Visualizes ChIP-seq data using deepTools (computeMatrix, plotHeatmap, plotProfile, bamCoverage, bamCompare), pyGenomeTracks (modern INI-driven track plots), Gviz (R browser-style), EnrichedHeatmap (ComplexHeatmap-based), ChIPseeker tag heatmaps, and IGV batch screenshots. Handles bigWig normalization choices (CPM, BPM, RPGC, spike-in scaled), bamCompare operations (log2 ratio, subtract, SES), k-means clustering of heatmaps for biological subgrouping, and spike-in-scaled tracks for global-shift experiments. Use when generating publication-quality ChIP-seq signal heatmaps, profile plots, genome-browser tracks, or comparing samples visually.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Bidirectional Figma skill — read designs and write back to Figma. READ: extract tokens, map Vue/Reka UI components, translate Auto Layout to Tailwind. WRITE: push components, screens, and design tokens from code to Figma. Requires /figma:figma-use skill before every use_figma call.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Comprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG, Gemini 3.1 Pro), social photos (HTML→screenshot, multi-platform). Actions: design logo, create CIP, generate mockups, build slides, design banner, generate icon, create social photos, social media images, brand identity, design system. Platforms: Facebook, Twitter, LinkedIn, YouTube, Instagram, Pinterest, TikTok, Threads, Google Ads.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Generate Guizang-style social card image sets, Live Photo motion cards, material-first Live Photo puzzle layouts, triple Live Photo collages, long-video-to-Live-Photo treatments, and WeChat official account cover pairs from articles, scripts, screenshots, product notes, subtitles, photos, or user-supplied videos. Use when the user asks for 小红书图文, Rednote/Xiaohongshu images, social cards, carousel images, 3:4 covers, Live Photo, 实况照片, 单视频实况拼图, 二宫格实况拼图, 三连实况拼图, 四宫格实况拼图, 微信公众号封面, WeChat 21:9 + 1:1 covers, Swiss Style, or magazine-style social images.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Comprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG, Gemini 3.1 Pro), social photos (HTML→screenshot, multi-platform). Actions: design logo, create CIP, generate mockups, build slides, design banner, generate icon, create social photos, social media images, brand identity, design system. Platforms: Facebook, Twitter, LinkedIn, YouTube, Instagram, Pinterest, TikTok, Threads, Google Ads.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Designer role. Reads deck.md, generates a single HTML presentation file with CSS design system + JS slide engine + per-slide content. Accepts visual references (URLs, screenshots, design specs) and extracts design signals to inform the isomorphic mapping. Use whenever the user says "design slides", "generate deck", "generate the deck", "build slides", "visual style", "reference this style", "like this design", "design", "generate slides", "visual style", "reference this style", or wants to turn an outline into actual slides.
日本語の概要は準備中です。原文の説明を表示しています。
hiyeshu/codeck☆ 1982026年8月8日 更新
CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, Scene.snap edge snapping (1.144), mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, snapping to model edges for measurement, or building drag-based interactions.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumGS/cesiumjs-skills☆ 1892026年9月14日 更新
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumGS/cesiumjs-skills☆ 1892026年9月14日 更新
Property Screener — searches for properties matching investment criteria with pre-built screens for Cash Flow, Appreciation, BRRRR, First-Time Buyer, and Short-Term Rental strategies plus custom criteria support
日本語の概要は準備中です。原文の説明を表示しています。
zubair-trabzada/ai-realestate-claude☆ 1822026年4月30日 更新
Test native, React Native, hybrid, and Flutter mobile apps with Appium 3.x, Detox, Maestro, and Patrol. Covers device farm setup (BrowserStack, Sauce Labs), gesture simulation, deep link and cold-start testing, push notifications, biometric (Face ID) auth, offline/poor-network simulation, and iOS/Android permission dialog handling. Use when: "mobile test," "Appium," "Detox," "Maestro," "Patrol," "Flutter test," "iOS test," "Android test," "device farm," "deep link," "biometric," "Face ID," "permission dialog," "React Native test." Not for: device/browser matrix strategy in the abstract — use cross-browser-testing; app startup/memory/battery profiling depth — use performance-testing; mobile screenshot diffing — use visual-testing. Related: ci-cd-integration, cross-browser-testing, performance-testing, test-data-management, test-reliability.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1822026年6月11日 更新
Make technology decisions for every product capability by discovering existing assets, evaluating vendor-aligned options, and categorizing as Reuse/Extend/Build/Buy/Integrate/Research during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on "tech stack", "build or buy?", "what technologies?", "technical decisions", "what do we reuse?", "existing stack", "vendor constraint", "IBM-first", "what tools do we need?", "evaluate solutions", "select tech stack". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and cross-references. Feeds v0.6 Architecture Design.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Generate visual prototype prompts from SCR- entries for Google Stitch (or equivalent UI generation tool). Triggers on: 'make a prototype', 'visualize screens', 'generate Stitch prompt', 'I need a visual demo', 'prototype the workflow', 'show me what this looks like', 'get this to a demo', 'visual gate'. Consumes SCR- (Screen Flow Definition), PER- (Personas), UJ- (User Journeys), DES- (Design Components). Outputs Stitch prompt blocks per SCR- entry + Feedback Capture Template. No new SoT IDs created — this skill makes existing SCR- entries visual and routes feedback back to them.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Determine technologies needed to build the product, making build/buy/integrate decisions during PRD v0.5 Red Team Review. Handles both greenfield and brownfield contexts. Triggers on requests to select tech stack, evaluate technologies, make build vs. buy decisions, discover existing assets, or when user asks "what technologies?", "select tech stack", "build or buy?", "what do we reuse?", "existing stack", "technical decisions", "what tools do we need?", "evaluate solutions". Consumes FEA- (features), SCR- (screens), RISK- (constraints). Outputs TECH- entries with decisions, rationale, and trade-offs. Feeds v0.6 Architecture Design.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Define implementation contracts (APIs and data models) that developers will build against during PRD v0.6 Architecture. Triggers on requests to define APIs, design database schema, create data models, or when user asks "define APIs", "data model", "database schema", "API contracts", "technical spec", "endpoint design", "schema design". Consumes ARC- (architecture), TECH- (Build items), UJ- (flows), SCR- (screens). Outputs API- entries for endpoints and DBT- entries for data models. Feeds v0.7 Build Execution.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Inspect screenshots, photos, diagrams, image paths, and image URLs when the task depends on visible content. Use when the prompt lacks actual image content, native inspection fails, or the user requests inspect_image; prefer the MCP tool, then the installed CLI.
日本語の概要は準備中です。原文の説明を表示しています。
kairyou/agent-tools☆ 1802026年10月8日 更新
Systematically QA test any application — web apps, native macOS apps, Electron apps, CLI tools, interactive REPLs, or anything on screen. Three modes: browser (chromux/CDP, fast, DOM-level), computer (MCP computer-use, screenshot + pixel clicks, any app), and cli (tmux, send-keys + capture-pane for interactive terminals). Auto-selects mode or accepts --browser / --computer / --cli override. Use when asked to "qa", "QA", "test this site", "test this app", "find bugs", "test and fix", "fix what's broken", "dogfood", "exploratory test", "bug hunt", "QA this app", "사이트 테스트", "앱 테스트", "브라우저 QA", "화면 보고 테스트해줘", "네이티브 앱 테스트", "screen test". Three tiers: Quick (critical/high only), Standard (+ medium), Exhaustive (+ cosmetic). Produces before/after health scores, fix evidence, and a ship-readiness summary.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Run a full implementation verification pass after code or data changes. Use when the user asks to verify, QA, smoke test, run checks, validate a feature, inspect a local app in the browser, capture screenshots, or turn discovered QA issues into regression tests/checklists with user approval.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Chromatic is a visual testing service from the Storybook team that snapshots every story in a cloud browser and shows visual diffs for review on each pull request. Use when the user wants visual regression testing with Storybook, or mentions "chromatic," "visual regression," "Storybook testing," "UI review," "visual diff," or "component snapshot testing." For general screenshot comparison, see percy.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Claude computer use is an Anthropic API tool that lets Claude see a desktop through screenshots and operate it with mouse and keyboard. Use when automating GUI workflows, browser automation without CSS selectors, desktop app testing, or any task that requires seeing and interacting with a graphical interface.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Blender's compositor post-processes renders with a node graph, and this skill scripts it from Python (bpy) in Blender 5.x. Use when the user wants to set up compositor nodes, add post-processing effects, color correct renders, combine render passes, apply blur or glare, key green screens, write passes to multilayer EXR, or port a compositing script that broke after Blender 5.0 (scene.node_tree, CompositorNodeComposite, glare_type and file_slots are gone).
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Optimize mobile app listings for discovery and conversion in Apple App Store and Google Play. Use when tasks involve ASO keyword research, title and subtitle optimization, screenshot and preview video design, A/B testing store listings, review management, localization for international markets, tracking keyword rankings, or improving download conversion rates. Covers both iOS and Android store algorithms and best practices.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Build AI agents that interact with computers like humans do - viewing screens, moving cursors, clicking buttons, and typing text. Covers Anthropic's Computer Use, OpenAI's Operator/CUA, and open-source alternatives. Critical focus on sandboxing, security, and handling the unique challenges of vision-based control. Use when "computer use, desktop automation agent, screen control AI, vision-based agent, GUI automation, Claude computer, OpenAI Operator, browser agent, visual agent, RPA with AI, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Legendary blog writing that makes readers forget they're reading. This skill combines the narrative mastery of Paul Graham's essays, the technical accessibility of Julia Evans, the conversational wit of Wait But Why, and the viral mechanics of James Clear. Great blog posts don't inform—they transform. They take complex ideas and make them feel obvious. They turn strangers into superfans. They get shared not because someone should read them, but because someone needs to read them. This skill adapts to any topic: cybersecurity that reads like a thriller, AI explainers that feel like conversations, marketing insights that make you screenshot every paragraph, and coding tutorials that make you excited to build. Use when "write a blog post, blog post about, write an article, create content about, explain this topic, write about, long-form content, thought leadership, technical blog, how-to article, tutorial post, educational content, industry analysis, opinion piece, newsletter content, make this engaging, write for developers, explain like, writing, blog, content, articles, long-form, storytelling, technical-writing, thought-leadership, educational, tutorials, explainers, engagement" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新