Use when the user wants to inspect the real live GTM runtime before schema generation or compare multiple live GTM containers.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when the user wants to inspect the real live GTM runtime before schema generation or compare multiple live GTM containers.
日本語の概要は準備中です。原文の説明を表示しています。
Use when installing, bootstrapping, configuring, starting, verifying, operating, or troubleshooting Looper, looperd, the looper CLI, ~/.looper config, or runtime paths; when setting up Looper with opencode, claude-code, codex, cursor-cli, Grok Build, Pi, or Oh My Pi (omp); when registering repos or configuring planner/reviewer/fixer/worker loops; or when diagnosing status, logs, osascript, git, gh, LOOPER_TOKEN, writable path, or daemon startup issues.
日本語の概要は準備中です。原文の説明を表示しています。
提供数据分析任务执行的强制性通用规范。在计划完成准备执行数据分析任务、或执行过程中涉及产物落盘、数据复用、异常处理、计划调整、质量自检时,必须优先调用此技能。
日本語の概要は準備中です。原文の説明を表示しています。
Set up or tune any dev machine, fresh or drifted, on macOS, Linux, or Windows: report what's missing, install only that, then fix PATH, duplicate runtimes, and shell config. Don't use for Dockerfiles, CI images, or single package installs.
日本語の概要は準備中です。原文の説明を表示しています。
Reach for this skill whenever you are discussing reinforcement learning, agentic AI systems, AI alignment, continual learning, or the philosophical limits of large language models. This skill channels the thinking of Richard S. Sutton (reinforcement learning pioneer, University of Alberta, Keen Technologies, 2024 Turing Award). Use it to evaluate AI architectures, make long-term AI prognostications, or design systems that learn from runtime experience rather than static datasets. Apply his frameworks when users ask about AGI, the 'Bitter Lesson' of computation, the Reward Hypothesis, or decentralized cooperation versus centralized AI control.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnose measured runtime and Core Web Vitals.
日本語の概要は準備中です。原文の説明を表示しています。
ALWAYS activate when the user's query involves Docker in any way — even if it also matches other skills. If the words docker, Dockerfile, docker-compose, compose.yml, container, or image appear in the query, this skill MUST be used. Covers: writing or editing Dockerfiles and compose files, adding services (postgres, redis, etc.) to compose, volume mounts and data persistence, docker build failures (layer caching, npm install issues), healthchecks and service startup ordering (depends_on), environment variables in containers, port mapping, container crashes and exit codes (OOM/137), non-root users, multi-stage builds, image optimization, .dockerignore, and deploying to container runtimes. Takes priority over general implementation or debugging skills when Docker infrastructure is the subject.
日本語の概要は準備中です。原文の説明を表示しています。
Fix bugs and broken behavior when there is enough evidence to act on a repair path. Use for errors, crashes, incorrect results, API failures (500, 404, 403), CORS problems, database exceptions, broken rendering, duplicated or wrong data, off-by-one mistakes, timezone/date bugs, broken forms, config-caused runtime failures, and regressions. Trigger when the user wants the bug repaired and the conversation already contains a clear failing area, a reproducible failing test, a concrete error path, or a prior diagnosis to implement. Do NOT use for new features, pure explanation, architecture discussion, broad research, or bug reports where the main need is figuring out why the behavior happens — use diagnose for that.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect, stream, and explicitly adjust live Android UI tweak values or invoke app-owned actions through Snap-O. Use when a request mentions Snap-O Tweaks, tweak-enabled Android apps, runtime UI parameters, Compose tweak or action controls, tweak discovery, previously adjusted or currently inactive tweaks, applying all user-made tweak changes, typed values, defaults or resets, tweak batches, explicitly registered actions, the Tweaks REST/SSE API, or selecting between CLI, macOS tool, in-app overlay, and custom tweak interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, hardware-accelerated CSS, and balanced design engineering. By Leon Lin & blueemi. Multi-runtime improved by shokunin.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy, manage, and debug Kubernetes in production — Deployments, Services, Gateway API, Service Mesh (Istio/Linkerd/Cilium), eBPF observability (Cilium Hubble), security hardening (Pod Security Standards, OPA/Kyverno, seccomp, runtime security with Falco/Tetragon), Helm, HPA, PDB, topology spread, and debugging. Use when user asks to write K8s manifests, deploy to a cluster, debug pods, set up Gateway API, configure autoscaling, or harden cluster security. Do NOT use for Dockerfiles (use docker), CI/CD pipeline design (use ci-cd), or Terraform infrastructure (use terraform).
日本語の概要は準備中です。原文の説明を表示しています。
Use when adding or changing tuning values, items, enemies, abilities or levels - put them in the engine's data assets (ScriptableObject, Resource, DataAsset/DataTable, JSON/RON) with validation and stable IDs, keep runtime state out of shared data, inject services instead of singletons, and test data invariants.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a release reaches awaiting_verdict (or you are woken for an incident) - how to read runtime logs, error groups, health and smoke evidence for the release's component and decide finish, re-check, roll back or hand to a human
日本語の概要は準備中です。原文の説明を表示しています。
Use before handing off any change to an endpoint, job or migration — start the service from the task branch and exercise the change with real requests, real logs and real DB side effects
日本語の概要は準備中です。原文の説明を表示しています。
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
Use only after explicit Codex `$superloopy:superloopy-backend` or Claude Code `/superloopy:superloopy-backend` invocation, a backend task beginning with leading `loopy` or `루피`, or an active Superloopy loop routes backend work here. Relevant work includes backend application boundaries, APIs, persistence, migrations, transactions, background jobs, caches, events, reliability, security, and runtime database-agent tools. Plain API, server, database, SQL, or agent vocabulary does not activate this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Art-direct and generate one high-craft minimal-zine bitmap from a landscape, portrait, person, object, product, food, plant, building, interior, photograph, mood, sentence, or article concept. Use when the user wants a standalone poetic poster, editorial cover, visual concept, aesthetic photo upgrade, photo-to-zine restyle, or a subject-aware minimal-zine image without the overhead of a social carousel. Chooses adaptive composition and a physically coherent print process, preserves subject identity, saves the final prompt, invokes the runtime-native image generator, and audits the raster result.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, art-direct, generate, edit, and quality-check tactile minimal-zine bitmap imagery from almost any subject: landscapes, portraits, objects, products, architecture, interiors, existing photographs, moods, article ideas, cultural essays, data, reviews, and social-media card series. Use for 小红书图片, Instagram carousels, poetic posters, editorial covers, photo restyling, visual essays, evidence-aware explainers, or any request for aged paper, photocopy, risograph, letterpress, sparse type, and restrained single-ink character. Routes the subject before choosing composition, preserves identity and factual content when editing, saves reproducible prompts, invokes the runtime-native image generator, and audits the real raster output. Do not use for glossy commercial ads, deterministic UI/vector assets, or exact diagram rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Choose bounded implementation scope and existing owning modules before Guardrails runtime, configuration, client, resource, streaming, Agents, or SDK compatibility changes and feedback fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Create, compose, migrate, and review TypeScript runtime type guards with is-kit. Use when adding reusable guards; replacing typeof, null checks, or handwritten type predicates; narrowing unknown values; validating JSON or API responses; building collection or object schemas with struct or typedStruct; or reviewing existing is-kit usage. Do not use for one-off environment checks or validation that requires data transformation or rich error reporting.
日本語の概要は準備中です。原文の説明を表示しています。
Validates a running application, CLI, API, service, or generated artifact as a user or operator against a prewritten observable behavior contract while remaining source-blind. Use for acceptance checks, runtime proof, anti-fake probes, release smoke tests, or an independent companion to code review. Not for source-quality findings, root-cause diagnosis, or visual design judgment outside the contract.
日本語の概要は準備中です。原文の説明を表示しています。
Prepares a focused code review request for a branch, commit, pull request, or substantial working-tree diff by defining the review boundary, contract, risk areas, evidence, and questions for an independent reviewer. Use before merge or when another agent needs to review an implementation. Not for processing feedback already received or for claiming runtime correctness.
日本語の概要は準備中です。原文の説明を表示しています。
Audit a .glb or .gltf and make it small, correct, and fast to load in a browser, with a measured before/after report. Use when a model is "too big" or "slow to load", when the user asks to "optimize this GLB", "compress this glTF", or "export for web", or when they mention Draco, meshopt, gltfpack, KTX2, Basis, texture VRAM, draw calls, or a Blender / CAD / photogrammetry / Pascal export headed for Three.js, React Three Fiber (drei useGLTF), Babylon.js, or model-viewer. Covers inspection, spec validation, geometry and texture compression, scene-graph cleanup, and the correctness checks (metres, Y-up, node names, animations, PBR fidelity, alpha modes, vertex colors) that must not regress. Not for editing or modelling geometry, authoring or laying out a scene, generating 3D from text or images, converting from FBX/OBJ/CAD, or debugging a runtime frame rate that has nothing to do with asset size.
日本語の概要は準備中です。原文の説明を表示しています。
Systematic debugging of issues — use when a test fails, runtime error occurs, unexpected behavior is reported, or an awareness tick produces anomalous results
日本語の概要は準備中です。原文の説明を表示しています。