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cccskills

「animation」の検索結果

1,057 件 ・ 関連度順

概要と使いどころ

Expert guide for reverse-engineering UI/UX interactions from screen-recordings and spatial video, extracting animation spring curves, and generating pixel-perfect Tailwind CSS v4 and Framer Motion code / Panduan ahli rekayasa balik interaksi UI/UX dari rekaman layar dan video spasial, ekstraksi kurva pegas animasi, dan pembuatan kode presisi Tailwind CSS v4 serta Framer Motion.

日本語の概要は準備中です。原文の説明を表示しています。

roedyrustam/vibes-plug752026年10月9日 更新

Design and build websites with film-inspired visual systems, director-driven art direction, storyboard-first layout planning, and cinematic motion. Use when the user asks for a cinematic site, movie-style landing page, director-inspired UI, film-noir, sci-fi, romance, thriller, action, animation, or a movie-like website aesthetic, including requests phrased in Chinese. Do not use for generic web design unless the user explicitly wants a film or director reference.

日本語の概要は準備中です。原文の説明を表示しています。

akseolabs-seo/cinematic-ui742026年4月8日 更新

Small purposeful animations — toggles, animated icons, success moments. Use when designing interactive feedback, success states or loaders.

日本語の概要は準備中です。原文の説明を表示しています。

dembrandt/dembrandt-skills722026年10月12日 更新

Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI (landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states) or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-interactions, component states, accessibility, responsive behavior, UX copy, and anti-pattern detection.

日本語の概要は準備中です。原文の説明を表示しています。

h3nryprod01/design-taste712026年9月25日 更新

This skill should be used when a story has been captured but content direction is unresolved - the spark describes WHAT to build structurally but not WHAT goes in it. Reads the story spark, splits it into Resolved (structurally clear) vs. Assumed (would have to guess) content dimensions, and surfaces each assumption for the human to confirm, correct, or expand. Also classifies implementation risk tags (has-variants, has-data-pipeline, has-animation, has-touch-targets, diverges-from-existing) so plan-chunks translates them into acceptance criteria that name the implementation mechanism. Captures answers into

日本語の概要は準備中です。原文の説明を表示しています。

drobins25/craft682026年10月5日 更新

Build an award-winning "3D scroll" website of ANY kind from ONE prompt — product launch, portfolio, agency, contractor/home-services, restaurant, real estate, personal brand, event, app, etc. Generates a high-end cinematic hero visual + clips (360° orbit, fly-through, reveal, explode, parallax) fitting the site's subject with the Higgsfield MCP, slices them into a scroll-scrubbed canvas frame sequence with ffmpeg, builds a branded multi-section site (Lenis smooth scroll + scroll reveals), and launches it on localhost. Use when the user asks for a "3D scroll" site, scroll-driven hero/reveal, a cinematic landing page, a buckssauce/Apple/Awwwards-style scroll site, or "build me a website like X" — for a product OR a service, person, place, or brand. Trigger words: 3D scroll, scroll animation, cinematic hero, fly-through, turntable, scroll site, landing page, portfolio site, agency site, Higgsfield site.

日本語の概要は準備中です。原文の説明を表示しています。

zubair-trabzada/scroll-cinematic-claude672026年6月11日 更新

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

Builds distinctive frontend UI with SvelteKit/Bun/Hono. Triggers on: web pages, dashboards, landing pages, apps, artifacts, styling, theming, fonts, animations, charts, dark/light modes.

日本語の概要は準備中です。原文の説明を表示しています。

ComeOnOliver/skillshub652026年6月24日 更新

rendervid

無料

Generate videos and images from JSON templates using AI-powered video rendering

日本語の概要は準備中です。原文の説明を表示しています。

QualityUnit/rendervid652026年8月12日 更新

omarchy

無料

REQUIRED for end-user customization of Linux desktop, window manager, or system config. Use when editing ~/.config/hypr/, ~/.config/omarchy/, ~/.config/alacritty/, ~/.config/foot/, ~/.config/kitty/, or ~/.config/ghostty/. Triggers: Hyprland, window rules, animations, keybindings, monitors, gaps, borders, blur, opacity, omarchy-shell, bar, terminal config, themes, background, night light, idle, lock screen, screenshots, reminders, layer rules, workspace settings, display config, and user-facing omarchy commands. Excludes Omarchy source development through `omarchy dev link` workflows.

日本語の概要は準備中です。原文の説明を表示しています。

modem-dev/ossrules602026年9月21日 更新

UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.

日本語の概要は準備中です。原文の説明を表示しています。

vurakit/agentup562026年3月12日 更新

wam

無料

Author, compile, inspect, and revise WAM low-poly 3D characters, creatures, props, rigs, and animations with ChatGPT Codex. Use for WAM or .wam requests, WoW-style or game-ready models, and one or more reference images or requested render views.

日本語の概要は準備中です。原文の説明を表示しています。

elliottdehn/wam552026年8月23日 更新

Private Code-to-Video Engine using Remotion React, TTS (ElevenLabs/OpenAI), and Content Mastery. Creates pure VibeCoding-style animations for TikTok/Shorts/Reels automatically.

日本語の概要は準備中です。原文の説明を表示しています。

tody-agent/codymaster532026年8月26日 更新

Orchestrates translation of motion designer video specifications into working Remotion code by coordinating specialized agents. Acts as pipeline coordinator that delegates to remotion-scaffold, remotion-animation, remotion-composition, and remotion-component-gen. Use when you have a complete VIDEO_SPEC.md and need full Remotion implementation.

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Generates individual Remotion scene components from visual direction. Input is visual/animation description for a specific scene. Output is SCENE_COMPONENT.md with complete TSX implementation. Use when implementing scenes or when asked to "create a scene component", "implement scene from spec", "build Scene1Intro".

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

ncklrs/startup-os-skills522026年2月27日 更新

copycat

無料

Clone un site web à l'identique à partir d'une URL : capture Playwright complète (screens full-page + fold par fold sur desktop/tablet/mobile, crops par section, états hover), extraction de tout ce que le navigateur expose (fonts, variables CSS, palette, typo, layout, breakpoints, animations, assets, console/network), reconstruction section par section, puis boucle de vérification par diff pixel et console propre. Utilise ce skill DÈS QUE l'utilisateur veut copier, cloner, répliquer, reproduire, « refaire pareil », s'inspirer fortement d'un site, d'une landing page, d'un template ou d'une page précise (« fais-moi la même chose que X », « copie ce site », « reproduis cette landing », « clone neverboring.ai », « je veux exactement ce design »), même s'il ne dit pas « clone ». Aussi pour auditer visuellement un site existant (screens complets, design tokens, fonts utilisées).

日本語の概要は準備中です。原文の説明を表示しています。

minosdevs/copycat-skill482026年9月26日 更新

Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

oneshot-repo/OneShot472026年5月15日 更新

Best practices for Remotion - Video creation in React

日本語の概要は準備中です。原文の説明を表示しています。

oneshot-repo/OneShot472026年5月15日 更新

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch.

日本語の概要は準備中です。原文の説明を表示しています。

maverickgao8848/mav-slide-craft-skill462026年6月15日 更新

Remotion Map animation knowledge

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/claude-code-plugin462026年10月12日 更新