Plan, build, scaffold, or safely extend Atlassian Forge apps using current official documentation. Use for fresh Forge apps, existing-app feature work, module and manifest changes, UI Kit or Custom UI implementation, backend functions and events, Atlassian or external APIs, storage, permissions, environment configuration, distribution-affecting implementation, validation, and explicitly authorized deployment or installation; route standalone debugging and specialist reviews to their dedicated skills.
日本語の概要は準備中です。原文の説明を表示しています。
atlassian/forge-skills☆ 252026年10月9日 更新
Facilitate SAFe 6.0 PI Planning events. Structure the 2-day cadence, generate PI Objectives with Business Value scores, build the Program Board for dependency visualization, and run the Confidence Vote. Use before every Program Increment when the organization follows SAFe.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Perform forensic analysis of the macOS Unified Logging System (ULS) to investigate system events, application crashes, kernel panics, and potential indicators of compromise (IoCs) such as persistence mechanisms or unauthorized access.
日本語の概要は準備中です。原文の説明を表示しています。
ShulkwiSEC/bb-huge☆ 242026年7月11日 更新
Use when building 2D games in Python with pygame - game loop and delta time, sprites and groups, collision detection, drawing and surfaces, events and input, sound and fonts, camera, or performance optimization
日本語の概要は準備中です。原文の説明を表示しています。
CodeAtCode/oss-ai-skills☆ 242026年10月9日 更新
Use when building PyQt/PySide6 UIs with QtWidgets - display, input and container widgets, buttons, item views like QListWidget and QTableWidget, layout management, or event handling (mouse/keyboard events, event filters, shortcuts)
日本語の概要は準備中です。原文の説明を表示しています。
CodeAtCode/oss-ai-skills☆ 242026年10月9日 更新
Full instrumentation from day one. PostHog consolidates product analytics + feature flags + error tracking (one platform, one bill). GA4 via GTM (14-step automation, custom dimensions over events, server-side tagging). Sentry (deep error tracking + performance). Stripe (webhook-first with idempotent processing). Listmonk on Coolify (newsletters via Amazon SES SMTP relay). PLG 7-layer framework. Programmatic SEO (5 page types). Incident auto-remediation via Sentry→Inngest pipeline. AI search (GEO) awareness. Local business conversions (phone_click, direction_click, form_submit, booking_click) with CRO patterns for both SaaS and local.
日本語の概要は準備中です。原文の説明を表示しています。
heymegabyte/agent-skills☆ 242026年10月11日 更新
React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Tauri 2.x Rust command patterns, state management, error handling, events, channels, testing
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Consult this skill BEFORE proposing a fix to any CLI gap or schema gap that touches evidence, trust magnitude, evidence types, evidence grades, the TM formula, or star-level promotion gates. Also read it whenever an issue mentions citations, stars, commits, contributors, views, reviewers, percentile, arxiv, github-stars-own, repo-own, social-signal, benchmark-result, peer-review, self-attestation, fusion-recipe, verifier-attestation, or proxy-containment — those are the 10 canonical evidence types and the raw inputs that feed their formulas. Also read it when asked whether a skill qualifies for a given star level (0★–6★): the Star Bar and promotion gates live in `META.md`, not in the TM methodology page. Reading both prevents proposing a calibration that satisfies the TM grade threshold but violates a Star Bar installability or link requirement.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
This skill provides expert-level guidance for VS Code extension development. Use when implementing new extension features, debugging extension code, designing WebView UIs, implementing Language Server Protocol features, or optimizing extension performance. Covers activation events, contribution points, VS Code API patterns, security best practices, testing strategies, and publishing workflows.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
Hunts for lateral movement via remote service creation, admin share writes, and remote WMI process creation by correlating Windows logon, service install, and process-creation events. Activates for requests to hunt lateral movement, detect PsExec/WMIexec activity, or find remote execution over SMB and WMI.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Hunts for anomalous authentication such as password spraying, brute force, and impossible-travel logons by aggregating Windows logon success/failure events per account and source over time. Activates for requests to hunt anomalous logons, detect password spraying or brute force, or find suspicious authentication patterns.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Hunts for Active Directory credential and replication attacks — DCSync, Golden/Silver Ticket, and DCShadow — by analyzing directory-service-access (4662), Kerberos TGS (4769), and logon (4624) events for replication abuse and forged-ticket anomalies. Activates for requests to hunt DCSync, detect golden/silver tickets, or find Active Directory replication abuse.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Hunts for Kerberoasting and related ticket attacks by analyzing Kerberos service ticket request events (4769) for weak encryption types, abnormal request volume per account, and non-machine accounts requesting many SPNs. Activates for requests to hunt Kerberoasting, detect RC4 ticket requests, or find SPN-targeting credential attacks.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Establishes behavioral baselines from historical telemetry (process, network, or logon events) so hunts can flag rare and first-seen activity instead of relying on static signatures. Activates for requests to build a telemetry baseline, find rare or first-seen activity, or compute frequency baselines for anomaly hunting.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Hunts for malicious scheduled task persistence by analyzing task registration events (4698) and schtasks process creation for suspicious actions, triggers, and hidden tasks. Activates for requests to hunt scheduled task abuse, detect malicious schtasks usage, or find persistence via the Task Scheduler.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Gate resumption of any multi-day LLM batch-scoring campaign that calls an unpinned model alias (deepseek-chat, gpt-*-latest, gemini-*-preview, any provider alias without a pinned version). Use when: (1) resuming a paused or credit-exhausted scoring run days after its last chunk, (2) topping up credits to finish a campaign, (3) extending a cached scoring pipeline with new items. Prevents silently splicing two model versions or serving revisions into one measure. Verified 2026-07-16: for $0.30 caught a serving-revision drift WITHIN DeepSeek v4-flash (same alias, same family, litigation scores systematically shifted across a 2-day gap) before an $83 resume spend.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Inject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature", "add feedback to this action", "make the hit feel impactful", "add particles when", "screen shake on damage", "tween this", "add camera shake", "make this snappy", or any game feel, polish, or feedback work. Always reads ProjectConfig.yaml -> feel_tools and docs/GFD.md Feedback Matrix before generating code.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Wwise audio middleware integration for Unity including events, banks, RTPC, spatial audio, and callback handling.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Implement event-driven side effects that react to domain events
日本語の概要は準備中です。原文の説明を表示しています。
ObneyAI/orc☆ 212026年10月8日 更新
Implement command handlers that validate state and emit events using the Grain framework
日本語の概要は準備中です。原文の説明を表示しています。
ObneyAI/orc☆ 212026年10月8日 更新
Build read models by reducing events into queryable state
日本語の概要は準備中です。原文の説明を表示しています。
ObneyAI/orc☆ 212026年10月8日 更新