnostic website pages or modules from an approved Design System and confirmed content. Use for Module Design Solutions, Page UI Architecture Maps, media, evidence, page motion budgets, section motion intent, visual-direction images, and direction review before HTML. Do not use to write or review HTML/CSS/JS, run browser implementation QA, plan platform fields, or implement CMS components.

日本語の概要は準備中です。原文の説明を表示しています。

javen-wangjunren/elementor-website-skill332026年9月14日 更新

Use when the user wants to generate an image or video via Higgsfield AI. Covers 30+ models: Soul V2, Seedance 2.0, Kling 3.0, Veo 3.1, GPT Image 2, Nano Banana 2. Also covers Marketing Studio — branded ad video/image with avatars and products. Use whenever: "generate an image", "make a video", "animate this photo", "image-to-video", "img2vid", "edit this image with AI", "produce a clip", "create an ad", "make a UGC video", "marketing video", "brand video", "TV spot", "import product from URL", "create avatar for ad", "Seedance", "Kling", "Veo", "Soul gen", "Nano Banana", "Marketing Studio". Chain with higgsfield-soul-id when user wants a reusable face identity. Owns AI-generated "marketing video" / "brand video" / ad creative. NOT for: training a Soul Character (use higgsfield-soul-id), product photoshoots with mode-specific enhancer (use higgsfield-product-photoshoot), text/TTS, screen-recorded product demos (use marketing-demo), slides-to-MP4 assembly (use video-content), Remotion code (use remotion-best-practices). Requires Higgsfield CLI installed and authed.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Produce a complete narrated MYTHIC SHORT FILM end-to-end on Unsora MCP in the layered cut-paper diorama style — stacked matte cardstock worlds, a strict three-colour palette, exposure that swings, paper wipes hiding every seam, landing on a face. Animation-movie storytelling, not an explainer: gods, monsters, heroes, folklore, origin myths and transformations, told in ten-second story beats with a mythic narrator, native paper foley, and one assembled MP4. Use whenever the user wants a myth, legend, fable, folktale or fairy-tale short, a cut-paper or papercraft animated story, "tell the story of X" as a video, a stop-motion-look mythic film, or says "run the cardstock diorama myth animation" or "run the diorama myth pipeline" — even with no story given, since the skill proposes myths itself. NOT for fact-driven explainers with charts and statistics (that is vox-motion-graphics).

日本語の概要は準備中です。原文の説明を表示しています。

sadekxD/cardstock-diorama-myth312026年8月3日 更新

Use this skill whenever the user asks for an HTML-first visual design deliverable or design judgment: interactive prototype, slide deck, motion demo, infographic, dashboard, landing page, whitepaper, changelog, business card, social cover, brand system, design critique, multi-variant exploration, or export to MP4, GIF, PPTX, PDF, or SVG. It is optimized to make AI agents do the routing, template selection, verification, and export prep so humans spend less time prompt-engineering. Do not use for production web apps, SEO sites, backend systems, or pure copy edits.

日本語の概要は準備中です。原文の説明を表示しています。

peixl/ifq-design-skills262026年9月10日 更新

Use when legacy prompts or older framework flows reference `remotion-engineer` and you need the modern runtime to resolve that capability cleanly.

日本語の概要は準備中です。原文の説明を表示しています。

galyarderlabs/galyarder-framework262026年10月11日 更新