Multi-window management, WebContentsView, BaseWindow, window lifecycle, inter-window communication, state persistence
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Multi-window management, WebContentsView, BaseWindow, window lifecycle, inter-window communication, state persistence
日本語の概要は準備中です。原文の説明を表示しています。
Bun-native HTTP framework — routing, TypeBox validation, Eden Treaty, plugins, lifecycle hooks
日本語の概要は準備中です。原文の説明を表示しています。
Native MongoDB driver (the mongodb npm package) - MongoClient lifecycle, typed collections, CRUD result shapes, cursors, aggregation pipelines, index design, transactions
日本語の概要は準備中です。原文の説明を表示しています。
Open-source headless CMS — content type schemas, REST API, Document Service API, custom controllers, lifecycle hooks, authentication, TypeScript
日本語の概要は準備中です。原文の説明を表示しています。
Product management workflows covering the full work lifecycle — discovery, strategy, execution, launch, and growth. Write PRDs, plan OKRs, and structure meeting notes. Useful beyond PMs — applicable to any knowledge worker managing projects, stakeholders, or strategy. Triggers: /write-prd, /plan-okrs, /meeting-notes
日本語の概要は準備中です。原文の説明を表示しています。
Design, analyze, and document A/B tests for conversion, onboarding, pricing, lifecycle, and product experiments. Use when the user asks for `/ab-test-setup`, experiment design, sample size, statistical significance, A/B test analysis, ICE-scored test backlogs, or avoiding common testing mistakes.
日本語の概要は準備中です。原文の説明を表示しています。
Upgrade Prisma Next in your extension. Bumps every `@prisma-next/*` dependency to the requested target (or npm `latest`), runs the per-transition upgrade instructions for the extension SPI (middleware lifecycle, codec / migration-tools / framework-components churn, seed-migration on-disk shape), verifies the pins are correctly exact via `prisma-next-check-pins`, runs the extension's own typecheck and tests, and commits each minor step on its own. Use when the user asks to "upgrade Prisma Next" in an extension package, or to update an extension's `@prisma-next/*` deps to a new minor.
日本語の概要は準備中です。原文の説明を表示しています。
Triage the Gaia issue backlog and skill-batch intake queue. Use this skill when someone asks to: "triage issues", "clean up the issue tracker", "review the backlog", "close stale issues", "process the intake queue", "review skill-batches", "evaluate draft skill proposals", "approve or reject pending skills", "is this issue still valid?", "what's clogging the backlog?", "run a triage pass", or /gaia-triage. Covers two workstreams: (1) GitHub issue lifecycle — identifying resolved, stale, or need-more-info issues and acting on them via gh CLI; (2) skill-batch intake — evaluating draft proposals in registry-for-review/skill-batches/ and routing them toward promotion or rejection. This is the gatekeeping step before new skills enter the canonical registry; and (3) a cross-repo triage sweep — sizing, P0-P4 prioritization, umbrella/epic synthesis, and assignment across every gaia-research org repo, on the one headquarters tracker.
日本語の概要は準備中です。原文の説明を表示しています。
The acceptance bar for anything Pulp can install (a `pulp tool` registry entry, `pulp add` package, or any downloadable). Validate the FULL lifecycle — install AND uninstall, from OUTSIDE a Pulp checkout, with the installed-user's binary — before its README or docs ship. TRIGGER when adding/editing tools/packages/tool-registry.json, a new binary_download/python_pip/npm_package tool, a `pulp add` importer, or writing docs that tell users to install something.
日本語の概要は準備中です。原文の説明を表示しています。
Reviews YUP audio plugin code for YUP-specific correctness issues: AudioProcessor lifecycle, AudioParameterBuilder and AudioParameterHandle usage, editor gestures, AudioBusLayout handling, CLAP/VST3 wrapper contracts, state recall, and MIDI safety. Use when the user asks to review a YUP plugin, check a processBlock, audit parameter smoothing, or asks "is this YUP code safe?". Trigger when you see yup::AudioProcessor, yup_audio_plugin, AudioParameterBuilder, AudioParameterHandle, AudioProcessorEditor, or createPluginProcessor in the code.
日本語の概要は準備中です。原文の説明を表示しています。
Full-lifecycle Web E2E Testing, QA/QC analysis, and Playwright test automation. Generates business test matrices (happy path, negative, boundary, RBAC, API/network failure simulation), implements resilient Page Object Model tests, and produces structured QA bug reports.
日本語の概要は準備中です。原文の説明を表示しています。
VContainer dependency injection patterns for Unity including lifecycle management, scoped registrations, and common pitfalls.
日本語の概要は準備中です。原文の説明を表示しています。
UniTask async/await patterns for Unity including cancellation, lifecycle binding, and coroutine interop.
日本語の概要は準備中です。原文の説明を表示しています。
Unity game loop and progression design-to-code translation. Core loop scaffolding, session lifecycle, win/lose condition architecture, meta loop hooks, tunable difficulty, pacing & encounter timing. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
日本語の概要は準備中です。原文の説明を表示しています。
Gameplay Ability System patterns for abilities, effects, attributes, and tags including recursion safety and lifecycle management.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 C# scripting guide. Use when writing MonoBehaviour scripts, handling lifecycle events (Awake, Start, Update, FixedUpdate), using coroutines or async/await (Awaitable), working with ScriptableObjects, events, delegates, or core APIs like Vector3, Quaternion, Time, Debug. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating or editing diagrams, charts, visual assets, posters, UI mockups, product images, infographics, academic figures, comics, avatars, storyboards, brand boards, or image-edit workflows, especially when exported PNGs need visual QA and bounded self-repair. Prefer deterministic Mermaid/SVG/HTML/canvas sources for text-heavy diagrams; use HTML technical diagrams for browser-ready system blueprints, architecture, deployment topology, agent runtime, memory flow, before-after architecture, workflow, sequence, data-flow, lifecycle, runbook, PII/data-lineage, and state-machine diagrams. Do not use for ordinary UI polish without generated imagery.
日本語の概要は準備中です。原文の説明を表示しています。
Use OpenClaw Manager (OCM) safely and correctly for OpenClaw environment lifecycle work, runtime installation/builds, release-shaped local builds, upgrades, migration/adoption, cloning existing user state, service supervision, gateway logs, dev worktrees, plugin testing, model/provider smoke tests, TUI/dashboard checks, cleanup, and concise reporting. Use whenever Codex is asked to use OCM, manage OpenClaw envs/runtimes/services, test OpenClaw with OCM, reproduce existing-user or new-user flows, or avoid breaking user state while working with OpenClaw.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for building, configuring, customizing, and deploying Docsify documentation sites. Use when the user wants to (1) initialize a new Docsify site, (2) add or organize Markdown pages, sidebars, navbars, or cover pages, (3) configure `window.$docsify` options, (4) customize themes / CSS variables / fonts, (5) install built-in or third-party Docsify plugins (search, GA, emoji, zoom, copy-code, comments, pagination, tabs, etc.), (6) write a custom Docsify plugin using lifecycle hooks, (7) use Docsify Markdown helpers (callouts, link attributes, image attributes, heading IDs, task lists, embed files with `:include`), (8) deploy to GitHub Pages, GitLab Pages, Netlify, Vercel, Firebase, Docker, Nginx, etc., (9) enable PWA / offline mode, virtual routes, or Vue compatibility, or (10) upgrade a Docsify site from v4 to v5. Triggers on mentions of "docsify", "_sidebar.md", "_navbar.md", "_coverpage.md", "$docsify", or `docsify-cli`.
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for Tauri v2 window creation, configuration, lifecycle management, and custom titlebar UI.
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for Tauri v2 splashscreen setup and lifecycle control to avoid white screens.
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for Tauri v2 tauri.conf.json structure, lifecycle management, and CSP configuration.
日本語の概要は準備中です。原文の説明を表示しています。
Guidance for Tauri v2 barcode scanner plugin with permissions and scan lifecycle.
日本語の概要は準備中です。原文の説明を表示しています。