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「check」の検索結果

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概要と使いどころ

End-to-end Coval adversarial / red-team testing workflow. Builds one adversarial test set (12 core attack vectors plus legitimate controls, each with an expected-behavior checklist), creates a persistent "Adversarial User" persona and a Composite Evaluation metric that scores each scenario against its own expected behaviors, launches a multi-iteration run against the agent (voice or chat), polls for completion, builds a per-scenario pass/fail scorecard, and creates a saved report grouped by Test Case. Use when a user wants to follow the Adversarial & Red-Team Testing cookbook (https://docs.coval.dev/guides/adversarial-red-team-testing) without doing each step by hand. Triggers: "adversarial test set", "red team my agent", "jailbreak / prompt-injection testing", "test my agent against bad actors".

日本語の概要は準備中です。原文の説明を表示しています。

coval-ai/coval-external-skills32026年9月16日 更新

watch-run

無料

Monitor a Coval run's progress with live updates. Use when user wants to check run status or wait for completion.

日本語の概要は準備中です。原文の説明を表示しています。

coval-ai/coval-external-skills32026年9月16日 更新

Content quality and E-E-A-T analysis with AI citation readiness assessment. Use when user says "content quality", "E-E-A-T", "content analysis", "readability check", "thin content", or "content audit".

日本語の概要は準備中です。原文の説明を表示しています。

balsm-health/website32026年10月12日 更新

seo-drift

無料

SEO drift monitoring: capture baselines of SEO-critical elements, detect changes, and track regressions over time. Git for SEO: baseline, diff, and track changes to your on-page SEO. Use when user says "SEO drift", "baseline", "track changes", "did anything break", "SEO regression", "compare SEO", "before and after", "monitor SEO changes", or "deployment check".

日本語の概要は準備中です。原文の説明を表示しています。

balsm-health/website32026年10月12日 更新

Image optimization analysis for SEO and performance. Checks alt text, file sizes, formats, responsive images, lazy loading, CLS prevention, image SERP rankings (via DataForSEO), and image file optimization (WebP/AVIF conversion, IPTC/XMP metadata injection). Use when user says "image optimization", "alt text", "image SEO", "image size", "image audit", "optimize images", "image metadata", "image SERP", "convert to webp", or "image file optimize".

日本語の概要は準備中です。原文の説明を表示しています。

balsm-health/website32026年10月12日 更新

Live SEO data via DataForSEO MCP server: SERP analysis, keyword research (volume, difficulty, intent, trends), backlink profiles, on-page analysis, competitor and content analysis, business listings, AI visibility (LLM mention tracking), and domain analytics. Requires DataForSEO extension installed. Use when user says "dataforseo", "live SERP", "keyword volume", "backlink data", "AI visibility check", or "real search data".

日本語の概要は準備中です。原文の説明を表示しています。

balsm-health/website32026年10月12日 更新

Doctrine for fixing TypeScript errors against generated types (database.types.ts, api-types.ts). Use when fixing tsc or type-check failures or a type-errors batch, writing supabase .rpc()/.from() calls or DB shape guards, errors mention Json/unknown/Database, or you are tempted to cast or suppress.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

The standing order for local git state in every AI Matrx repo — zero worktrees, zero local branches, zero dirty files, zero open PRs, everything merged to origin/main, and no code ever lost. Use when you find a worktree, a local branch, a stale checkout, an unpushed commit, or a dirty tree in any repo under /Users/armanisadeghi/code, when asked to "clean up", "unify", "merge everything", or when you are tempted to create a worktree or branch. Works without any access to Arman.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Custom-entry fix for pickers with no way to add a choice (Select, Popover list, DropdownMenu). Use when building or touching any choice control (tier, category, tag, status, owner), `pnpm check:picker-add` names a file, running Pattern Patrol P13, or the user says 'no way to add my own' or 'why can't I type a new one'.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Follow-up sweep for pending third-party provider access campaigns. Use when the recurring 30-minute Provider Access Launch dispatcher wakes, or for a manual status check of due email threads, developer portals, support cases, or review deadlines.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Lifecycle for AI Matrx agent-aware UI surfaces. Use when creating a surface in features/surfaces/manifests/, or completing or repairing one that is partial, stubbed, unregistered, missing runtime context or context menus, or not agent-wired. NOT for certifying a surface (use surface-check).

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Fleet worker contract for wiring assigned files to the v3 right-click menu. Use when handed files from pnpm check:context-menu, or told to 'wire the menu on X', 'do your assigned rows', or 'clear your shard'. NOT for an unassigned one-off menu wiring (use context-menu-v3).

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

One-time recovery when a shared checkout has drifted far from GitHub main: hundreds ahead/behind, stacked worktrees and PRs, a dirty tree nobody owns. Use when tempted to reset or force-push. NOT for the ordinary 30-minute release loop (operations/INTEGRATION_MAINTAINER.md).

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Disclosing a surface's existing fixed AI jobs in the shell's top Agents menu. Use when a page, panel, overlay, or window already runs a mandate behind a button, assist, automatic action, or mode; when the agent-disclosure guard names a file; or during a surface check.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

End-of-task routine: health checks, fixes, then commit and push. Use when finishing a unit of work, or when the user says 'commit and push', 'ship it', 'get it ready', 'wrap up', or just 'do this' with no push instruction.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Early-user discovery and feedback trials. Use when reviewing unfamiliar AI Matrx accounts, classifying owner relationships, recommending trial plans, or running approved outreach and reply checks.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

The provision for a call site: the exhaustive menu of values that place in the code can realistically produce. Use before creating or fixing a mandate or agent that reasons about more than its own input, when deciding whether an agent can answer at all with what it is sent, or when its output 'looks right' but nobody checked it could be. NOT for building the agent (use create-agent).

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

The agent.review_queue register for work Arman must see or test in the UI. Use at the end of any task that produced something reviewable, at the start of a task to check prior feedback, and when reviewing, claiming, routing, or repairing a queue row.

日本語の概要は準備中です。原文の説明を表示しています。

armanisadeghi/ai-matrx32026年10月14日 更新

Locate CCSPlayerInventory::m_pSOCache in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::m_pSOCache" (symbol CCSPlayerInventory_m_pSOCache). This is a STRUCT MEMBER OFFSET (schema netvar). Resolve the CCSPlayerInventory class layout via the schema system; m_pSOCache is the CGCClientSharedObjectCache pointer member. Cross-check: CCSPlayerInventory methods load this pointer and pass it to CGCClientSharedObjectCache methods (the GetItemInLoadout shortlist is a strong caller-side witness). Trigger: CCSPlayerInventory_m_pSOCache, CCSPlayerInventory::m_pSOCache

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayerInventory::SendInventoryUpdateEvent in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerInventory::SendInventoryUpdateEvent" (symbol CCSPlayerInventory_SendInventoryUpdateEvent). Shortlist via functions constructing the inventory-full-update usermessage/event around m_pSOCache contents for the owning controller. The body packs the SO cache snapshot and sends it via the GC/usermessage path. Cross-check with callers in inventory-dirty flows (weapon paint mutations). Trigger: CCSPlayerInventory_SendInventoryUpdateEvent, CCSPlayerInventory::SendInventoryUpdateEvent

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayerController_InventoryServices::m_pInventory in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayerController_InventoryServices::m_pInventory" (symbol CCSPlayerController_InventoryServices_m_pInventory). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayerController_InventoryServices class layout via the schema/network system; m_pInventory is an 8-byte pointer member early in the class (must stay 8-aligned). Cross-check: functions of the class dereference this->m_pInventory shortly after entry. Trigger: CCSPlayerController_InventoryServices_m_pInventory, CCSPlayerController_InventoryServices::m_pInventory

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSPlayer_MovementServices::Pawn in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPlayer_MovementServices::Pawn" (symbol CCSPlayer_MovementServices_Pawn). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSPlayer_MovementServices class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember fields below even if the class turns out to be polymorphic - a func_*/vfunc_* payload for this symbol is rejected by canonical_symbol_yaml_bytes. Trigger: CCSPlayer_MovementServices_Pawn, CCSPlayer_MovementServices::Pawn

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSBot::Profile in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSBot::Profile" (symbol CCSBot_Profile). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CCSBot class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Do not switch output schema: emit the structmember fields below even if the class turns out to be polymorphic - a func_*/vfunc_* payload for this symbol is rejected by canonical_symbol_yaml_bytes. Trigger: CCSBot_Profile, CCSBot::Profile

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CBaseEntity::m_iTeamNum in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity::m_iTeamNum" (symbol CBaseEntity_m_iTeamNum). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CBaseEntity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CBaseEntity_m_iTeamNum, CBaseEntity::m_iTeamNum

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新