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cccskills

「agentic」の検索結果

2,047 件 ・ 関連度順

概要と使いどころ

This skill should be used whenever the user mentions a "semantic model", "data model", or "dataset", or asks to "build", "model", "design", "optimize", "review", or "audit" one, or to "add a measure", "add a relationship", "create a role" / "set up RLS", "add a calculation group", "set up incremental refresh", "fix a star schema", "reduce model size", "prepare a model for Copilot / AI", or "check model quality". Covers the full lifecycle (design, build, refresh, review) and drives every operation through the `te` CLI first, then TOM (connect-pbid) or a model MCP, then TMDL authoring (the tmdl skill). Not for report visuals (use pbir-cli) or isolated DAX query tuning (use the dax skill).

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0462026年10月13日 更新

te-cli

無料

Expert guidance for the cross-platform Tabular Editor CLI (the `te` binary, currently in preview) that manages Power BI / Analysis Services semantic models from the terminal on macOS, Linux, and Windows. Use when the user mentions the `te` CLI or "Tabular Editor CLI" (not the "2"), or runs a `te <command>` to scaffold, inspect, edit, validate, run BPA on, query, deploy, refresh, test, or migrate a semantic model. Not for the legacy Windows-only `TabularEditor.exe` (TE2).

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0462026年10月13日 更新

te-docs

無料

Tabular Editor documentation search and configuration file guidance (.tmuo, Preferences.json, UiPreferences.json, Layouts.json). Automatically invoke when the user asks about "TE docs", "Tabular Editor features", "TE3 preferences", ".tmuo files", "workspace database settings", "DAX editor settings", "per-model TE3 configuration", or needs to search Tabular Editor documentation for how-to guidance.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0462026年10月13日 更新

Format reference for Power BI Enhanced Report (PBIR) JSON schemas and patterns. Automatically invoke when the user asks about PBIR JSON structure, visual.json properties, PBIR expressions, objects vs visualContainerObjects, theme inheritance, conditional formatting patterns, extension measures, bookmarks, field references, filter formatting, query roles, PBIR page structure, report wallpaper, or any PBIR metadata format question.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0462026年10月13日 更新

Author, validate, and test Power Query M expressions in semantic model partitions. Automatically invoke when the user mentions "Power Query", "M code", "M expression", "partition expression", "query folding", or asks to "write Power Query", "fix Power Query", "test a partition", "preview partition data", "debug Power Query step", "optimize Power Query".

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0462026年10月13日 更新

seo

無料

Deterministic LLM-first SEO audits for websites, blog posts, and GitHub repositories. Use this when the user asks to "perform SEO analysis", "run SEO audit", "analyze SEO", "check technical SEO", "review schema", "Core Web Vitals", "E-E-A-T", "hreflang", "GEO", "AEO", or GitHub repository SEO optimization. For full/page/repo audits, run bundled scripts for evidence and return prioritized, confidence-labeled fixes.

日本語の概要は準備中です。原文の説明を表示しています。

Bhanunamikaze/Agentic-SEO-Skill9682026年10月14日 更新

Prompt engineering and LLM evaluation. Use when optimizing prompts, designing prompt templates, evaluating LLM outputs, building agentic systems, implementing RAG, creating few- shot examples, or designing structured-output workflows.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9122026年10月7日 更新

This skill should be used when the user asks to "evaluate LLM output quality", "set up LLM-as-judge", "build an eval rubric", "compare model outputs pairwise", or "measure agent quality".

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9122026年10月7日 更新

Build custom LLM evaluation pipelines using the OpenJudge framework. Covers selecting and configuring graders (LLM-based, function-based, agentic), running batch evaluations with GradingRunner, combining scores with aggregators, applying evaluation strategies (voting, average), auto-generating graders from data, and analyzing results (pairwise win rates, statistics, validation metrics). Use when the user wants to evaluate LLM outputs, compare multiple models, design scoring criteria, or build an automated evaluation system.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/OpenJudge8772026年9月11日 更新

Creates an Agent Authority Charter for enterprise or regulated AI agents before deployment. Use this Skill when a user needs to define what an AI agent is allowed to do, who delegated authority to it, what actions are permitted or prohibited, when human approval is required, what evidence must be preserved, and how the agent can be suspended, revoked, or escalated.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Use when a lawyer, legal team, or client needs to assess AI agents that can act on someone's behalf: send messages, search, draft, file, pay, delete, connect to accounts, use tools, or rely on external data. Produces a practical delegation, oversight, accountability, and control audit for legal operations.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8652026年10月3日 更新

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console, PlayStation, Xbox, Switch, TRC, TCR, certification, controller, gamepad, achievements.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature tags — not for pasting FPS/inventory recipes. Keywords: project templates, bootstrap, Subsystem Locator, PCK, feature tags, PROCESS_MODE_ALWAYS, genre scaffold.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新