Assistente de Linguagem Grande e Visão. Habilita ajuste de instrução visual e conversas baseadas em imagem. Combina encoder de visão CLIP com modelos de linguagem Vicuna/LLaMA. Suporta chat multi-turno com imagem, resposta a perguntas visuais e seguimento de instruções. Use para chatbots visão-linguagem ou tarefas de compreensão de imagem. Melhor para análise conversacional de imagem.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Plataforma autônoma de agentes de IA para construir e implantar agentes contínuos. Use ao criar agentes de workflow visual, implantar agentes autônomos persistentes ou construir sistemas complexos de automação de IA com múltiplas etapas.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
日本語の概要は準備中です。原文の説明を表示しています。
canvascoding/canvas-notebook☆ 112026年10月15日 更新
Applies Canvas brand colors, typography, and visual polish to artifacts that benefit from a consistent product look-and-feel. Use it when brand colors, style guidelines, visual formatting, or company design standards apply.
日本語の概要は準備中です。原文の説明を表示しています。
canvascoding/canvas-notebook☆ 112026年10月15日 更新
Load this skill whenever the project contains static or interactive maps, embedded map widgets (Google Maps, Leaflet, Mapbox, OpenStreetMap), or any geographic visualizations. Under no circumstances embed a map without a text-based alternative conveying the same information. Absolutely always ensure map controls are keyboard-accessible and that all meaningful map content is available without the visual map.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Design UI as information architecture + interaction + visual tone, then translate into implementable specs. Apply when discussing screen design, component design, design systems, or visual hierarchy.
日本語の概要は準備中です。原文の説明を表示しています。
mae616/design-skills☆ 112026年1月30日 更新
Project-level visual direction skill for WeChat Official Account articles. Use when planning, improving, diversifying, generating, or reviewing cover images and body illustrations for公众号文章, especially when Codex image generation should be used without being constrained by repetitive preset-based illustration skills.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Build one release phase against the specs — plan it on an interactive board (endpoints, components, resources, with what already exists read from the codebase), let the user adjust, then build node by node while the board shows live progress. Use when the user wants to build a phase, implement the phase-1 slice, execute the plan from a story map or spec, or watch a build happen visually.
日本語の概要は準備中です。原文の説明を表示しています。
Cavalry-Collective/visual-stack☆ 112026年10月10日 更新
Alias for Visual Stack's review tool, which used to be called wireframe. Builds a UI wireframe and opens it in an interactive review workspace, or reviews an app that is already running. Use only when the user invokes /vstack:wireframe or $vstack:wireframe.
日本語の概要は準備中です。原文の説明を表示しています。
Cavalry-Collective/visual-stack☆ 112026年10月10日 更新
Compatibility entry for Visual Stack's former /vstack:go command. Runs the wireframe and UI review tool, now called review. Use only when the user invokes /vstack:go.
日本語の概要は準備中です。原文の説明を表示しています。
Cavalry-Collective/visual-stack☆ 112026年10月10日 更新
Turn a wireframe and everything already agreed into a written spec in traditional agile shape — an initiative broken into epics, epics into user stories with acceptance criteria, and themes as the labels that span them — presented as an interactive drill-down tree the user prunes, edits and annotates in the browser, with a plain-markdown spec generated from it. Use when the user wants a spec, an initiative or epic broken into user stories, acceptance criteria, to formalise what a wireframe or mockup does, or to review and edit a spec visually.
日本語の概要は準備中です。原文の説明を表示しています。
Cavalry-Collective/visual-stack☆ 112026年10月10日 更新
[OPTIONAL] AI-powered visual generation using Google Nano Banana Pro. For user flows, architecture diagrams, mockups.
日本語の概要は準備中です。原文の説明を表示しています。
ilandahan/AID☆ 102026年9月23日 更新
進行中のskill intakeのphaseと5軸を確認したいとき、visualとNotion公開状態をread-onlyで確認したいときに使う。
daishiman/harness-dev☆ 102026年10月13日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/agent-ready-component☆ 92026年8月28日 更新
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
日本語の概要は準備中です。原文の説明を表示しています。
get-convex/components-submissions-directory☆ 92026年10月14日 更新
Generate hand-drawn 16:9 article illustrations with the Grav character IP, sparse annotations, and absurd but clear visual metaphors.
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
E2B Desktop Sandbox with autonomous computer use — cloud Linux environments for browser automation, visual UI grounding, screenshot analysis, and shell execution. Supports Browser Use cloud sessions, Playwright integration, and LLM-driven desktop control. Use when asked about sandboxes, computer use, browser automation, E2B, desktop control, visual testing, or cloud Linux environments.
日本語の概要は準備中です。原文の説明を表示しています。
x402agent/SolanaOS☆ 92026年7月23日 更新
Redesign GitHub README homepages or create project-native pure SVG, hybrid SVG-composed PNG/WebP, and opt-in animated GIF assets. Use when a user asks to beautify, redesign, rebrand, visually upgrade, simplify, or audit a GitHub README; create only a hero, section headers, diagrams, badges, motion graphics, showcase modules, or other README assets; or turn a repository homepage into a cohesive visual story. If whole-README work versus asset-only work is unclear, ask which scope the user wants. For hero-like assets where pure SVG and generated raster material are both viable, explain the tradeoffs and confirm the implementation before creating the asset.
日本語の概要は準備中です。原文の説明を表示しています。
YuShenLiu06/PCHSystem☆ 92026年10月14日 更新
Visual expression system for AI personas with emotion-based face switching. Use at session start to display the expression UI, and switch expressions whenever the emotional state changes during conversation.
日本語の概要は準備中です。原文の説明を表示しています。
Bizuayeu/Plugins-Weave☆ 92026年10月4日 更新
Streamlit Web application development expert skill. Provides guidance on OIDC authentication (st.login/st.logout/st.user), secrets management, data visualization with Plotly/Altair, performance optimization with caching, and modern Streamlit features (v1.42-1.52+). Use this skill when building Streamlit apps, implementing user authentication, creating data dashboards, or optimizing app performance. Triggers include "streamlit app", "st.login", "data dashboard", "streamlit authentication", "streamlit visualization".
日本語の概要は準備中です。原文の説明を表示しています。
takusaotome/claude-skills-library☆ 92026年10月5日 更新
Explain a topic like I'm a 5 year old, as a single HTML artifact built from big pictures and very few words. Use this whenever the user asks for a dead-simple explanation of how something works, says "ELI5", "explain like I'm five", "簡単に説明して", "図で説明して", "初心者向けに", "素人にもわかるように", wants to explain a concept to a non-technical manager, customer, or family member, or asks for a visual explainer — even if they don't say "ELI5" explicitly.
takusaotome/claude-skills-library☆ 92026年10月5日 更新
METAINFORMANT rules for directory src/metainformant/ontology/visualization. Use when editing, adding tests, or reviewing code under this path. Read the linked AGENTS.md first; use uv only, write outputs to output/, real implementations.
日本語の概要は準備中です。原文の説明を表示しています。
docxology/MetaInformAnt☆ 82026年10月15日 更新