Create handoff document for transferring work to another session
日本語の概要は準備中です。原文の説明を表示しています。
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Create handoff document for transferring work to another session
日本語の概要は準備中です。原文の説明を表示しています。
Transform session learnings into permanent capabilities (skills, rules, agents). Use when asked to "improve setup", "learn from sessions", "compound learnings", or "what patterns should become skills".
日本語の概要は準備中です。原文の説明を表示しています。
Transform a UI screenshot into a structured Cinema4D/Octane JSON render prompt for photorealistic 3D poster art. Use this skill whenever the user uploads a UI screenshot (app, website, tool, dashboard) and wants a Cinema4D render prompt, 3D poster, AIGC image prompt, or any photorealistic visualization of an interface. The output is always a clean JSON file — never prose or Midjourney text strings.
日本語の概要は準備中です。原文の説明を表示しています。
Image prompting skill for Nano Banana (NBP/NB2) and GPT Image 2.5 (Flare/Sunburst). Writes ready-to-use prompts with model/quality/size recommendations. Use when: "нарисуй", "сгенерируй картинку", "image prompt", "промпт для картинки", blog covers, slides, posters, product shots, UI mockups, storyboards, character sheets, edit/colorize, style transfer, vision analysis, image-to-prompt, nb, NBP, NB2, gpt-image-2.5, multi-panel grids, ecommerce product photography, fashion editorial, food/beverage ads, cinematic portraits. Do NOT use for: video (use video skill), 3D models, audio, non-image tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Transform real Chinese architecture and place-based cultural photos into art-directed editorial posters, integrated multi-photo scenes, and optional source comparisons. Use for historic buildings, vernacular streets, culturally rooted shops, interiors, food, travel covers, and place montages; do not use for generic advertising, routine retouching, or invented places.
日本語の概要は準備中です。原文の説明を表示しています。
Own concrete MSBuild ItemGroup and item-expression questions. USE FOR: Include, Remove, Update, item identity and metadata, transforms, filtering, batching, duplicate or overlapping items, and reviews that verify whether those operations are correct. Generated items stay in scope when the central defect is item identity, metadata, batching, duplicate declarations, or glob/Remove/Update semantics. For a generated artifact missing from compilation or output, wrong target timing/path, or FileWrites clean tracking without a broader item-semantics defect, use including-generated-files. The item operation may be broken, suspected, or already correct. Exclude property-only issues, general incrementality with no item question, broad reviews with no concrete item concern, and non-MSBuild systems.
日本語の概要は準備中です。原文の説明を表示しています。
Use F# Interactive (`dotnet fsi`) for .NET exploration, scriptable experiments, package-backed .fsx workflows, quick data transforms, and reproducible command-line probes. USE FOR: .fsx scripts, F# REPL work, #r nuget references, #load composition, interactive type exploration, and small strongly typed experiments before moving code into a project. DO NOT USE FOR: production application code that needs compiled project structure; C# scripting; long-lived automation better expressed as a normal CLI, test, or build target. INVOKES: run dotnet fsi, edit .fsx scripts, load project or source files, and validate snippets against the target SDK.
日本語の概要は準備中です。原文の説明を表示しています。
Applies Qt Canvas2D (QtCanvas2D / Qt Canvas Painter, Qt 6.12+) best practices when producing or working with Canvas2D QML source code. Use whenever Canvas2D, Canvas2DContext, path2d, boxshadow2d, boxgradient2d, gridpattern2d, conicalgradient2d or transform2d is the subject: writing, reviewing, fixing, optimizing, or porting Qt Quick Canvas / HTML5 canvas drawing code to Canvas2D. Also use for GPU-accelerated imperative 2D drawing in QML — gauges, dials, charts, waveforms, oscilloscopes, clocks, freehand drawing — including choosing between Canvas2D and Shape/ShapePath when the renderer has not been decided yet. Do NOT trigger for plain Qt Quick Canvas work that must stay on the old CPU element, or for reviewing existing Shape/ShapePath code where the renderer is already settled.
日本語の概要は準備中です。原文の説明を表示しています。
Document column-level mappings between source and target schemas. Use when integrating data from multiple systems, designing ETL transformations, or documenting how raw fields become analytical assets.
日本語の概要は準備中です。原文の説明を表示しています。
Transform data findings into compelling insights. Use when converting analysis results into actionable insights, connecting findings to business impact, or preparing insights for stakeholder communication.
日本語の概要は準備中です。原文の説明を表示しています。
Build compelling data-driven narratives. Use when presenting analysis results, creating stakeholder reports, or transforming a set of findings into a story that drives a specific decision or action.
日本語の概要は準備中です。原文の説明を表示しています。
Generate cinematic AI shortfilm prompts (works with Seedance 2.0, Xiaoyunque, Sora, Kling, Jimeng, Veo) using the 5-stage structure from Mx-Shell's Zombie Scavenger. Trigger when the user wants transformation sequences, multi-shot narrative shorts, weapon-charge/combat segments, emotional family/pet/farewell narratives (催泪/亲情/萌宠/离别), or any cinematic video prompt.
日本語の概要は準備中です。原文の説明を表示しています。
Volcengine VOD audio and video processing tools skill. Use when users need VOD-based media processing or editing: upload local/URL media, stitch videos, trim clips, flip frames, change playback speed, create image-to-video, compose audio/video, extract audio, mix audio, separate vocals/accompaniment, denoise audio, enhance quality, AI super-resolution, frame interpolation, ASR speech-to-text, OCR text extraction, subtitle removal, subtitle embedding, scene slicing, portrait/green-screen matting, highlight extraction, comic style transfer, video translation, drama recap narration, drama script restoration, media info lookup, or playback URL retrieval. The skill submits async VOD jobs, polls task status, and returns generated output links. Not for pure text generation, real-time streaming, or source-free generative video creation.
日本語の概要は準備中です。原文の説明を表示しています。
Transforms and inspects image objects stored in Volcengine TOS. Use this skill only when the task explicitly involves a TOS bucket/object key, TOS image processing, TOS-to-TOS save-as output, or Volcengine TOS image process syntax such as image/info, image/resize, image/format, image/watermark, image/draw, image/blindwatermark, or image/understanding. Do not use this skill for ordinary uploaded screenshots, local images, UI screenshot analysis, generic OCR, face detection, or visual question answering unless the user clearly says the image is a TOS object or asks to process/save it through TOS.
日本語の概要は準備中です。原文の説明を表示しています。
Use when reviewing, designing, or modifying Java enterprise systems that process personal data and need GDPR-aware engineering controls. This should trigger for requests such as Review a Java service for GDPR privacy controls; Design data-subject rights workflows; Add retention, deletion, pseudonymization, or privacy-safe logging; Assess data transfer, DPIA, breach evidence, or processor/controller boundary concerns before production release. Part of Plinth Toolkit
日本語の概要は準備中です。原文の説明を表示しています。
Use when you need to apply data-oriented programming best practices in Java — including separating code (behavior) from data structures using records, designing immutable data with pure transformation functions, keeping data flat and denormalized with ID-based references, starting with generic data structures converting to specific types when needed, ensuring data integrity through pure validation functions, and creating flexible generic data access layers. This should trigger for requests such as Improve the code with Data-Oriented Programming; Apply Data-Oriented Programming; Refactor the code with Data-Oriented Programming; Model Java data with records and pure functions; Separate Java behavior from immutable data structures; Validate data integrity with pure Java functions. Part of Plinth Toolkit
日本語の概要は準備中です。原文の説明を表示しています。
Prepare and select character motion references, or transfer approved motion to a human reference for a later mocap workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive toolkit for developing with the CocoIndex library. Use when users need to create data transformation pipelines (flows), write custom functions, or operate flows via CLI or API. Covers building ETL workflows for AI data processing, including embedding documents into vector databases, building knowledge graphs, creating search indexes, or processing data streams with incremental updates.
日本語の概要は準備中です。原文の説明を表示しています。
This skill handles file format conversions across documents (PDF, DOCX, Markdown, HTML, TXT), data files (JSON, CSV, YAML, XML, TOML), and images (PNG, JPG, WebP, SVG, GIF). Use when the user requests converting, transforming, or exporting files between formats. Generates conversion code dynamically based on the specific request.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when refactoring existing CSS from inline styles or utility classes to semantic patterns. Triggers on "refactor CSS", "extract styles", "consolidate CSS", "convert inline", "clean up styles", "migrate to semantic". Transforms to semantic classes with dark mode and tests.
日本語の概要は準備中です。原文の説明を表示しています。
Process JSON with jq and YAML/TOML with yq. Filter, transform, query structured data efficiently. Triggers on: parse JSON, extract from YAML, query config, Docker Compose, K8s manifests, GitHub Actions workflows, package.json, filter data.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Decision rubric for when an LM agent should write-and-run code (Program-of-Thought / code interpreter) versus reason in natural language: classify each step as deterministic- computable (emit + execute code, feed the result back) vs judgment (stay in prose). Use when designing or debugging an agent step that does arithmetic/parsing/data transforms, when prose reasoning hallucinates a computation (under-coding), or when a sandbox round- trip is wasted on a judgment task (over-coding). Search keywords: code interpreter, agent does math wrong, calculator hallucination, when to run code vs reason, program of thought, PoT, tool vs reasoning.
日本語の概要は準備中です。原文の説明を表示しています。