Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive test suite. Use when adding a completely new puzzle type to the package or following the 10-point integration checklist to ensure nothing is missed end-to-end.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月15日 更新
Map the intellectual property landscape for a technology domain or product area. Covers patent cluster analysis, white space identification, competitor IP portfolio assessment, freedom-to-operate preliminary screening, and strategic IP positioning recommendations. Use before starting R&D in a new technology area, when evaluating market entry against incumbents with strong patent portfolios, preparing for investment due diligence, informing a patent filing strategy, or assessing freedom-to-operate risk for a new product.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月15日 更新
Creation and genesis — generative ideation from void, structured emergence from ambiguity, and the discipline of bringing new patterns into existence. Maps Brahma's creative power to AI reasoning: transforming cleared space into coherent new structures, seeding possibilities, and nurturing nascent ideas through their fragile early stages. Use after shiva-bhaga dissolution has cleared stale patterns, when facing a genuinely novel problem with no obvious template, or when incremental modification has reached its limits and a fresh design is needed.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月15日 更新
Build a competitive or casual trading card game deck. Covers archetype selection, mana/energy curve analysis, win condition identification, meta-game positioning, and sideboard construction for Pokemon TCG, Magic: The Gathering, Flesh and Blood, and other TCGs. Use when building a new deck for a tournament format or casual play, adapting an existing deck to a changed meta-game, evaluating whether a new set warrants a deck change, or converting a deck concept into a tournament-ready list.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月15日 更新
Use when installing or refreshing sound taste rules in a project — an explicit "sound setup", starting work in a repo with no .claude/sound/, or a taste-not-defined nudge. Also use to re-run after a stack change (new framework, new package in a monorepo).
日本語の概要は準備中です。原文の説明を表示しています。
saadshahd/moo.md☆ 372026年10月14日 更新
Systematic methodology for achieving 100% backward dataflow reachability in a new language. Create gauntlet fixture, write trace, diagnose gaps, fix analyzer/algorithm, iterate to 100%. Language-agnostic process. Use when: (1) adding a new language to Grafema, (2) auditing dataflow coverage for existing language, (3) user says "/dataflow-gauntlet".
日本語の概要は準備中です。原文の説明を表示しています。
Disentinel/grafema☆ 362026年8月24日 更新
Fix nodes silently disappearing from RFDB when an enricher or post-resolution pass writes new nodes via BatchHandle. Use when: (1) writing a TypeScript enricher that should ADD nodes/edges to existing files, (2) after calling `client.createBatch()` + `batch.addNode({file: 'X', ...})` + `batch.commit()` the original nodes in file X have vanished, (3) tests that load a graph fixture, run an enricher, then query original nodes get empty results, (4) a verification step shows expected nodes pre-enrichment but 0 post-enrichment. Root cause: `BatchHandle.commit()` invokes RFDB's `commit_batch` which AUTO-POPULATES `changed_files` from each added node's `file` field, then the server DELETES all existing nodes whose `file` matches before inserting new ones — file-level upsert semantics. This is correct for the JS/Haskell analyzers (which fully re-emit a file's contents) but catastrophic for enrichers that only ADD to existing files.
日本語の概要は準備中です。原文の説明を表示しています。
Disentinel/grafema☆ 362026年8月24日 更新
Verify which process actually owns a TCP port before assuming your fresh restart succeeded. Use when: (1) you killed an old server and started a new one but behaviour matches the OLD code/data, (2) `pkill -f pattern` returned 0 but old behaviour persists, (3) you embedded a new asset/binary but the served version is stale, (4) any "I just restarted X but I'm getting old results" situation. `pkill -f` matches against the process command line — if the live old process was started with `--port 0` (auto-assigned) and got the port you now want, the pattern won't match it. Always verify with `lsof -i :PORT` before debugging deeper.
日本語の概要は準備中です。原文の説明を表示しています。
Disentinel/grafema☆ 362026年8月24日 更新
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations. Use when: (1) creating a new SKILL.md, (2) initializing a skill directory, (3) packaging a .skill file, (4) improving or iterating on an existing skill, (5) understanding skill best practices and design patterns.
日本語の概要は準備中です。原文の説明を表示しています。
modxcms-jp/evolution-jp☆ 332026年10月15日 更新
Brand-grounded Remotion video pipeline. Take a brief, ground it in `brand/` (voice, audience, positioning, creative-kit), write a beat sheet, scaffold a fresh Remotion project, generate any required assets, compose with frame-driven animations, and bake a final MP4. Use this skill whenever the user wants to build a NEW Remotion video from scratch — product films, motion graphics, code-driven shaders, CRT/glitch effects, HTML-in-canvas demos, React video. Triggers on requests like "make a remotion video", CRT/glitch/scanline effects, html-in-canvas demos, video shaders, WebGL video, and frame-driven React video. This is the mktg-native sibling of the personal `/cmo-video` skill: `/cmo-video` recreates the *style* of an existing reference video; `/cmo-remotion` builds something new from a brief. Always load `remotion-best-practices` before stage 5 (compose).
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Friendly SEO coach mode for the mktg + OpenSEO stack. Use this skill when the user is new to SEO, unsure which SEO workflow to run, asks "what does OpenSEO do", wants strategy explained in plain language, or needs help choosing between keyword research, clustering, competitive analysis, and link prospecting. Triggers: "seo coach", "new to seo", "explain openseo", "what seo should i do", "seo strategy help".
日本語の概要は準備中です。原文の説明を表示しています。
MoizIbnYousaf/marketing-cli☆ 322026年9月12日 更新
Content angle generator for turning dry expert topics into high-engagement infotainment. Applies 7 journalistic angle types (Myth vs Reality, Paradox, Level Error, Price of Solution, Conditions, Hidden Driver, Contrary Thesis) + historical/future lens + news-hook framing. Use when experts need their content to become interesting rather than just informative - blog posts, video scripts, social content, newsletters, landing pages, ad hooks. For any niche: B2B, B2C, services, products, personal brand.
日本語の概要は準備中です。原文の説明を表示しています。
MADEVAL/AngleCraft☆ 312026年7月1日 更新
Create a new experiment folder by copying reference/ as a template. Auto-generates SESSION_NOTES.md and run.sh. Claude experiments use expA00, A01, ...; human experiments use exp200, 201, ... in sequential numbering.
日本語の概要は準備中です。原文の説明を表示しています。
sugupoko/xxxx_kaggle_starterRepository☆ 302026年6月20日 更新
Use whenever the user mentions Betaflight, FPV drone firmware, flight-controller config, PID/filter/rates tuning, or blackbox log analysis — or shares a Betaflight artifact: a CLI diff/dump (lines like 'diff all', 'set ', 'feature ', 'resource ') or a .bbl/.bfl blackbox log, even when not named as such — or runs a chirp tuning session via Sweep Studio / FPVLogForge (a chirp log ID to analyse, 'analyse log', 'résultat chirp', iterative Bode/step/Ms tuning). Covers flight symptoms (oscillations, wobble, propwash, jello, hot motors, drift), motor/ESC and RX/ELRS/CRSF setup, builds from 3" to 10" (cinewhoop, tinywhoop, longrange, X-class), version migrations (4.4 → 4.5 → 4.6), and configuring a new drone from scratch (setup wizard). Trigger even when phrased casually ("mon drone wobble", "PID help", "config FC") — under-triggering is worse than over-triggering.
日本語の概要は準備中です。原文の説明を表示しています。
SebGalina/betaflight-claude-skill☆ 302026年9月14日 更新
Sets up a complete per-client workspace in Cowork with isolated context, preferences, deliverable templates, running notes, decision log, and automatic status reporting. For consultants, agencies, and professional services. Useful when onboarding a new client, during engagement kickoffs, for organizing existing client relationships, and when multiple clients need isolated context. Use when the user says "set up a client", "new client project", "client system", "client context", "client workspace", or "onboard a client".
日本語の概要は準備中です。原文の説明を表示しています。
EAIconsulting/cowork-skills-library☆ 272026年4月9日 更新
A zero-risk first Cowork experience for discovering what Cowork does differently. Use when onboarding to Cowork, for getting started safely, during first-time exploration, when starting fresh with a new AI tool, or when the user says "I am new to Cowork", "first task", "show me what Cowork does", "what can you do that Chat cannot", "help me get started", or "safe first task".
日本語の概要は準備中です。原文の説明を表示しています。
EAIconsulting/cowork-skills-library☆ 272026年4月9日 更新
Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Template for creating new Kilo-Kit skills. Copy this folder and customize for your skill. Keywords: template, new, create, skill
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Create new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.
日本語の概要は準備中です。原文の説明を表示しています。
VoDaiLocz/kilo-kit-mcp☆ 272026年9月13日 更新
Meta-agent for creating new custom agents, skills, and MCP integrations. Expert in agent design, MCP development, skill architecture, and rapid prototyping. Activate on 'create agent', 'new skill', 'MCP server', 'custom tool', 'agent design'. NOT for using existing agents (invoke them directly), general coding (use language-specific skills), or infrastructure setup (use deployment-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
majiayu000/claude-skill-registry-data☆ 262026年10月14日 更新
Used to create a new agent. Used when a user wants to create a new agent
日本語の概要は準備中です。原文の説明を表示しています。
majiayu000/claude-skill-registry-data☆ 262026年10月14日 更新
Start a new Flywheel planning round. Produce initial markdown plan, route to competing frontier models, synthesize hybrid, refine 4–5×. Use before any coding begins on a new feature.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Forge-Agentic-Coding-CLI☆ 262026年9月28日 更新
Start a new Flywheel planning round for a Forge feature. Writes the initial markdown plan to .flywheel/plans/ and gives instructions for sending it to competing frontier models. Use at the very beginning of a new feature or subsystem.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Forge-Agentic-Coding-CLI☆ 262026年9月28日 更新
Create a compact handoff note so a new chat/session can first acknowledge the current state before work resumes. Use when the user asks to close the current session, make a message for the next session, create/export a handoff, resume later, セッションを閉じる, 引き継ぎを作る, or 伝言を作る. Do not use for pasted handoff notes that instruct the current agent to resume work; consume those as instructions instead.
aktsmm/Agent-Skills☆ 262026年10月15日 更新